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Post by Liam "Joker" Morin on Dec 22, 2016 20:09:39 GMT -5
Character Name: Liam "Joker" Morin Nickname(s): Joker, Blue Bird, Jay Race: Human, Psyker (Powers Undiscovered) Sex: Male Age: 23 Birthplace: Ronto Height: 156 cm/5'11" Weight: 66 kg/145Ibs Eye Color: Blue Hair Color: Brown Hair Style: Short Unkept/Messy Facial Hair: None Skin Color: Pale Build: Slightly muscular, Slender Distinguishing Features: Burn mark on his left shoulder, Scar above his left eye (Half hidden by his hairline) Profession: Brotherhood Lancer Skills and Abilities:Charismatic Decent shot Mechanic Pilot Training Apparel: When not wearing his appropriate gear Liam can be seen wearing a brown duster with matching pants and a dark colored undershirt (black, grey, etc.) All adorned with several satchels, straps and a bandolier showing just how cautious Liam is. Further more, he almost always wears the duster loosely strapped (unless weather calls for otherwise). Weaponry:
Modified Laser Pistol (Added power along with selective fire) Power Fist Scoped Hunting Rifle (His Fathers) Shiskebab Other Possessions: T-51 Power Armor (Toggling Magnetic Boots,Range Finder/Sensor Module Helmet) Affiliation: [Their feelings of Liam|Liam's feelings] BOS: Trusted by|Enlisted to (Quiestions their Motives) Children of Atom: N/A|Curious of Danse's Outcasts: Hated by (BOS Aff)|Understanding of (Hates fighting them) Diamond City: Cautious of (BOS Aff)| Cautious of (Understands them to extent) Gunners: Business is Business| Very Cautious (Entertains their concept) Institute: N/A|Hateful of (Cause BOS Aff) Legion: N/A|Curious (No Encounters) Lyons' Loyalists: Hated by (BOS Aff)|Understanding of (Hates fighting them) Minutemen: Hated by (BOS Aff) NCR: N/A|Curious (No Encounters) Raiders [Forged, Rust Devils, etc]: Loot is Loot| Defensive (Understands their position, but thinks they go about it wrong) Railroad: Hated by|Hateful of (Understands their cause) Ronto: Liked|Protective Residence: Cambridge (Formerly Ronto) Religious Belief: Atheist Sexual Preference: Pansexual Companions: N/A Personality: Liam is a happy-go-lucky little lad who has had the honor (or misfortune based on perspective) of being accepted into the Brotherhood. Being a rather young individual climbing ranks as well as he did he is quite of an unique case. However, this age attributes to a slightly childish nature which makes him a lighthearted joy, which is another oddity in the ranks of the Brotherhood. Due to this and his upbringing in Canada Liam is looked at as the comic-relief of a group, always having a sappy joke to make and not usually taking things as serious as they should be. While this has gained him a few disgruntled comrades at times it also makes him adored by some that get to know him. Usually seeing him as a beacon of innocents in the post-apocalyptic wastes almost akin to the feeling some get when they see a child in this world. However, as he is grown most don't feel sorrow as they do when seeing children who have little to no future. From a young age Liam was brought up in Ronto, a tough and dangerous place to live. If the raiders didn't kill you the creatures of the frozen north were sure to do so and if not them the rough weather was a whole new challenge in it's own. However, Ronto wasn't too bad compared to the rest of the Canadian North. It was at least safer than going it on your own that was for sure. Life as a young boy in Ronto was much more simple than the rest of the world. Liam had a roof over his head and food on his plate so he couldn't complain too much. As for a family life Liam didn't have much in that field as his Mother died mere months after his birth due to sickness and his Father was always away making sure he was making enough to feed his only son. This lead to Liam having to spend much of his time under the care of the local "daycare", if you call it that. While Liam was by no means a troubled kid compared to most he would find the "daycare" becoming more and more challenging as the kids he once called friends, or at least fellow children, became a bit more...diverse. Each took on their own personalities and took steps toward becoming their own individual. Needless to say not everyone in these times grow up to be good people and these people all started somewhere. These people in Liam's childhood were the other kids who took to bullying and pestering other kids. Being the friendly kid he was one day Liam would ask the kids to leave the others alone, leading him to a fierce beating by the kids when the adult meant to watch them was "preoccupied", they rarely spent more time then they needed with the kids they "took care of". While he tried to fight back Liam was outnumbered and would end up with a gash above his left eye which still remains to this day. After that day eleven year old Liam never returned to the place, but only partly cause of the kids. Liam would leave early not even waiting for his Father to come and retrieve him after his shift on guard duty. However, he would receive a visit from a stranger shortly after the time his Father should have returned. The stranger was there to deliver a message no young child should ever receive. He was told his father was caught in a wild firefight with some local raiders and while the Ronto forces had beat them back his father was not so lucky. Bravely holding off an assault lead by the raiders long enough for his allies to retreat to more proper defenses and arm what turrets were present. The man would awkwardly apologize to the child, handing him his father's belongings before biding him farewell and goodnight. After spending the night crying Liam would slowly lose the sadness in himself to anger. Anger toward the bullies he had been attacked by, anger toward the dangers of the life everyone lived, anger toward the raiders for killing his Father. It was this day Liam decided he would no longer rely on others to protect him, he was going to be the one to keep himself and anyone he cared for alive. So for the next five years Liam would take up the duties his Father had held. Liam dawned his Father gear and weapons and would be known as one of the defenders of Ronto. After a short training session that lasted only a week Liam would be on active duty, watching and waiting for anything to threaten the settlement he called home. All was well and in five years time Liam would see himself coming out on the other end of his service relatively sound besides a few close calls. Reaching the age of sixteen Liam would find himself leaving the guard post he knew so well for a more "outgoing" life as a caravan guard. Knowing full well the dangers Liam had no worries having grown confident in his skills for combat, this would prove to be a big mistake. While on a run from Ronto to the borders of the United States Liam would find his Caravan, which only had two guards, under a raider ambush. While the assault was poorly equipped sheer numbers would prove enough to capture the Caravan. Eight raiders quickly descended upon them, the two with guns quickly brought down by Liam and his fellow guard along with the merchant before the other six melee wielding raiders closed the distance. While the merchant had been killed by a gunshot the other guard would not be as lucky as he was savagely beaten in front of Liam before he too would be condemned to the same fate. However, the fact the caravan had made it's way far enough into the US was more of a miracle than first thought. As the raiders continued to strike out at the young man with clubs, bats and pipes they would soon find their position overrun. In their enjoyment they had no idea that a Brotherhood of Steel patrol was quickly closing in on their location. As the raiders scattered knowing they were outmatched they were picked off one by one as the soldiers retrieved what was thought to be the bodies of three dead, or soon to be, wasters. Luckily Liam would happen to make a full recovery, soon after enlisting as a member of the Brotherhood, climbing to the rank of Knight before switching branches on his own accord after an offer and is now a pilot of one of the most advanced pieces of machinery he, and most others, have ever seen.
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Post by Liam "Joker" Morin on Dec 20, 2016 16:50:39 GMT -5
While I have been a mostly inactive account due to a delay in character approval I have had a huge burst of rp muse recently and have been on a fallout binge. Anyway, I have a big idea for a character and would like to not spoil it. So, if anyone is looking for a reliable thread and can hold up their own please feel free to reply and stay tuned for updates. Understanding how vague this is I will still update later and any are welcome to join as more info unfolds. As for a character idea could an admin or mod PM me if possible so I can talk over an idea and see if possible. I only state it cause it would change the plot for 2 canon factions and would like to talk over a "theory" to them and see if I can get it approved. Anyways good luck to you all and lets get this forum rocking.
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Post by Liam "Joker" Morin on Jul 12, 2016 15:40:48 GMT -5
Bump
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Post by Liam "Joker" Morin on Jun 28, 2016 15:13:52 GMT -5
Bump
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Post by Liam "Joker" Morin on Jun 23, 2016 13:54:19 GMT -5
Character Name: Durzog Gro-Matar Nickname(s): The Zog, Zog, The Beast Race: Orsimer Sex: Male Age: 32 Birthplace: Adal Matar, Skyrim Height: 6'4" Weight: 175 Ibs Eye Color: Brown Hair Color: Dark Brown Hair Style: Unkempt mohawk Facial Hair: Scruffy Knotted Beard Skin Color: Pale Green Build: Bulky but not completely Distinguishing Features: - A large scar from his left cheek to his mouth
- A mole on his nose
- Large collection of ear piercings
Profession:Orc Chief Skills: Heavy Armor Use One-Handed Weaponry Blocking and Parrying Light Armor Use Hand To Hand Combat Craftsmanship Magic: N/A Training: Smithy training Other Abilities: - Quick thinking
- Extremely strong combatant
- Great Leader (for an orc)
Apparel: Durzog adorns himself in crude tribal orc armor, crafted from wood and iron. Along with this he wears an vast array of ear piercings and a necklace of wooden beads and troll teeth. While he prefers to wear light armor for the most part Durzog wears a heavy set of orcish armor when he is leading his warriors into battle. Usually his light armor is reserved for when he is safely within the confines of his stronghold or at times of peace. Weaponry: 2x Orcish War Axe Other Equipment: Smithy Forge (Fixed inside stronghold) Companions: N/A Affiliation: Skyrim - Grumbling High Rock - Dislikes Hammerfell - Dislikes Religious Belief: Follower of Malacath Sexual Preference:Heterosexual Relationship Status:Uninterested (Preoccupied?) Personality:Durzog at first glance seems to be a normal Orsimer individual, he is brutish and rather blunt. Although that is what every other race of Tamriel sees the race of Orsimer as a whole. However, closer examination will reveal Durzog as a stoic leader of his warriors and a staunch individual in general. Durzog unlike other Orsimer is rather open-minded and therefore is open to diplomatic intervention. Although this does not mean Durzog isn't as volatile and dangerous as most his kin. In battle Durzog is a conduit of fury and energy as he cuts his way through his opponent. Wielding his twin axes Durzog is a true berserker, an uncontrollable spiraling mass of muscle and blade. Quick and strong Durzog wastes no time in a fight as he deals death with quick hands. In general Durzog keeps his brute Orsimer nature on the surface when dealing with others, especially around his stronghold. However, he tends to show his more 'tame' side around other races and outside of the stronghold. This is due to his want for others to see the true nature of the Orsimer, not the bestial depiction they are commonly seen as. [PLEASE READ CLOSELY TO MAKE SURE ALL IC INFORMATION IS ACCEPTABLE] As a young Orsimer Durzog was the first son of the chief of Adal Matar, an orc stronghold nestled in the mountains to the southeast of Winterhold. Growing up as the rightful heir to the stronghold Durzog would spend most of his free time training to better himself for the day he would face his father in battle for the title of chief. This would however be coupled with his smithy training by his 'Smith Mother', one of his father's wives, pulling his weight around the stronghold, and fighting whatever battles the strongholds found itself engaged in. At the age of twenty-two Durzog would finally feel confident enough to test the late chief. Returning from a troll hunt his father had sent him on Durzog would be greeted by the crackling sound of fire and the smelling of burnt wood. The stronghold had been sacked by a throng of bloodthirst Orsimer,their leader a rival orc chief from another stronghold looking to sack Adal Matar and add it to his reign. While anger had consumed him Durzog would be able to barely contain himself, watching the warband clear the stronghold out. Only a few handfuls of his clan would make it out of the stronghold while the rest were slain, including his father. Driven from his home Durzog sought revenge, he became angry just at the mention of Adal Matar, knowing his enemy was sitting inside it's very walls. Ten years would pass with Durzog living the life of an outcast, he would find work hunting the beasts of Skyrim no one else dared to. Although this would prove to only be enough to get by with the cost of renting himself shelter, maintaining his equipment, and satisfying the hunger of an Orsimer such as himself. It didn't help that prices seemed to rise where him and his kind went. Durzog was not fully welcomed within skyrim and he felt the effects of it. The only people willing to give him, and any other Orsimer for that matter, fair prices were usually other outcast of skyrim. This being the Khajiit, Dunmer and Argonians for the most part while a few stray open-minded individuals from other races, however that didn't happen to often. After getting settled in Durzog would begin to plot his revenge, he would do something no Orsimer would expect. Durzog would gather the outcast of the outcast, the 'city-orcs' of the surrounding settlements, promising glory and redemption to all who would help him. As more and more Orsimer heard this call even the past inhabitants of Abal Matar would join Durzog in his quest to reconquer what is rightfully his stronghold. His troops of around sixty or so would take to the mountains, confronting the enemy at their own gates as Durzog lead the assault himself. Throwing himself against the wooden gate made of strong oak tree trunks as he hacked and slashed away. His troops figuring an Orsimer mad enough to throw himself at such a wall would be better with them rather than against and followed his example. The men inside simply laughing as they knew no Orsimer could hope to cut through almost a foot of solid oak without the proper equipment and manage to not tire before finishing. However, a few handfuls of Orsimer driven by pure rage, determination and fear of their leader himself were different. The ragtag group worked like a well oiled mean green wood choppin' machine, felling the gate within only an hour. The Orsimer on the other side standing still as the gate hit the ground they would shake in their boots, as such a display of pure anger would even make the hardy Orsimer terrified. Grinning widely Durzog would order them to present their leader to them. This order would snap the men out of their terror however, causing them to charge in rage. Blades raised, armor clinking as they ran towards him Durzog would respond with his own charge straight to the center of the throng. Now while any combatant be it man, mer or betmer would quickly be butchered by the grinder that was a group of fully equipped Orsimer Durzog had luck on his side. For the enemy made one fatal mistake as they focused the brute down, ignoring his forces who were flooding the stronghold by now. While the assault of 'city-orcs' were less equipped and most likely less trained an Orsimer with a blade was still and Orsimer with a blade. Their disadvantage in gear made no difference as they quickly hacked their enemies to pieces before marching further into the stronghold. Durzog now covered in blood and sweat would approach the longhouse, his heavy breathing visible in the air as hot steam that quickly fled to the heavens themself, dissipating slowly. His rage would begin to bubble up as he saw the state of his once great stronghold. Before he could kick the door of the longhouse in and storm the place Durzog would be interrupted. The creak of the door and the sight of the other chief, Grog, would snap him back to reality. His amusement at the other's brave appearance after a cowardly absence brought interest to Durzog and his anger was quelled for the time being. As the two traded blows the two seemed rather even when it came to martial prowess, however this was quickly changed. As Grog brought down his greatsword with a mighty blow the blade would cut clean through his left cheek, glancing off of his teeth and cutting the loose flesh from his face. Using this momentary laps in Grog's movement Durzog would bury one of his axes deep it the other's stomach, cutting clean through his armor. Ripping the axe out with a grunt Durzog would turn to face his men, ordering them to gather what was left before disposing of the bodies. After which they would begin to clean and repair all damages done before and after the battle. It has almost been a year since Durzog has recaptured the stronghold that could make even a king jealous and much has been done. The gate is now fixed, the farms have been improved and expanded on Durzogs orders (after seeing what it's small state had left it's previous defenders and huts were built to house the large amount of unexpected survivors from the decisive battle. However, there are two more projects currently going on that have had....varied results. The wooden wall has begun to be transformed into a stone one instead, using the old one as a core for support. While at the same time a second wooden wall was being erected to triple the size of the already huge stronghold. This was planned to expand housing (to hold around 2,000 Orsimer), expand farming plots, and to have enough room for a proper forge and enough room for further expansion. This along with the mines under Adal Matar (which were much larger than other strongholds had) made the stronghold a very intimidating sight from anyone looking to it's future. This was evident by the reactions to the stronghold after word got around. The Jarl of Windhelm having heard word of the orcs (seen as little more than dangerous savages by men) gathering before Durzog assaulted the stronghold and having heard of the fight at the stronghold would grow wary. However, that coupled with the time of silence one the stronghold was recaptured would cause him to worry about the dangers of orcs. Now with complaints about a large number of orcs and the expansion wall the Jarl has grown angry, seeing the land as rightfully his as the stronghold falls within Eastmarch. While no lasting contact has been made between the mer of the stronghold and the men of Windhelm tensions are surely rising and rising fast.
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Post by Liam "Joker" Morin on Jun 19, 2014 20:37:40 GMT -5
Not really sure...it would honestly depend on where your charrie is going. If he was in a town maybe the group would help him. If just in the Mojave they might raid him xD.
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Post by Liam "Joker" Morin on Jun 18, 2014 23:42:39 GMT -5
Not sure what would go down if they meant, but you might run into Kaiden's crew if your wondering the Mojave. They are just a small group of mercs...more or less.
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Hi guys
Jun 18, 2014 19:02:44 GMT -5
Post by Liam "Joker" Morin on Jun 18, 2014 19:02:44 GMT -5
Welcome to the site! I'm a bit new, but I would say the west is the most populated in fallout. As for elder scrolls I haven't seen much activity so I'm not sure.
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Post by Liam "Joker" Morin on Jun 16, 2014 20:04:07 GMT -5
How big is the ship? What kind of crew would it have...as in how much security, scientists, pilots, commanders, etc. What kind of equipment would it have in terms of weapons, communications, defenses? Also did they have live subjects or maybe isolation cells? What were they studying?
I am really interested and would love to try this. However I'm not sure what kind of charrie I will use and if I might even GM.
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Post by Liam "Joker" Morin on Jun 16, 2014 19:54:23 GMT -5
Kaiden sighed as he strapped on his homemade armor once more and headed to the gate of Freeside. As he walked down the streets with his brush gun in hand. The scope was off considering it would be of no use if some of the local...wildlife decided to take a chance on an attack. The streets were littered with junk and junkies that were either dead or passed out...it was hard to tell without getting to close. While a lot of the chem users got attention from the Followers a lot of them either relapsed or refused help. Along with that a lot more people were starting to flow into Freeside, the streets were filled with junkies and the houses were all inhabited...well at least the ones that could be lived in. The young male shook his head and continued to walk as he past by the locals. He always had an uneasy feeling while walking the streets of Freeside. Then again why shouldn't he? The number one reason off death in Freeside was due to the violence that ran wild on the streets and most people wouldn't even think of helping the victims of these assaults.
Reaching the gate he sighed once more. Not a single person was there besides the hired guns that were practically the only justice of the dangerous community. How was he suppose to make money if the people who hired him couldn't even be ready before him. However this wasn't going to send him home, Kaiden leaned against the chain link fence that covered the concrete wall. As he waited his eyes gazed up into the blue sky, he couldn't help but think he was getting nowhere with his work. He had been in Freeside for quite sometime now. Kaiden was stuck in a rut, one that would no doubt end badly if he didn't change. Brushing the thought off Kaiden chuckled as he thought about his where he was hired to transport the caravan. New Reno...he was heading back to the place he had pulled off his favorite job so far, his casino score. Where were his crew members now? He thought to himself...probably dead by now. After all Kaiden had only lasted this long because of luck alone.
Post Order: Kaiden, 20, Gerry
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Post by Liam "Joker" Morin on Jun 16, 2014 19:33:42 GMT -5
Sorry that I have been gone for awhile. I have been very busy...anyway I will be throwing up the forum now. I was thinking that Eli could have hired Gerry and Kaiden for to protect him on a chem delivery, simple merc work. While I would hate for 20 to just 'be there' I guess it would work. Although I was hoping to maybe find him later or fix him up from a broken state. However it isn't my charrie and you can do whatever you see fit. HAVE AT IT
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Post by Liam "Joker" Morin on Jun 1, 2014 23:15:04 GMT -5
Sorry that I have been busy Endicott, Forest and Josh. Since I haven't had much time I haven't started the threads, but since I'm here...how should the characters meet. I was thinking that Kaiden could meet one person and join up with them and eventually the rest would join. However I'm not exactly sure how Kaiden could meet Gerry. I was thinking he could just run into 20 and maybe meet Eli on a chem run or maybe Eli would contact Kaiden to do his chem running for him or maybe be a body guards. As for Gerry I was thinking they could both be employed in a Merc job... I personally felt it was a bit cheesy. If it sounds good though I think it could work. Actually thinking about it now maybe Eli could hire Gerry and Kaiden, PERFECT!
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Post by Liam "Joker" Morin on May 29, 2014 4:35:09 GMT -5
Unfortunately Endicott is right about submitting your character jep. Anyway I'm ready to start the meeting threads if everyone is okay with the hideout and plan. Don't forget to add any room that you would like to have in the hideout.
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Post by Liam "Joker" Morin on May 27, 2014 22:43:07 GMT -5
That was exactly what I was hoping to do. Anyway does any one have rooms to add?
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Post by Liam "Joker" Morin on May 27, 2014 22:09:12 GMT -5
The actual rp will still be on the forum, Josh. Also I already looked at your character and he seems just fine. I'm actually really happy on how this group is forming and we will be having a prequel, I'm think we're going to have to do some meetings separate though because of how different the character would be. Not to mention that some people won't be in the same places when someone meets them.
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