ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Dec 1, 2019 1:15:24 GMT -5
Sraz wanted nothing more then to get off this hellhole of a planet. Nothing more then to leave, and go gamble his earnings for this job at The Wheel. Maybe put a bounty on that bastard Klint as well. He grinned as he imagined some bounty hunter disintegrating an unsuspecting Klint, tightening one of the bolts on his arm. The Gank rose from his seat in the abandoned Imperial Armory, flexing his cybernetic arm to make sure all the servos were working. He'd managed to get one of the abandoned BT X-42's nozzles and fit it into his arm. It wouldn't have nearly as much fuel, but he'd seen a Mandalorian shoot fire out of a wrist mount once. Hopefully he'd have a chance to use it if another Bane Back Spider found it's way into the stronghold.
The spiders had taken down four of his men on the treck to the Stronghold. He'd been bleeding men left and right, and there wereonly about twenty now, trying to guard an entire imperial stronghold while they waited for evac. Another two had died to a lesser Nydak attack. One idiot had eaten some of the local fruit, 'Brula Fruit', and went mad, hallucinating and screaming about undead nightmares. He'd taken two men down before his throat had been slit. A Rancor had taken down twelve men on it's own, and they hadn't even killed the thing, hiding out for three days for it to move on. The worst of it had been losing the ships. One to that traitor Klint, another to a Nydak Alpha attack, and the worst had been the twenty men he'd sent with their remaining freighter to go after Klint. They hadn't even been off the ground for a minute before a Chirodactyl tore into them, crashing the ship. He didn't bother sending anyone to look for survivors, and none had shown up.
The sound of Jotal's voice came over his comm, and the Gank grumbled at the sound. "Sraz sir, there's -" Sraz cut the Nikto off quickly, resolving to kill him if he slipped up again. "What did I say about comms!" Smartly, no reply came, but after a minute Jotal entered the armory, the distinctive sound of the imperial door sliding out of his way resounding through the armory.
"Sorry. It's encrypted so I don't see what the problem is." Sraz considered punching the Nikto in the face, but restrained himself. He had to be careful. There may not be a way off the planet, but he wouldn't put a mutiny past some of his men. He was short enough on them already, wouldn't do if he had to kill off half of what he had left.
"Jotal. Think. If someone picks it up, they'll know we're here." Truth be told, Sraz wasn't sure that the local Dathomirians even had that kind of technology. He'd done a little bit of research before coming on this job, and he didn't like anything of what he'd heard. Witches. Savages. Best not to give anyone a reason to come knocking. Strangely enough, there'd been mention of their mercenary group having some kind of early ties to Dathomir, though the details were vague enough he couldn't be certain of anything but it dating back to the Clone Wars.
"Sorry Sraz. Picked something up on the radar though. Our ride might finally be here!"
Sraz sighed and shook his head. Their luck wasn't that good, and they hadn't received any transmissions from the rest of Crimson Dawn or their employers. Best to play it safe for now. "If it was our ride, don't you think they'd have said something by now? Alert the men, get on your posts."
"Sir?"
"Do it. We can't be the only ones after the package."
"What should we do sir?"
Sraz grimaced, and grabbed one of the long range Imperial E-11's off the wall of the armory, making sure it was loaded. "If it isn't our employer, and it isn't one of ours. THEN SHOOT THEM!" He slammed the blaster into Jotul's hand, and the Nikto rushed out of the room, grasping the blaster. They knew not to stick around when Sraz's anger flared up, though it was going to be the death of him one day. Sighing, he turned back to the weapon rack, working on picking out a weapon for his own use. They'd had enough mishaps on this planet. Sraz wasn't going to trust anything at this point.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Jun 5, 2019 5:37:15 GMT -5
No worries Ghost, I'm in the process of moving as well, so I'm slow going myself
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Jun 2, 2019 17:43:08 GMT -5
No, the Special is fine, its just a relic. You may want to edit out the skills part for the new version and just describe what they're capable of since we don't have the same guide for those anymore.
The reason I asked though is because of what you just said - haven't touched them in years. It's probably a good time to go through the Flathead guide first, keep what you want, remove what you don't, add in what you'd like, then update the characters based on any changes you do or don't make to the area.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Jun 1, 2019 3:21:06 GMT -5
Pinged you on discord but haven't heard from you there so I'll start here instead. When was the last time you evaluated these characters? I ask because you've still got the old style SPECIAL and Skills categories on this, Neil, and Charmaine. Might be worth it to reevaluate these.
Additionally, I managed to dig your redesign guide for Flathead out of the archives, might be worth it to reevaluate that as well, and implement any ideas you might've had/considered to bring the guide into the present day while you've got the opportunity.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on May 21, 2019 16:52:45 GMT -5
So, since the update last month, we've made a lot of progress, and we're very near completion. The Star Wars section has been updated with a lot of the new lore, as has the ES, and we've mostly tried to avoid the mess that is Fallout 76 wherever possible. The Rules have been updated with some new features, such as Thread limits and Discord etiquette.
The only thing we've talked about doing at this point is adding a couple of 'FAQs' to the hub thread, but for it to truly be an FAQ, we'll wait until people start asking questions about why we've set up a setting the way it is, or why certain rules for the setting are in place.
Beyond that, Bethesda released a map for Northern Elsweyr/Anequina just as Dawg had finished up on the basic map for the RP locations. I'm not sure how much it matters and I'll leave that up to Dawg for whether or not she wants to change anything. The settings will evolve anyway as new information comes out, and we'll shift so that when they do people can try to make use of them if they want (Such as changes from ESO, Rise of Skywalker, The Mandalorian, ES VI, and hopefully after the failure of 76, Fallout 5 sometime in the far future.)
With that out of the way, for those of you that want to start restoring your characters, now is a good time to do so. We'll be sending out messages/emails to everyone who used to be on the site to invite them back to get things in motion, and perhaps begin advertising the site properly once we've allowed time to sort through the dead characters.
As an additional note, please understand there's going to be a little bit of an update required for the characters after the photobucket mess, that way we can clear off their ugly watermarks on everything and re-familiarize ourselves with what we used to approve. As most of us have come a long way in our writing abilities since we last created these characters, it might be a good idea to review your own histories anyway.
And as always, once your characters are back in the approved section, you're clear to go (although you'll have to wait for everyone else first too!) Juts keep in mind we have a limit to how many threads you can participate in now, and if you want to start a new one you need to have sign ups for it first.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on May 21, 2019 3:49:10 GMT -5
Oh yeah, it was pretty awful. We're almost ready to get back into things. There's more work to be done but it's about ready for RP purposes.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 16, 2019 9:53:38 GMT -5
So for those of you keeping track there's been quite a bit going on since the last update, and while we're not finished yet, we've definitely made some progress. - The new logo has been completed. I'm not exactly that great with photoshop, so while simple text styles are easy enough for me, making that atom image took me learning some new things. While there's more that can be done with the title layout in the future, getting that logo up is a good step in the right direction and good enough for the beginning of things.
- If you haven't already noticed, Zen has created some sidebars for the left and right side of the site. If you hover over them, you'll notice that they're clickable. On the right side is a nifty little discord embed, that'll allow you to see what's being said on discord even if you don't have an account, and participate as a guest. The bot seems to have it's own automod feature as well to prevent spamming and inflammatory problems as well.
- The left side tab is still under construction, but plans are coming along to put a welcome message at the top, important links and the middle, and the disclaimer and fair use clause at the bottom.
- We're going to be making some changes to the rules soon. The most important takeaway is that for a thread to 'launch' you're first going to need to make a planning thread for it, and gather enough interest before it begins. Once a thread 'launches', it's generally going to be considered as locked to those players. After that, if you want to bring in more people or move that character to a different thread, you'll need to make a new planning thread before launching another one. For the moment, you need to have at least two people in order to launch a thread.
- The second addition to the rules is going to be thread limits, and is part of the reason why you're going to have join threads in the above manner. The current concept we're going to implement is a total limit of 5 threads per person, with a maximum of three per section. These limits can be increased and decreased per person depending on the frequency with which they post over time, and is meant to keep threads from losing speed due to higher interest in other threads.
- Star Wars is getting an update and an overhaul, to bring it more in line with the New Canon. We're bringing the timeline past the events of the new trilogy, to be able to include factions like the resistance and the first order. We're also bringing in the Trade Federation and the Clones with the overhaul, since those are popular groups as well, and doing our best to make everything feel like it fits.
- Another change we're making is an update to the Sith and Jedi guides, to better consolidate all of the information into one place. The hope is to make it easier to create one of these types of character's for the people that want to.
- Dawg's been hard at work updating guides as well, double checking to make sure everything still functions as it should with the newer content for the Fallout and Elder Scrolls section. For the most part we're keeping everything the same, and it'ls likely to remain that way until Elder Scrolls VI. This is mainly because Fallout 76 and ESO, ES Blades are both prequels games, and while adding in some cool new additions that Dawg's working to implement, they don't bring the site canons further into the future.
That's most of the updates that have taken place, and while we're still working on more things, it's getting closer to the days when the initial renovations are finished and we'll be sending out messages to everyone that used to be here to see if they're interested in returning. We're by no means moving fast, but we're still moving a lot faster then I expected at the start of the year.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 12, 2019 13:01:44 GMT -5
FleetSuper DreadnoughtFreedom-class Star Defender With the rise of larger ships as seen in the Executor-class Star Dreadnought, and the Mega-class Star Dreadnought, the military advisers of the New Republic saw the need to create a larger ship as well, not just as a flagship, but as a symbol. The Freedom-class Star Defender was the answer Kuat came up with, and while nearly ten years in the making, the completion of the first Freedom-class Star Defender brought the New Republic into the fold with advanced starship warfare. Over 20,0000 meters wide and long, and 7000 meters high at the peak, this massive ship is the crown jewel of the New Republic fleet. Dubbed the Star of Coruscant after a mythical ship in Republic history, the ship rests in far orbit over Coruscant, ensuring the defense of the galactic hub. DreadnoughtMandator III-class Dreadnought Without seeing any widespread use by the Galactic Empire or the First Order, the Mandator III did not gain the notoriety or fear that the other models of dreadnoughts did. As such the Republic did not hesitate in putting the powerful design to use, overhauling the ones already built for New Republic use. BattlecruiserMandator II-class Dreadnought Like the Mandator III, the Mandator II has not seen heavy use by the Galactic Empire and had not become a symbol of fear. The existing Mandator II's were retrofitted for New Republic use, and put into service across the galaxy. Star DestroyerNebula-class Star Destroyer A more recent development, the Nebula-class Star Destroyer is part of the New Republics effort to design and build starships that increase the degree of standardization across internal and external features. With most of these models based on other variants, The Nebula-class Star Destroyer is the most powerful model of Star Destroyer in use by the New Republic. With heavy armaments and armor plating, the ship was designed to be able to take on any Star Destroyer, and was even strong enough to withstand some of the smaller Super Star Destroyers and Dreadnoughts in use by other galactic forces. Venator-class Star DestroyerWhile not particularly strong compared to the Imperial Star Destroyers or other similarly sized ships in use by the military's of the Galaxy, The Venator's relatively cost-efficient design compared to newer models with the addition of modern weaponry, and the ability to retrofit older models, allowed the New Republic to quickly and efficiently bring a large number of Venators to bear in their navy, using them now in almost the role of a Heavy Cruiser rather then that of a Star Destroyer. CarrierVenator III-class Star Destroyer With the Republic's focus on Fighter superiority being a large focus of the New Republic's Class Modernization Program, the Venator III-class Star Destroyer was an early development introduced to fill the role of a carrier. While the newer Endurance-class Fleet Carrier was recently introduced and has begun replacing older carriers, Venator-III class destroyers still remains in service as a cheaper, if somewhat less effective, alternative. Endurance-class Fleet Carrier As part of the New Class Modernization Program of the New Republic, the Endurance-class Fleet Carrier has taken over as the primary carrier of the New Republic Navy. While sacrificing weaponry for hangar space, the Endurance-class more than makes up for the disadvantage by employing an alternative battle strategy. Unlike most ships of their size, Endurance carriers tend to sit at range and deploy a variety of fighters and bombers into the thick of combat while protecting themselves with a number of anti-starfighter emplacements. Heavy CruiserAcclamator II-class Assault Ship A more modern variant of the Acclamator-class Assault Ship, the newer Acclamator serves the same role as its predecessor. Acclamator IIs also possess the hangar capacity to serve as light carriers, in line with the New Republic's heavier focus on starfighter combat. CruiserArquitens-class Light Cruiser The Arquitens-class Light Cruiser, while an old design of the Kuat Drive Yards, has returned to production for use in the New Republic navy, albeit with modern technology. Largely used as an escort craft, the Light Cruiser is most often seen used as a complement to protect Endurance-class Fleet Carriers from enemy fighters and bombers. FrigateStrident-class Star Defender Part of the New Republic's Modernization Program, the Strident-class Star Defender was designed strictly with an anti-starfighter role in mind. With a long, sleek design, this frigate's weaponry is mostly focused on supporting allied Starfighters and destroying enemy starfighters as an escort to the more vulnerable, larger ships of the New Republic navy. CorvetteCR90 CorvetteGiven the utility demonstrated by the CR90s in service under the old Rebel Alliance, the New Republic was quick to adopt the versatile corvette into its navy. With a suprising number of turbolasers for such a small ship and the ability to dock starfighters on the exterior, the CR90 has fit in perfectly with the New Republic's new space combat doctrine. Strikecraft and TransportsEta-5 Actis-class Interceptor Based on the design of the earlier Eta-2, the Eta-5 shares further similarities with the A-wing and is used by the New Republic as an interceptor. With low armor and minimal shielding, the twin ion engines that power the ship give it top-of line speed and maneuverability and skilled pilots can use it to easily outmaneuver similar TIE Interceptors and A-wings. Delta-7F Aethersprite-class Light Interceptor By personal request of Jedi Grandmaster Ke'ra, the Delta-7 Aerthersprite was brought into service and redesigned, bringing about the Delta-7F model. A far cry from it's predecessor, the Delta-7F model boasts twin ion engines, four quad-pulse laser cannons, twin proton torpedo launchers, an astromech socket, and an onboard hyperdrive system, unlike its predecessor that relied on exterior ships for hyperdrive travel. The light interceptor is used almost exclusively by Jedi and ace pilots, and Jedi Knights are often assigned one once they pass their Jedi Trials. Aggressive ReConnaissance-170 Starfighter With the New Republic's focus on starfighter superiority with their new style of tactics, the ARC-170 immediately caught the eyes of Republic military advisers. With some minor modifications to the ship, and an upgrade to twin ion engines, the ARC-170 boasts impressive speed and the added benefit of a tail gunner able to target pursuing interceptors. Alpha-5 Nimbus-class V-wing Starfighter While replaced early in the reign of the Empire in favor of TIE fighters, the Alpha-5 V-wing has been upgraded with a hyperdrive and armaments comparable to the RZ-2 A-Wing. Like its predecessor, the V-wing's folding wings and resulting compact profile allow many to be stored in New Republic carriers. Accordingly, V-wings are typically deployed in swarms to combat enemy forces. NTB-645 Naval Bomber A successor to the NTB-630 naval bomber, the NTB-645 fills largely the same role, with the intention of causing devastation against enemy capital ships. Like other bombers, the NTB-645 has limited anti-starfighter capabilities, and as such is often complemented by the Z-95 Headhunter and the ARC-170 for protection when making runs. Z-95 StarfighterHaving fallen into favor with clone troopers during the Clone Wars, the Z-95 recieved the same modernization that the rest of the New Republic navy underwent, while maintaining the multi-purpose, single pilot design, bringing it closely in line with an X-wing. The Z-95 quickly became a favorite with clone pilots during training once an onboard hyperdrive and astromech slot were added. Low Altitude Assault Transport Variants Given a need for a reliable gunship and transport, the LAAT has re-entered service with the navy of the New Republic. Different variations of the ship exist to fill infantry, vehicle, carrier, stealth, and space roles as necessary. The modularity of these ships make it easy to convert a ship from one type to another on the fly. Nu-class Attack Shuttle While not as large or efficient as the LAAT/i, the Nu-class attack shuttle is still used by the New Republic. Unlike the LAAT/i, it has heavier armor and shielding then most atmospheric craft, and finds use in more dangerous troop insertions where the LAAT/i finds itself more vulnerable. Theta-class T-2c ShuttlePrimarily used as a personal transport rather than for military operations, the Theta-class is nonetheless useful. Far more fast and agile then most other transports, the Theta-class has powerful shielding fields and its own hyperdrive system, allowing it to safely transport important personal from place to place and sometimes even to the battlefield.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 12, 2019 10:38:22 GMT -5
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 12, 2019 8:45:08 GMT -5
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 11, 2019 23:30:53 GMT -5
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 11, 2019 23:03:10 GMT -5
FleetSuper Dreadnaught Eclipse-class Dreadnaught The flagship of the Sith Empire, the Shadow of Korriban is a massive Super Dreadnought, the crowning achievement of the Sith Empire's Starforge, and one of the largest Super Dreadnoughts in the galaxy. The ship is equipped with an axial superlaser, similar but lesser in strength to the Death Star's superlaser, able to cut through other ships with ease and even able to destroy a planet with a significant length of sustained fire. While the Eternal Fleet rests in defense of the Starforge and Dromund Kaas, the Shadow of Korriban protects the Sith Academies on Korriban, from where Dread Master Cor commands the armies and fleets of the Sith Empire. DreadnaughtAnnihilator-class Star Dreadnought With the need for other powerful Dreadnoughts to combat the larger ships of the galaxy, a new design was created based upon the Eclipse-class design. Without the added verticality of the Eclipse-class, the Annihilator-class Star Dreadnought's focus is on minimizing it's vertical signature without sacrificing weaponry. BattlecruiserKyber-class Star Dreadnought With the success of the Harrower-class Dreadnought, the ship was redesigned to be more in line with the modern size of dreadnought and upgraded with more modern weaponry, with the additional capabilities to create an interdiction field and a massive central hangar for rapid deployment of starfighters. Star DestroyerCenturion-class Battlecruiser Historically known as a battlecruiser used by the old Sith Triumverate, the Centurion-class Battlecruiser has been brought in line with modern technology and is used for the primary Star Destroyer role by the new Sith Empire. CarrierGage-class Transport Another ancient design used by the Sith Empire, the Gage-class Transport so too has been brought in line with modern technology. instead of it's prior use as a troop and cargo transport, the Gage-class Transport has additionally been outfitted with carrier capabilities and is often used in tandem with the Centurion-class Star Destroyers. Heavy CruiserHarrower-class Dreadnought With its design lasting far longer than the Sith Empire it had served for numerous years, it was kept in the main databases belonging to Emperor Palpatine in the years leading up to his death. With the Dark Prophets and various dark side adepts having access to databases, it was only a matter of time before the designs ended up in the hands of one of those that would eventually join the Sith Kingdom. Now the Harrow-class dreadnaughts are being built with the Star Forge to wreak devastation across the galaxy. CruiserInterdictor-class CruiserBeing older than the Harrower-class dreadnought by two centuries, the designs for the Interdictor-class cruiser remained with the Eternal Fleet until their return to their master. The Interdictor-class cruisers have been built to secure the hyperlanes into Sith Kingdom space and prevent the unwanted spread of their return to the rest of the galaxy. FrigateTerminus-class Destroyer Like the Interdictor-class cruiser, the Terminus-class destroyer’s design was brought along with the return of the Eternal Fleet. The design quickly became one of the New Sith Fleet’s frigates. Modified to have heavier weapons than that of the similar S-class, it was built to deal heavy damage to larger vessels with concussion missile launchers and heavy turbo laser batteries donning the hull. CorvetteS-class Light Star Cruiser Almost indistinguishable to the naked eye to the Gage-class or the Terminus, the S-class light cruiser is built for speed and interception. With quad-laser turbo batteries in place of concussion missile launchers, it is built to deal with fighters and freighters. With upgraded engines boosting its speed, the S-class light cruiser is used for hyperlane patrols, escorting the interdictor cruiser in twos. Strikecraft and TransportsFury-class Imperial Interceptor The Fury interceptor is probably one of the heavier fighters employed by the Sith Empire. Almost exclusively used by Sith, these ships are capable of carrying at least six passengers to whatever destination they require. In combat, the Fury interceptor is a heavy scout vessel as it is fast, armoured and capable of carrying heavy weapons. S-12 Blackbolt The S-12 Blackbolt is the primary scout vessel used by the Sith Kingdom, due to its similarity to the TIE-Interceptor. It is lightning fast, and capable of being armed with laser cannons and missile launchers. Unlike the TIE-Interceptor it has a shield equipped, putting it on a level with similar vessels employed by the New Republic. TZ-24 Enforcer The TZ-24 Enforcer is the primary fighter of the Sith Kingdom, due to the kingdoms need for a hardy fighter required for a small population. Able to travel in hyperspace and with a maximum of two crewmen it was able to go on patrol and explore the various systems in and around Sith Kingdom Space. B28 Extinction-class Bomber The B28 Extinction-class bomber might’ve been chosen for its infamous usage in history as the bomber that destroyed major parts of Coruscant during the sacking that lead to the destruction of the Jedi Temple. With a similar design to the Fury Interceptor, the bomber is well armoured for the possibility of heavy engagement with exterior forces. X-70B Phantom-class Shuttle Having been a prototype at the height of the Sith Empire and utilised almost entirely by Imperial Intelligence agents, it wasn’t any wonder that the X-70B phantom was chosen to be one of the many ships assigned for use by the Sith. The ship was built for stealth, with a specific stealth plating making it incredibly hard to detect on sensors, the ship could take the Sith outside of Sith Kingdom space and not be detected. Imperial Assault Shuttle With the need for a military transport, the Imperial Assault Shuttle was used to transport Sith Troopers around the galaxy, and thus fell into that role when discovered by the Sith of the Sith Kingdom. Most capital ships used by the Sith Kingdom have these vessels in their hangers, able to transport their Sith Troopers to battlefields and enemy vessels alike. Sith Star Courier One of the few vessels of the Sith Empire that the sith did not design themselves, the Star Courier was a limited production vessel commissioned by Darth Sidious for his apprentice at the time, Darth Maul. The dark prophets acquired the design after this for their own personal use. Unlike the other ships, these Star Couriers are built for Sith apprentices once they rise as a Sith Lord. Sith Starfighter With the lighter interceptors employed by the rest of the galaxy, the Sith Empire found itself in need of a lighter, more agile fighter, and found it's answer in the designs brought along with the Eternal Fleet. The ancient Sith Starfighter's small design and folding wings allow a larger number of them to be stored within the Ships of the Sith Navy.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 11, 2019 21:08:36 GMT -5
FleetFlagshipThe Eternal Flagship Directly under the control of the Sith Emperor Merilen, the flagship of the Eternal fleet boasts massive firepower and is the only ship of it's kind. It sits at the head of the majority of the Eternal Fleet, resting in defense of the Star Forge. Battle CruiserEternal Fleet Battle CruiserUnlike the other armadas of the galaxy, The Eternal Fleet consists of one single type of ship. While not particularly unstoppable by themselves, these Battle Cruisers are nearly as large as a small Star Destroyer, piloted by AI, filled with Skytrooper Droid soldiers, faster then other ships of its size, and are even equipped with stealth technology. The strength of the Eternal Fleet lies not in the strength of a single ship however, but in the hundreds of them working together in unison to bring down enemy vessels. While most of them sit in defense of the Star Forge, a single warship will usually accompany the fleets of Sith Empire, allowing the Sith Emperor to keep a close eye on the battles unfolding beyond his borders.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 11, 2019 0:15:26 GMT -5
FleetDreadnaught Subjugator-class Heavy Cruiser The massive Subjugator-class Heavy Cruiser has been improved upon since its minor use during the Clone Wars by the CIS, and boasts a massive armament and size making it over six times larger the the original Venator-class Star Destroyers. The Subjugator-class Heavy Cruiser is the strongest ship in position of the Trade Federation, and Nasrii the Hutt uses one as his flagship that has been modified to also function as an interdictor in addition to the unique ion pulse cannons of its weapon systems. Battlecruiser Providence II-class Star Destroyer Modeled after the larger variants of the Providence-class Destroyer, the Providence-II is one of the largest ships in the Trade Federation's armada, though still smaller then the Lucrehulk-class Battleship. Where the carrier capabilities of the Lucrehulk and the Providence-class ships are their strongest features, the Providence II differs in it's impressive weapon capabilities and shielding. Star Destroyer Providence-class Destroyer While limited in number during the Clone Wars, the Providence-class Destroyers are large enough to be classified as a star destroyer and the advancements in production ability have led the Trade Federation to include many of these in its massive armada. CarrierLucrehulk-class Battleship As one of the most powerful ships during the Clone Wars under the CIS control, the surviving Lucrehulk-class Battlsehips were re-purposed into massive transport freighters once the war had ended by the Galactic Empire. When the Trade Federation gained its independence again, Nasrii the Hutt had these massive ships re-purposed back into carriers for the Federation, and rearmed them for battle. Heavy CruiserRecusant-class Light Destroyer While nearly large enough to be classified as a star destroyer, the Recusant-class destroyer is a lighter Trade federation warship with oversized guns and a turbolaser cannon on its prow. With the Federation's heavy reliance on its droid fighters in naval engagements, the Recusant-class Light Destoyer has a long hollow space inside the ship to carry droid starfighters with a built-in hangar on each side. Cruiser Munificent-class Star FrigateLight Warships of the Federation navy, the Munificent is oversized for it's classification like many of the Federation ships, and possesses long-range ion cannons for use against opposing capital ships. Unlike most of the larger Federation ships however, the Munificent-class only has a small hangar with a complement of 36 droid starfighters. Instead, the Munificent-class Star Frigate is mostly used as a complement to larger carriers and Star Destroyers, with multiple Munificent's tasked with focusing down enemy capital ships. FrigateDiamond-class Cruiser With their heavy focus on larger ships, the Trade Federation lacks in smaller combat oriented vessels, instead choosing to rely heavily on the massive number of Droid Starfighters they bring to bear. Like the Acclamator's of the New Republic, these arc shaped ships are primarily used as more maneuverable transports for the deployment of armor and troops. Strikecraft and TransportsDroid Tri-fighter The droid Tri-fighter is a deadly Federation space-superiority fighter, designed and programmed to excel in dog-fighting with enemy starfighters. Bulky and more heavily armed then most starfighters, the Tri-fighter is one of the strongest starfighters in the galaxy, and are often deployed in swarms to quickly overcome any enemy space resistance. Hyena-class Bomber The Hyena-class bomber, like all of the starfighters of the Federation fleet, is piloted by droid programming rather then a physical pilot. The Hyena-class bomber boasts an armament of proton bombs torpedos, concussion missles, and light laser cannons, making it a force to be reckoned with in the skies. In addition, the Hyena-class can shift into a walker form, allowing it to move along the ground and serve as an additional gun emplacement on starships, or in an anti-infantry role on a planet surface. Perhaps the most devastating strength of the ship is in it's ability to prime all of it's weaponry and commit to a suicide run, doing massive damage if it manages to collide with its target. Heavy Missile Platform Droid Gunship The primary gunship implemented by the Trade Federation, the HMP Droid Gunship is operated by an advanced droid brain, and is armed with heavy missile pods and a number of laser cannons. These gunships are used both for the limited transport of droid infantry and aerial support of droid forces, able to hold it's own in a fight against enemy starfighters while in atmosphere and cause devastation to enemy armor on the battlefield. Vulture-class Droid StarfighterThe Variable Geometry Self-Propelled Battle Droid, more commonly known as the Vulture-class starfighter, is the primary model of droid starfighter in use by the Trade Federation. These starfighters are heavily deployed in swarms, their primary tactic to overwhelm and outnumber enemy forces while providing suppport for the stronger Tri-fighter and Hyena Bomber variants of the droid starfighters. Beyond this, the Vulture Droid can shift into a walker form, allowing it to support ground forces as well in an armor role. Core Ship The Federation droid ship is a massive sphere modified from the design of the Lucrehulk-class Battleship, and serves as the primary deployment vessel for full scale invasion of a planet. These core ships can transport vast numbers of battle droids to a planets surface, and often serve as command posts as well for invading forces. C-9979 Landing Craft The C-9979 is the primary troop and armor transport used by the Trade Federation. Wherre the Core Ship focuses on the deployment of troops en masse without armor, the C-9979 carries a variety of armor and their droid complements to the battlefield. In some circumstances, the design of these landing craft also allows them to serve as smaller carriers, with their vehicles bays able to hold droid starfighters instead.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Mar 27, 2019 22:15:29 GMT -5
Mandalorian FleetDreadnaughtKandosii-Class DreadnaughtWith the rise of Mand'alor the Resurgent, the discovery of the Beskar deposit, and the call for a newer fleet, Mandal Hypernautics created a modified design of the old Kandosii-type Dreadnaught. Updated with modern technology, this new Dreadnaught is even more ruthless then its predecessor, with a better design so it's navigation systems can no longer be crippled from damage to the rear of the ship. The first one completed was moved into the orbit of Mandalore to act as Mand'alor the Resurgent's battle station, enforcing Clan Ordo's superiority of the planet and its inhabitants. Star DestroyerMythosaur-Class Star Destroyer Originally designed as the successor ship for the Venator, the designs were mothballed by the Empire with the rise of the Victory and Imperial-class star destroyers. Years later during the chaos following Emperor Palpatine’s death, the designs for the Venator II were bought by Mandal Hypernautics. Mandal Hypernautics began construction on the modified designs for the Mythosaur-Class Star Destroyer, and was soon producing them for the use of Mand'alor the Resurgent. CarrierJai'galaar-Class Assault Ship Named after the Shriek-Hawk of Mandalore, the Jai'galaar-class Assault Ship was designed with the success of the Acclamator in mind. Given a more lengthy design, the ship has been made in such a way that it has four wide hangar bays on each side to allow the rapid deployment of fighters, bombers, gunships, and transports. It's armament is relatively weak compared to other ships of its size, instead relying on other stronger vessels with it's carrier-style design. Heavy CruiserThunder-class Cruiser Initially designed with mercenaries and bounty hunters and mind, the Thunder-class Cruiser is packed to the teeth with armaments, quick engines, and thick armor. The need to be able to prevent other ships from escaping brought the addition of a gravity well generator, which pushed the size of the ship into that of the Heavy Cruiser category. While much smaller than other Heavy Cruiser's, the Thunder-class Cruiser more then makes up for it's lack of size in it's durability and speed. CruiserKeldabe-class battleship Though it had been previously built in limited number during the Galactic Civil War (as the Empire had enforced a limit of the amount of ships a private organisation could have to defend their interests), the Keldabe-class battleship was forced to go into production following the Consortium’s rise to power. When the Consortium fell to the power of a Hutt, production was slowed for several years. With the sudden rise of Mand'alor the Resurgent however, the Keldabe-class battleship went into full production, strengthened with the newly located Beskar deposit. Now the Keldabe-class battleship is the primary battleship in the Mandalorian Fleet. Frigate Blitz-Class Fast Attack Frigate After the defeat of the Galactic Empire, Mandal Hypernautics immediately began constructing the Blitz-class Fast Attack Frigate with one purpose in mind. The return of the Mandalorian people to their more warlike ways called for the need for a fast, deadly Frigate that could be used for raiding, blockade running, and the ability to overpower smaller corvettes. Corvette Crusader-class corvetteThough offered to the Empire after the end of the Clone Wars, the Crusader-class Corvette was snubbed by them. In the following years they ended up in the hands on interstellar governments. Requesting a large number of the ships, the Consortium fell before the ships could be put into use, leaving Mandal Hypernautics with a large number of the ships that were immediately utilized with the rise of Mand'alor the Resurgent. Strikecraft and TransportsBes'uliik StarfighterA modular starfighter, the Bes'uliik Starfighter was designed to be capable of anything from serving as a planentary-attack bomber to a long-range "hunter-killer". Created by MandalMotors, the starfighter saw early use under Clan Ordo, and the design has since been modified to incorporate strong Beskar plating. M3-A Scyk fighterThough a relatively light and cheap fighter, if it in the hands of skilled pilots the Scyk fighter was deadly. In the hands of a Mandalorian pilot however, it became deadlier. With numerous weapons it could go toe to toe with an A-wing and match it, given a skilled pilot it could even perhaps come out on top. Most importantly for the Mandalorian use however is the fighters ability to swap the laser cannon for other weaponry, allowing entire squadrons to choose the right weapon for the job. M22-T Krayt gunshipThe Krayt Gunship soon became known to Mandalorians as a weapon of intimidation. As it was heavily armed and armoured, it was a significant threat to any class of vessel in a fight. Due to its cost however, the Krayt is much more limited in number, leaving only the best pilots to make use of them with most favoring the lighter M3-A Scyk Fighter M12-L Kimogila heavy fighterAs the Hutts had need for a bomber, the Kimogila was the ship that came as a result. It was designed primarily to be a heavy fighter, though it had the ability to fill the role of a bomber when needed. With this flexibility in mind, it became popular with the mercenaries hired by the Hutts, but also with the Mandalorian pilots under the command of Mand'alor the Resurgent. Aka'jor-class shuttleThe Aka’jor-class shuttle, though unarmed has been Mandalore’s primary shuttle since before the Clone Wars. Despite being unarmed, most Mandalorians modified the vessel to have weapons. Needless to say, Mand'alor the Resurgents Aka’kor classes are fitted with weapons. Kom'rk-class fighter/transportThe Kom’rk class is quite deceptive for its size. Though it is able to fully function as a fighter, its main purpose is to transport troops to and from the battlefield, able to carry twenty-four Mandalorians in the belly of the craft. With jetpacks carried on the Mandalorian backs, the troops can be jettisoned mid-flight allowing for devastating surprise raids from a passing Kom’rk.
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