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Post by Ambassador SteelPlate on May 28, 2014 19:03:38 GMT -5
"You've been here before. Sure you have. Sure. I never forget a face. Come on over here, let me shake your hand!"- Unknown Narrator in Stephen King's "Needful Things" This is going to be sort of an experimental RP, so do try to bear with me as I try to explain how I want to go about it. This RP has been inspired by elements in a number of games that I've played. For the sake of the plot, I will not reveal what games they are, except for one, and that is Fallout (shocker, I know). Some movie elements are in here as well.
First and foremost, I have to say that this is going to be a very restrictive RP. There can only be two people in it, one of them being me. As of right now, I need only one other person, and only want one other person in the event that any more may just complicate things. Because of this, any person who shows interest in this would benefit greatly from having some of these qualities...
1. Solid experience in RPing. This is not one that I think someone just starting out should get involved with.
2. Good story writing capabilities. I do not want a person who only writes a few sentences in their posts. It will become more clear why, when I go into further detail, but you will often need to come up with your own plotline for your character to keep them busy.
For the sake of clarity, I will refer to any potential RPers who join this a "the player".
Let me explain the scenario:
The player will create a character who lives in a post apocalyptic world that arose from nuclear war. A large group of survivors, in hopes of finding food outside their irradiated city. As they travel, they come across a miracle. They come across a providence, a land untouched by the nuclear bombs. Land with clean air and water, green grass and living plants, long forests of trees, and fields of crops and vegetation. And animals, cows, chickens, pigs, fish in the lakes and rivers and streams, even buffalo out in the fields and goats in the mountains. It is almost like the paradise of Eden described in the Bible. The survivors stay here, herding animals, making homes; first tents out of animal skin, then logs from the trees, then stone from the mountains. Slowly, a settlement known solely as "The Town" is born, with the the Residents farming and hunting everyday to keep their community alive. The people flourish off of this land, and the population rises.
You live here, as a part of a new generation of Townspeople. The player can choose to be a farmer or a hunter. Your family, tragically, has died in an accident, leaving you alone to fend for yourself in this new world. You are about to begin a new day, that will, expectingly, go as most of your days have gone,
The player will submit one character for the story. I will have some characters, but, again, for the sake of the plot, I will not reveal them immediately. All for one.
I will play as a Narrator, who will comment on the game and its environment. This is not a character, per se, but more accurately a communication channel between the player and the plot and the events that take place. He's also kind of like the AI Director of Left 4 Dead. Thus, things that that the Narrator says have huge impacts on what is going on around the player, and thus, he will not be ignored. Nor can he be interacted with or acknowledged. The Narrator's narrations will always be open ended, and he cannot directly kill a player.
Example narration: "Fall had finally succumbed to the growing Winter, and with it's coming brought the bitter, biting cold and many feet of unforgiving snow."
The Player will thus have to engage in his environment as if it were winter and bitter cold and will act accordingly.
The Narrator cannot directly control the player's character. All other characters encountered the Narrator can control.
Here's the character template. If you have questions, feel free to ask, but, depending on what they are, I may not be able to answer.
Name:
Gender:
Age:
Occupation:
Appearance:
Equipment:
Personality:
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Post by Endicott on May 28, 2014 19:25:07 GMT -5
I have a couple of questions: 1. Where is it set? Is it anywhere specific in the world? It's just that you don't mention where the town is, geographically. 2. I know this story follows the life of one of the members of this town, but is there anything more specific than that at the moment? It's just because I'm quiet interested in this idea. 3. Is this going to be a thread with a normal posting time limit (3-4 days)? I could hope to work with that, but only after next week, since I've got exams and whatnot. I'd just like to say that this I like this idea a lot and would love to be a part of it (if I end up being "the player"). (I just hope TLT doesn't get interested, his writing skills outmatch mine ) EDIT: Well, here it is so far... Name: Alexander Landreth Gender: Male Age: 36 Occupation: Farmer Appearance: Alexander is a robust, broad-shouldered man in a good state of physical fitness. The constant need to forage and cultivate food and the cycle that accompanied the process has made him this way, due to the excessive care needed for the plants and crops to grow the best they can. Ever since the death of his child and wife, his physical appearance has dwindled; his black beard is rough and unkempt, his black-brown hair greasy and long and his once-white teeth yellowed. Despite the disadvantages the length and state of his hair (facial or otherwise) brings, he can't bring himself to take it away, for it reminds him of the time when he felt content, happy; complete. It reminds him of a time when the natural order of things was just as tidy as his appearance, but ever since the tragic accident the beard and long hair serve as a worthy distraction in the constant struggle of everyday life. Alexander's hands, face and body are covered in grazes, friction burns and due to extreme overworking have become slightly numb, which reflects on his tired, worn-out appearance. Equipment: Alexander is rarely seen without a spade or at the least a trowel, though sometimes he carries a foraging knife if necessary. When tending to the crops, he often brings a bag of his homemade fertilizer to improve the crops' growth and overall production, and when need be he uses a homemade spike harrow (well, not really a spike harrow, but something very similar to it and much more makeshift) to cultivate the soil (although he drags it by hand as opposed to by tractor, greatly improving his fitness and strength). No matter what job needs to be done, Alexander always carries his trusty water canteen and occasionally a snack (such as a piece of meat or a crop-based food item he has produced himself). In terms of clothing, he sports a set of green leather waterproof dungarees (which, I should mention, have many patchwork stitches and areas of disrepair), a long-sleeved brown shirt (stained), thermal undershirt, a red scarf (sometimes warn over face if cold), thick dark green leather gloves, a white bandana and a pair of workman's black leather boots. If animals or pests are posing a threat to his farm, crops or fellow townsfolk, Alexander will be armed with his wife's (formerly anyway) Wooden Bow and Arrow, albeit he only knows the most very basic technique in terms of using it. Personality: Before the tragic accident which ended up with his wife and his adolescent child fatally wounded, Alexander was an optimistic man of the community, always offering some kind of consoling insight into any situation, not matter how bleak the outlook. He always saw cynicism and sarcasm as ways of worsening one's self; he always thought... no, believed... that each and every member of the town was blessed, and that only peace and prosperity could be the bi-products of such a bustling community; such a close-knit group of friends and brothers. After the incident, he became the image of a man he would've hated under normal circumstances. Every outlook seemed bleak, every horizon damned and cursed; every man and woman in this town seemed like empty shells... husks... and Alexander grew to despise most if not all of them. He became the most cynical member of the "community", and generally tried to remain detached from most of the townsfolk as often as possible (making him disdainful and resentful). However, all of this was the man beneath a mask of warm lies and comfortable secrets; to the townsfolk, he was the same old Alexander for the most part, in spite of his erratic behavior and occasional attacks of anger and anxiety. In short, Alexander is a cold, hatred-filled man who resents whatever being or entity created him and the godforsaken town he is forced to inhabit, although he hides behind the mask of his former self (no matter how much it pains him) and fools the townsfolk into believing that the tragedy meant nothing to him. His sanity is frail and his mind is clouded, and this combined with his Herculean figure makes him a liability and danger to those around him, albeit the Town (meaning the people and the town metaphorically) are unaware of this...
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Salvahkiin
Archer
My Siren's name is Brick, and she is the prettiest.
Posts: 1,055 Likes: 4
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Post by Salvahkiin on May 28, 2014 21:58:54 GMT -5
This seems like a very, very interesting concept.
Endi's questions are basically all I'd want to know, too. When, what, where, (who and why are optional, and keeping that knowledge to yourself would probably benefit the story more)
How quickly do you want a character?
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Salvahkiin
Archer
My Siren's name is Brick, and she is the prettiest.
Posts: 1,055 Likes: 4
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Post by Salvahkiin on May 28, 2014 22:09:39 GMT -5
Name: Thomnas Hardley
Gender: Male
Age: Twenty seven
Occupation: Farmer
Appearance: Thomnas is a rather fit, and muscular man. He has worked the fields since he was a little boy, and from all the physical work, it has kept his body in tip-top shape. Thomnas likes to keep his hair and beard short, due to the hair getting in his eyes, and a long beard would just make him warmer, and no beard would result in him having to shave often, more then once a week, that and dealing with the itchiness is counter-productive.
Equipment: Thomnas is equipped usually with his hoe and a small spade, sometimes his equipment will differ, depending on what he is working on while farming. These can go from a shovel, to a knife, and one time he had to use a .22 to shoot off animals that tried to steal his corn. On top of his Farmer's Arsenal (™), he has a bottle of water, and some jerky.
Personality: Thomnas is a well-mannered, respectful, king and caring young man. From his parents' death, he had to often beg, and begging requires respect and good manners. Even thought he does not have to beg these days, he learned that this attitude is the best way to not burn any bridges. His love in life is his work, he finds farming a good way to gather his thoughts, and still be productive, this evolved simply from this being something he had to do, to something he has to do because he knows nothing else, becoming a hunter wouldn't be good for him, hurting something is just not his way.
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Post by Endicott on May 28, 2014 22:54:52 GMT -5
Updated my last post with a character profile.
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The Town
May 28, 2014 23:01:21 GMT -5
via mobile
Post by Ambassador SteelPlate on May 28, 2014 23:01:21 GMT -5
I have a couple of questions: 1. Where is it set? Is it anywhere specific in the world? It's just that you don't mention where the town is, geographically. 2. I know this story follows the life of one of the members of this town, but is there anything more specific than that at the moment? It's just because I'm quiet interested in this idea. 3. Is this going to be a thread with a normal posting time limit (3-4 days)? I could hope to work with that, but only after next week, since I've got exams and whatnot. I'd just like to say that this I like this idea a lot and would love to be a part of it (if I end up being "the player"). (I just hope TLT doesn't get interested, his writing skills outmatch mine ) 1: The story does not take place anywhere specifically. I cannot go into too much detail, but for now, just know that it is not a specific real life place. It has some forests, fields, a lake, and a mountain. So basically, imagine Ocarina of Time's layout of land. And no, that game was not one of things that inspired this . 2: I'm not sure I can answer this without giving anything away. I'll talk more about the town in my first post. 3: I'll allow additional time as I require more work from the Player than other RPs. Just try to keep it more than once a week if possible. Oh, an important point I forgot to mention; there are no modern tools in the Town. No firearms or electricity. You basically have spears and bows and arrows if you hunt, and traditional farm tools if you're a hunter. I'll pick the player after seeing whose interested. I will pick on who I think will perform the best, so please don't take offense if you are not chosen.
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Post by Endicott on May 28, 2014 23:06:15 GMT -5
Got rid of the reference to a gun or modern equipment (sort of..) in my character post. Also, if OOT is the inspiration then that's pretty easy for me to picture (Shame it wasn't Majora's Mask ).
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Post by Stelpher on May 29, 2014 1:54:35 GMT -5
Sadly, i'm not going to attempt to make a character for this, as i'm pretty sure i know the kinds of games this is based off. And they always end the same. The character makes a mistake, seems only minor for the moment, and continues on with there day. A few days later (because they are usually organized in turns, a turn being a certain period of time e.g. a day or an hour) that mistakes repercussions hit you in the face like a ton of bricks and everyone dies. Then you feel terrible because it was your fault.
Anyways, love the concept, its a great idea. But they're very decision heavy and i'm not really a take charge kinda person. Will patiently watch as it develops though, as it shall definitely be interesting.
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Post by Ambassador SteelPlate on May 29, 2014 18:34:41 GMT -5
I don't know if it's THAT decision heavy, but I want to have some of that in this. Anyway, if I had to choose who I'd want for "the player" based on the two people who've replied, I think I'd go with Endicott. It's funny that you mentioned The Lone Traveler, Endi, as I was sure he'd respond to this as well. But, since that hasn't happened yet, I guess I'll just go ahead and choose you to get this project off the ground. I'll go write the first post and let you know when it's done. Good luck.
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Post by Ambassador SteelPlate on May 29, 2014 18:53:56 GMT -5
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Post by The Lost Traveler on May 29, 2014 20:59:27 GMT -5
(Sorry, Endicott. I am interested. As for Steph, I honestly think you should make a character sheet if you’re interested. Don’t assumed you already know what SteelPlate has planned. Lastly, SteelPlate, I decided to add some details to the setting in order to develop my character’s background (I included his background in the Personality section – they do go hand in hand afterall). If there’s something off or just against what you had in mind with what I wrote point it out to me and I’ll edit it.
Edit: Woah. It seems I was a bit too slow. Should I take this down?)
Name: Vincent DeDinora; Vince
Gender: Male
Age: 22
Occupation: Hunter
Appearance: Vince is made of scabs. On the soles of his feet, catered from years of walking across the soft soil and grasses of the Townlands, on the inside of his thumb where his bowstring used to slice into him before Vince made his own thumb-ring, and on his shoulders and back when he’d help out on Uncle Erin’s farm – his shirt wrapped around his waist as the sun beat a staccato rhythm against his back as he raised a hoe up and down.
That was another distinctive quality to his appearance – his clothing. Many Townspeople wore the dark browns of leather – either from deer hunted or cattle raised on small farms. But Vince’s clothes were different – a deep navy blue with white around the cuffs of his sleeves and on the hems of both his shirt and pants. His cloak, when he wore it for cold winter nights and as a blanket to wrap around himself while out in the Thicket, was a more a more normal brown, but it still had fur stitched around the collar. Vince’s family came from a long line of both hunters and leatherworkers and long ago they learned the secrets of mixing dyes taken from the Thicket. The fact the DeDinoras could add color into their shirts, pants, boots and coats made them one of the most well-known leatherworkers in the Town, if not one of the most wealthy families as well.
Of course, while he’s hunting he goes for the more traditional beige leather of the Town – its brown blending in well with the barks of the trees in the Thicket. He also forgoes his hardy boots he wears when wandering through town for a barefoot approach – his feet just sliding over the forest floor.
It is during these times that the most noteworthy aspect of his appearance manifests itself: his eyes. When focusing on his prey, when stalking through the forest with one cautious step after another, when concentrating on death and how to cause it – his eyes shift from their normal light green hue to feral ones shadowed by his black locks. The Townsfolk learned early on to avoid the Thicket when Vince’s out prowling.
Equipment: At all times Vince keeps a flask strapped to his hip filled with water. Out in the Thicket water was hard to come by and he could spend a night or two out in the woods searching for his prey. In the Town water, along with food, shelter and all other necessities, was openly available but he still kept it by his side so he wouldn't have to buy a meal - best be frugal with his wealth.
In the Thicket he normally wears a small sack strapped to his back next to his quiver which holds his rations for the day – dried deer jerky most like. Also in the sack was a rough sketch of the Town and the lands immediately around it, but Vince hasn’t needed to read over it in many years after he had memorized all the contours and nooks of the Thicket. As for weapons his weapons, his trusty bow is never too far away when he is traversing through the Thicket, and along with it comes all the necessities for using it. Spare sets of strings in case his bowstring ever snaps can be found in stored away in his sack, as well as his carved thumb-ring, and his skinning and carving knives – two identical daggers that he keeps with him at all times – his only line of defense in the Town as his bow is too unwieldy for self-defense against pickpockets, since his hefty coinpouch, nestled between those two daggers, is an obvious target - not that he lets it become visible often from underneath his cloak.
Lastly, he has a letter from his mother addressed to him. Vince found it tucked inside one of her favorite books up in the library. It remains unopened from its envelope.
Personality: Vincent DeDinora grew up as the heir to the DeDinora family, meant to take over the DeDinora Estate, otherwise known as the Lodge by the other hunters who live there, once he came to age. Due to this, he was spoiled rotten as a child, pampered by his father, Eduardo DeDinora, and his mother, Rina DeDinora, all throughout his early childhood. Due to his haughty demeanor, he did not get along well with other children his own age, though a few “friends” sucked up to him because of his parent great wealth.
The location of the Lodge did not help much. The DeDinora lived on the outskirts of the Town, by their own personal forest and hunting grounds known as the Thicket or the DeDinora Forest. The only ones who lived there was the DeDinoras, their servants, and some hunters who worked under the umbrella of the DeDinoras – hunting, fastening clothes and then selling their wares in town the stamp of the DeDinoras – a salmon jumping out of the water – designating their stalls.
Things changed when his mother, Rina, discovered she was pregnant. Suddenly, he was not the center of his parents’ lives. They both became busy preparing for the baby’s arrival, especially with the development of new extension to the Lodge. His father told Vince that it would be the children’s quarters – a wing that would house not only his own separate room (he had been living up to that point in a separate bed in his parent’s room), but his new sibling’s and a play area for the two of them.
Normally, he’d would be ecstatic, but now he just saw it as the baby stealing his parents away from him. He became temperamental – breaking out into temper tantrums with the both of them, which would leave his father annoyed and his mother suppressing tears (she tended to be rather moody as the pregnancy went on – easily upset). In the years after, Vince would remember that he had a fight with the two of them, but not exactly what he said. He’s afraid, more than anything, that his last words to them was “I hate you”.
But he had no time to make amends or for time and a bit of maturity to accept this new addition to his family, since his whole family was stolen away from him. The Master of the estate was with his young wife in the construction area (another one of her requests – she wanted a more active role in the development and not be cooped up in the estate) directing the builders when an earthquake struck, vibrating through the estate. For the older wings of the house, the earthquake did no more than shake the foundation of the lodge some. But in the new expansion, one of the support beams snapped and then landed on the couple.
Eduardo DeDinora, master of the DeDinora family, died instantly – his neck bent at an angle.
Rina DeDinora was not so lucky. The beam fell along her stomach, smashing her unborn child and puncturing her lungs.
Her’s was a slow and painful death.
At the time Vince was over at his Uncle Erin’s farm – a farm the family owns in order to pasture cows if the hunting gets rough, when two servants from the Estate came to inform him of the situation and pick him up. Vince returned with Uncle Erin, but was too late. They had both pasted away.
Vince was irrevocably changed after that, though at the time the rest of the workers on the estate just assumed it was a phase of mourning. Vince locked himself in the library upstairs, refusing to eat or speak to anyone. Those who did approach him worriedly mentioned how his eyes seemed lifeless, no expression on his face whatsoever.
Uncle Erin took over reins of the DeDinora family, but running the lodge, farm, finishing the construction (they had already paid the builders after all) and arranging for his brother’s and his wife’s funeral took a lot out of him. It was during one of these busy periods, when he was in his brother’s bedchamber over his desk with papers scattered about it that Vince finally came out of the library and into his parents’ old bedroom.
“I want to help,” He said. And, like that, the twelve year old Vincent DeDinora took up the duties of his household.
For the following year after his parent’s death Uncle Erin continued to run both the lodge and the farm, commuting between the two, and teaching Vince the day to day requirements and expectations from him as the head of the DeDinoras – something that his father had only briefly touched on in favor of letting Vince live out a his childhood. But once Uncle Erin left Vincent took up the reigns as the youngest master of the DeDinoras in living history, both running the Estate and going out to hunt in the Thicket at equal measure.
It is those hunts that emotions, his true feelings, come out in his solitude within the forest. The anger which burns in his eyes as he goes to kill, the tears that silently course down his face at nights as he curls up against a tree in his cloak, all of them break through his stoic mask during those couple days of the hunt only for it to slip back on again when he steps out to take on his duties once more.
The hunt is his only solace. His only relief from the buildup of stress and the suppressed guilt.
But a routine of sorts had developed. His daily life went on.
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Post by Endicott on May 29, 2014 21:05:23 GMT -5
I assumed Steel gave me the go ahead to post, but since you've shown interest I don't know what's going on now.
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Post by The Lost Traveler on May 29, 2014 21:09:58 GMT -5
He did give you the go ahead. I won't be rping most likely since I was too slow, unless he changes his mind about the one person only rule. Just go ahead and finish your WIP post.
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Post by Endicott on May 29, 2014 21:12:47 GMT -5
I can't today, I intend to finish it tomorrow. That was just a draft really. (Also, I hope he does work out a way for two guys to work, since you'd fit in way better here than me or anyone else).
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Post by The Lost Traveler on May 29, 2014 21:16:49 GMT -5
Don't sell yourself short. You're a good writer. I'm sure the thread will be fun with or without me - though I do want to join.
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