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Post by Court Baron Butters on Jun 15, 2016 22:26:00 GMT -5
RWBY Official Planning Page Initial Setting A beautiful new day dawns in the world of remnant, and bold new faces step on the airships which will bring them to a new chapter in their life: A chapter in the school of Beacon, where they will hone their talents to become fearsome, and dedicated huntsmen, and huntresses.... Opening Scroll Please Wait ... ... Welcome to beacon academy! We hope that this new device helps you find your way around the school, you may use this scroll at your leisure, and It looks like you already have a big day ahead of you! ... Loading Daily agenda ... Todays agenda calls for: 1. Arrive to Beacon academy in our state-of-the-art school airships 2. Attend Headmaster Ozpins welcome speech 3. Please store your weapons for later use, in our personal locker rooms 4. Stay the night in the public ballroom 5. Have a wonderful time, and welcome to Beacon Academy! ... Scroll Shutting Down ...
[Boring Aj Part] In short, the beginning of this RP will take place in the same location and timeframe at the beginning of the first season. This means, that like Ruby and Yang, our characters will arrive on the airship along with the rest of the new students. From there, we'll make our way to the Main Hall for Ozpin's speech, be given our lockers, and ultimately go to sleep in the ballroom with the rest of the other students. Any activities or introductions that occur during this time are up to the course of the RP. After the inevitable test in the emerald forest, we'll have to decide how the teams are set up, and whether or not all of our characters are on the same team or not - but for now, we need to go over the rules of this RP in order to keep everything flowing smoothly! Oh, and spoilers follow! The first, and most important rule is to maintain the canon of the world of Remnant. This means a few things, since we'll be starting at the same time as the events of the RWBY series. Firstly is that we're going to need to limit our characters interaction with the Protagonists (and antagonists) of the story. Examples of this include never seeing Teams RWBY or JNPR in the Emerald Forest, Making it to the finals of the Vytal Festival, or being aware or involved of Cinder and her team. This may change after we pass the finale of volume 3, put we'll cross that bridge when we come to it. Some of you might be wondering if this is possible, but the math has already been done in this regard. In the initial test of the Emerald Forest, there are a total of 20 chess pieces available for students to choose from. That means a total of forty students and ten teams. Of these teams we're aware of three - RWBY, JNPR, and CRDL (CFVY is a second year team.) That means there's at least seven other teams running around Beacon that we don't see anyone interacting with. Our characters may cross the paths of those in the show - especially the teachers - but we won't be changing anything about how events play out. The second rule concerns character creation. There are unique traits among the characters we see, and on top of that Monty Oum himself made a guideline for the naming process. Now then, when it comes to making your character, make sure you follow that naming convention. In addition, being a student obviously they won't be as powerful as seasoned hunters like Qrow, or even Pyrrha for that matter. Other things, such as having silver eyes, are extremely rare, so don't do that either. When it comes to your characters history, don't have them related to any of the main characters. That's likely something that would've been mentioned at some point in the show, and this coincides with the don't-break-canon rule. Other things to avoid are giving yourself ridiculously strong semblance's or weapons. The most 'modes' we've seen on a weapon is four (by Neptune) so for certain don't exceed that. Also, don't copy someone else's weapon that we've seen. Characters make their weapons at the school they attended before Beacon (except Jaune,) So it'll be something of their own design. Lastly, is that the characters should be aged at 18. The reason for this is twofold - the first being that students enter Beacon at the age of 17 (except Ruby, who having entered two years early is 15.) The second, and more important of these rules, is that the age is more or less a proboards Terms of Service thing, so taking a minor step into suspension of disbelief for a single year of age is worth it for any antics the characters might get up to later. Which, after volume three, apparently includes a GRRM-esque death. [/Boring AJ part]
... Opening Scroll Please Wait ... ... It appears you still haven't completed your student registration, you must complete this before you final admittance to Beacon! ... Loading Student registration ... Profile:Name - Students should fill out their names here (Please be mindful of our naming rules) Age - New admittance's should be the same approximate age (This should be 18) Gender - We wouldn't want you wearing the wrong uniform now would we? Species - As a student body we are very happy to accept both Human and Faunus students! Birthplace - We are happy to welcome our international students coming from beyond vale, perhaps your from vacuo, atlas, or mistral? Counterpart - (who is your character based off of? Ruby is based of little red riding hood, Jaune, is based on joan of arc) Appearance:Height - For peer sparring purposes we need to know your height? Weight - as well as your weight Eye Color - do you have silver eyes? I doubt it. Build - This is not the time to be cocky, just answer truthfully Hair Style - Unlike some military academy's we do not require that your hair is cut to specification. Hair Color - And what color is it? Skin Color - While we're at it, what hue is your skin? Distinguishing Features - if you go missing in the emerald forest, it will help us identify your corpse if you tell us about any interesting features, have you any scars or perhaps a tail? Attire - The school will provide everyone a uniform, but what do you wear during your down time? Weapons and Abilities:Weapon - That's quite the device, did you make it yourself? or is it a family heirloom? did you give it a name? Equipment - Beacon must be aware of any other tools you've brought with you, maybe a grappling hook? Maybe an old family ring? Abilities - Now tell us what you can do, and where you learned if you'd like. Other Skills: - We here at beacon, prefer to maintain a very well rounded student body, there must be something else you're good at other than fighting? Aura - You have an amazing glow about you, but what color is that? Semblance - Oh we can tell your special, but just how powerful are you really, whats your semblance? Did you get that from your family? We haven't seen someone like that at beacon for a long time. Personality: You're going to be using this scroll quite a bit, why don't you tell it a little bit more about yourself? History: You know what, while you're at it - why don't you just tell us your life story? ... Scroll Shutting Down ...
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Post by Court Baron Butters on Jun 16, 2016 2:34:01 GMT -5
Midas Afi "I'll save the kingdoms, by any means necessary!" Profile:Name:Midas Afi Age: 18 Gender: Male Species: Human Birthplace: Vacuo Counterpart: King Midas Appearance:Height: 1.76 meters Weight: 65 kilograms Eye Color: Deep Brown Build: Scrawny Hair Style: Messy Hair Color: Deep Brown Skin Color: Olive (White) Distinguishing Features: Deep burn mark in the left hand Attire: Coming from a wealthy upbringing Midas became quite accustomed to wearing a suite around most places he went, and naturally he decided to wear one (Not pictured - are Midas' matching brown dress pants, and brown dress shoes), additionally Midas wears brown aviator gloves, under his right glove he wears bandages which cover up his burn mark, and finally Midas often wears aviator goggles while in flight to prevent pesky bugs from flying into his eyes. Weapons and Abilities:Weapon: Ambivalence of Light - (I can post a more detailed explanation of how the mechanism for his weapon works later but here's the basics) Midas' pride and joy, the weapon he created himself as a young student are his specially crafted duel swords, they are approximately the length of naval cutlasses (Which were shorter than most standard cutlasses) the blade is composed of smaller individual blades which protrude from the blunt back of the sword, these individual blades make one continuous cutting edge all together, and point diagonally towards the handle, which is comprised of a thinner metal, and leather grip, with a much harder metal handle guard which is rather bulky and covers much of the hand, both of these swords fit into a scabbard on Midas' back, which is comprised of similar metal to the sword, the blunt edge of which acts as one exterior half of the scabbard. These scabbards when activated fold out into long wings, the blunt end forms the top of the wings, while the individual blades become slightly more jagged as they are split apart, and form the "Feathers" of the newly made wings (similarly to that pictured, the "feathers" or blades of the wings, and sword are a white metal, while the blunt ends, and the handles are made of a golden metal) These mechanical wings are quite bulky, but assist in flight, and double as dangerous weapons, as the "feathers" are incredibly smart and can be used both to shield midas, and slice up his enemies from the air. Equipment: Midas keeps tools on a belt for maintaining his weapon, he also keeps his school sanctioned scroll on his person, as well as lightning, and gravity dust on his utility belt. Abilities: Midas was trained in a small academy in Vacuo, and developed his abilities closely with his weapons which have become effectively part of his body, while using his semblance Midas is prone to being highly aggressive and incredibly agile, bouncing from opponent to opponent while in flight, using both his wings, and his extremities to fight off enemies, without his semblance he is much more evasive of his targets, and will prefer to dodge attacks until his enemy is exhausted. While on foot he is quite accustomed to sword based combat, and will usually try to confuse his opponent, as he is often no match for a one on one fight, he relies heavily on his ability to fight intuitively; using his environment to his advantage in an attempt to get any form of edge he can over his opponent. Other Skills: Midas is incredibly well equipped to repair, and create machinery, and is additionally good at accounting - a skill he picked up from his father. Aura: Gold Semblance: "The Golden Touch" - Midas has the ability to absorb energy from dust when he comes into contact with it, to be used in fueling his own raw energy, and his aura. Without this ability Midas is often left useless on the battlefield. Personality:While Midas may come from an expensive upbringing he has little taste for formality, patience, or even manners, and the only true attribute he picked up from his well off family was his lust for fortune, and his insatiable appetite for shiny things, his first sense of morality, and his seperation of right and wrong came from his father, and since then he has developed his own form of... justice. Beyond this Midas has a very split personality, while not using his semblance he has an incredible wit, and is tactically brilliant on the battlefield, and would pride himself on his intelligence if it wasn't for his extreme cowardice, and his common underestimation of his own abilities, however while using his semblance a lot of this intelligence, and tactical brilliance can be thrown out the window for extreme confidence, bravery, and brute force combat style, inclining Midas towards a chop first ask questions later mentality, though he does all of this with intense agility, and dexterity on land, and in the air. History:Midas came from a town right on the outskirts of shade academy, his father was a very successful banker, and his mother a very talented seamstress. Family life was typically strange as for much of his young life neither of his parents were ever home, going off in their busy lives, the child was left to tinker a lone at home with anything he could get his hands on, he even managed to build a glider one day out of scrap pieces of cloth from his mothers designs, and metal coat hangers. Family life only became more strained after an incident in the hot summer sands of Vacuo, his mother had become lost out in the sands after becoming lost in one of the neighboring cities, she was chased only further into the desert after a run in with a rather large grimm scorpion, and was lost for nearly 3 days, when a rescue team finally found her she was entirely delirious, and doctors figured it was from heat stroke and dehydration, but the symptoms of delirium never quite disappeared, causing the women to mumble perpetually to herself, making rapid head motions seeming to look for her way out of the desert she had departed from long ago. The family moved into one of the larger cities in Vacuo, where business surged even further for his father, and where his mother could be further from the haunting desert (Though her delusions never quite faded), Midas was excited for the opportunity, and was able to begin studying at a prestigious academy, but in his youth he was quickly turned to a different pursuit, beyond the typical knowledge of his peers, he sought adventure, and heroism, he saw a land torn apart, a kingdom in ruins brought to its knees by the creatures of grimm, he was raised outright with a sense of justice, and felt personally devoted against such creatures, this attitude empowered him to convince his father to allow him on to the path of a huntsmen. While he was often second-rate in combat, his abilities as a tactician, a mechanic, and a mathematician shines through, and kept him afloat with his more combat-oriented peers. It was not long into his studies that he became interested in developing his very own weapon, as he knew it would be a necessity for any huntsmen, his father as supportive as ever helped him pay for the parts, and managed to scrap together the shiniest of metals, and the sharpest of blades, his initial design came from one of his early glider contraptions, and combined the fire power of mortars with the fury of the skies. The design however was an utter failure, and was far too heavy, he toiled constantly on designs, even tinkering with a jet propulsion system in the wings powered by dust, however while building this, his design discharged dust unexpectedly, and severely burnt his left hand while tinkering. He showed his parents, and his father was terribly concerned, his mother for the first time in years was left speechless, and seemed to actually look in one direction for a longer period of time, while her eyes starred off towards his hand, she met his grip, and felt the burn, shortly there after she burst into tears, and was thrown into a panic, both were sent immediately to be hospitalized, Midas was sent to have his hand taken care of, and his mother was sent to a mental institution for further examinations. It took months to refine his design from here, and he finally settled on a design shortly after discovering his semblance for the first time while in class, he was able to control the mechanical wings he created, through his own raw energy and aura, this increased his combat readiness ten fold, and got him noticed by proctors from shade academy though time in his small desert home had made Midas weary, memories of his mother only made him depressed, and he felt a greater calling elsewhere, he was later allowed into Beacon academy, he waits excitedly now, for a new home, in a new environment.
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Post by Stelpher on Jun 16, 2016 5:28:13 GMT -5
I'm still working on my character, but I had a question. Do they have to have a counterpart? Because while most do, not all characters in the show have them.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Jun 16, 2016 10:08:04 GMT -5
If you absolutely cannot think of a counterpart, then I suppose not, however it is possible that all characters do have a'counterpart' which in term plays out to their theme. We don't know all of them for certain, but there are fan theories for every character.
The team-theme itself is geared towards the breakdown of the team (RWBY is fairy tales, JNPR is gender bended heroes, CRDL is birds, CFVY is sweets, and so on.) This one is going to be a bit harder to hold true to.
If you're having trouble picking a counterpart, remember that these characters typically don't go any further then occasional references. Ruby's only real link to Little Red Riding Hood is her young age and her attire. Jaune's reference barely seems to stretch beyond the name.
With Butter already having his character complete, it could also help you narrow things down by considering what the team-theme might be. Things that immediately come to mind are royalty, kings/queens, greed, riches, an obsession with gold, and cursed individuals.
Either way, if you're still having troubles, feel free to post what you have, and butter and I might be able to give you a hand.
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Post by Stelpher on Jun 16, 2016 10:52:46 GMT -5
Well, I'll post my character when I finish it (either today or more likely, tomorrow) and you guys can take a look at it, see if it reminds you of anything or not. But yeah, I can definitely draw some correlations between Butter's character and mine. Namely the rich/powerful heritage, the fact that they're a bit of an oddball, growing up outside of Vale and also the fact that they're intelligent but in a fight they'd just seem choppy choppy smashy. Edit: Yep, most of the backstory is done, I'm down to the last paragraph or two. Will finish today after school, considering it's nearly 3 AM at the moment.
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Wake
Infant
^ Little Lore-Stalker ^
Posts: 131 Likes: 3
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Post by Wake on Jun 16, 2016 14:04:35 GMT -5
Name: Iola Kali Age: 18 Gender: Female Species: Human Birthplace: Atlas Counterpart: Artemis, Greek Goddess Appearance:Height: 5'10" Weight: 154lbs Eye Color: Violet Build: More on the strong side, having a somewhat above average muscular upper-body. Not over the top, but noticeable. Hair Style: Long at the back, short at the front, wavy and straight. Hair Color: Black Skin Color: Tanned Distinguishing Features: A very noticeably large claw mark covering the left side of her face Attire: Patterned armour under-layer, an old long thick leather jacket covering most of her body above. Weapons and Abilities: Weapon: Iola's weapon, in normal form, is a heavy and mechanical looking Crossbow. It looks clunky and extremely heavy (think of bianca from Dragon Age). It has the ability to fire different bolts varying in dust elements, for example, an electric bolt that stuns a target or a fire bolt that explodes upon impact. Her crossbow can also mechanically change into a one-bladed, two-handed axe for short-range combat, but lacks any significant powers. It was built for her in Atlas and has had many modifications since it's creation. It is, however, expensive to maintain and is the reason Iola visits dust stores often. Upon being questioned what she'd name her weapon, she simply replies "Alessa", having given it almost no consideration, uncaring for names where purpose matters. Equipment: Iola keeps a pouch on her belt with different types of crossbow bolts in it. Also her scroll. Abilities: Being a woman who uses range over close-quarter combat, Iola is required to move a lot. She's able to do acrobatics on a skillful level, able to do backflips, rolls and lunges. She can also track Grimm and other animals. Other Skills: Drawing and painting. She also can play a flute. Aura: Violet. Semblance: Hunting Instinct - Iola is able to activate her semblance to hunt more effectively is she focuses, being able to track creatures and people from a much longer distance and more clearly, as if being able to see the footsteps and movements of those she is hunting more clearly. Personality: Quiet and blunt most of the time to those who she doesn't know, Iola is actually quite kind and caring to those she does know. This is often only seen by nature, as she has a deep care towards fauna and flora, often taking walks through nature itself when not training or painting. When she does paint, she paints nature itself or her friends. Despite this, her quiet nature is almost instantly replaced with a violent, brutal and unforgiving huntress when angered (the same focused persona one would have when hunting). History: Atlas was Iola's home. She was born in Atlas, she grew up in Atlas, she made her weapon in Atlas, she knew it's roads, it's streets, it's creatures and technology. Iola lived and breathed Atlas. Her parents were hunters- in general, they hunted Grimm. Following in their footsteps, she attended Atlas School in the hopes of becoming a Huntress. She took steps much too far, however, living and breathing the ways of hunting and interested in little else. Due to this, she became extremely competitive in fights, distancing herself from others and enjoying nature more then she did with anything else. She discovered her semblance this way, however, hunting animals. Iola became quite used to running from Grimm at a young age, due to hunting creatures quite often, and always swore to the Atlas Academy she'd learn to fight and hunt Grimm. Especially after being too slow at the age of 16... where a great Beowolf caught up with her, slashing her face, leaving a haunting claw mark forever... The danger of the Grimm never scared her (despite the scar) until her last years at Atlas School, however, where she was told both her parents had been killed while hunting. People believed she was distant before, but now she lived and breathed the hunt, not Atlas. The once patriotic and quiet woman Atlas knew grew so far that she even signed up to go to Beacon Academy for further education. Before she left Atlas, however, she took advantage of the technological superiority and had a weapon designed, built and modified countless times before she left...the very same weapon she uses until this day, named "Alessa." Regarded as a capable fighter, Iola is going to Beacon Academy- despite not many people knowing nearly anything about her. This is because there is little history to Iola, and a large lack of friends to learn about her. Perhaps this will change...
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Post by Court Baron Butters on Jun 16, 2016 20:18:20 GMT -5
Great character wake, I look forward to seeing her out on the battlefield! However there are just a few concerns we were hoping you could look at for us, firstly is her name: she doesn't seem to have a surname, and so far all huntress/ huntsmen characters do in the cannon. Secondly; you mentioned you have a scar, In distinguishing features yet you don't seem to mention how she got that scar, if you could explain it in your history that would be fantastic. Thirdly, in your history you talk about going to atlas prior to beacon, I assume you didn't mean atlas the academy? Rather maybe you meant a school (like signal academy that Ruby went to) that was in atlas? Because if she's already been to atlas academy that would make her older than the other characters, or that she got pushed up a grade, which we'd like to avoid as well. And lastly your weapon doesn't seem to have a name, and all characters in the cannon's weapons do have names.
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Post by Artemis on Jun 16, 2016 20:40:23 GMT -5
So, how are the teams going to work exactly? Should I plan for anything specific, give my character a theme like Immortal and Stelpher were talking about?
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Jun 16, 2016 21:51:28 GMT -5
That depends on what we decide collectively as a group. Since there are 5 of us currently, that leaves a team split of 2 and 3 across two teams (with NPC's filling the slots) or a four person team with one odd man out (if necessary, I'll be on the separate team.) Or it could also play out with something like 2-2-1. Regardless, to better answer the question of what we're looking for, since it sounds like you don't have something particular in mind already, I think we should wait until Stel posts his sheet, and then go from there.
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Post by Stelpher on Jun 17, 2016 2:21:53 GMT -5
I'll finish my character soon, although something I could recommend if we need a fifth would be some kind of adviser or teacher. Someone working for Ozpin to provide supervision would definitely make sense, in regards to my character at least. He seems like the kind of person who would very quickly work out her reason for attending Beacon.
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Post by Stelpher on Jun 17, 2016 5:16:31 GMT -5
Oliviaer Gainsboro The Crushing Blade Profile:Name: Oliviaer Gainsboro (O-livi-air) Age: 18 Gender: Female Species: Human Birthplace: Atlas (formally known as The Kingdom of Mantle) Counterpart: The Black Knight Appearance:Height: 6’1” (185 cm) Weight: 154 lbs (70 kg) Eye Color: Phlox purple Build: Moderately tall yet firm, muscular without appearing too bulky. Hair Style:A complete mess grown out to shoulder length, with a long fringe across the right side. ( This minus the headband was as close as I could find to what I was aiming for.) Hair Color: Gainsboro grey. Skin Color: Fair, leaning on pale rather than tan due to the cold nature of her homeland. Distinguishing Features: Oliviaer has a brand on the left side of her collar, roughly 5 cm in diameter. The brand depicts a blade impaled through the crescent moon, the Gainsboro family crest. Attire: Whenever not in school uniform Oliviaer can be found in her combat uniform. This uniform is comprised of a simple dim grey long sleeved shirt and pants, with and intricately designed black and grey coat worn over the top. The back of the coat bares the Gainsboro family crest in its namesake colour and a layer of padding on the inside layer to provide both warmth and impact resistance. While this resistance isn’t exactly necessary, it reduces the strain on her aura ever so slightly, and the added weight doesn’t bother her. She also wears a gauntlet on her left arm, which allows her to better control her blade in combat without the risk of severing her own hand. Weapons and Abilities:Weapon: Brünstad- A large weapon that appears to be a cross between a Greatsword and a Lance. While the weapon appears heavy and unwieldy, Oliviaer can carry and use it effectively with just one arm. The blade shares many properties with an executioner’s axe, often crushing and tearing rather than cleanly cutting through. The weapon is locked to Oliviaer’s arm, making it impossible to disarm her short of severing the whole arm, however remains in the form of a dark attaché case when not in use. The weapon was custom-built by the Gainsboro family for Oliviaer and she has been exceptionally well trained in its use. Alternate Type: A six-shot revolving Autocannon that fires dust, a weapon capable of powerful and rapid bursts, at the cost of a lengthy reload time and quick ammunition consumption. Equipment: Three drum magazines (one being pre-loaded) of lavender coloured dust (a mixture of fire dust and ice dust) which bursts into a searing hot vapour on contact with a target. She also regularly carries her scroll. She also regularly carries the case that extends out into her weapon. Abilities:Possessing an inhuman amount of strength required to wield her weapon effectively, Oliviaer is a merciless combatant who strikes down her foes with brutal force and carefully aimed blows in equal measure. Having been trained by many of The Family’s most skilled fighters, as well as some of the best trainers money can buy, she has learned to wield her weapon with devastating power and precision. She makes up for being a large target with her endurance and ruthless offense combined with surprising bursts of speed. Oliviaer’s fighting style aims to end fights quickly before her enemies can fully grasp her abilities and draw her into a space where her large weapon becomes a burden. Other Skills: Oliviaer is a surprisingly intelligent girl with a very high capacity for learning, however she lacks common sense in some areas simply due to the fact that they were never deemed necessary to teach her. She has also been taught etiquette by her father for formal occasions and is a rather diligent house-worker. Aura: Grey (a colour often associated with conformity and unremarkable objects.) Semblance: Impact Pulse – Oliviaer’s semblance is an equally defensive and offensive ability that renders her immobile for a chosen amount of time (with a maximum of ten seconds) and impervious to all but the most destructive forces. During this time her gainsboro-grey hair her takes on a silvery sheen, and her aura becomes clearly visible around her. Attacks towards Oliviaer during this time are absorbed, stored as energy which is violently released in a spherical discharge around her. Depending on the strength of the attacks suffered during the shielded phase, enemies can suffer anything from being knocked off their feet to broken bones and internal damage. The amount of time spent shielded adds to the strength of the discharge, therefor quick bursts rarely yield enough strength to do serious harm to an enemy, however they can be very useful for negating small yet otherwise fatal attacks. Like most, Oliviaer’s semblance is not an unlimited well of power. It requires a large amount of concentration to use and maintain, and using it too much too often has proved detrimental for her own health. Personality: Oliviaer was brought up in a way that left little space for a personality of her own to flourish. She is, or at least believes herself to be, nothing more than a tool of her father’s will. As a result, she possess an iron discipline and a fierce sense of loyalty, however her upbringing has left her lacking in social skills resulting in her often coming off as a cold and indifferent person. While her fighting style may seem brutish she is surprisingly intelligent and is keenly perceptive of her surroundings. Sadly, whatever free will she may have is easily removed when The Family is brought into the equation, her loyalty closer to the borderline of servitude than any family bonds. She locks her own desires and will within a cage of iron to do her father’s bidding, although it’s possible that with enough time and interference her father’s hold over her may lessen. History:Oliviaer’s story begins with a family much older than herself, the Gainsboro family possessing a long and twisted tale of its own. Oliviaer has no living relatives besides her father, however the Gainsboro family is much larger than simply the two of them. For many generations the Gainsboros have been an infamous crime family amongst Mantle’s underworld, with a large hand in many industries and even a small hand in politics. However over the generations Atlas, as it is now known, became a more militaristic nation, with law and order being heavily reinforced throughout the land. The Gainsboros have been on the back foot ever since. Oliviaer never knew her mother, or her twin sister. While her own birth went off without a hitch, the second child was a miscarriage and took the life of both mother and child. Oliviaer’s father had no intention of treating her as his heir, not at least while he was still breathing, and he had other intentions for her. She was quickly taught two rules to live by: One – Never disrespect The Family. And two – Never disobey The Family. Oliviaer’s upbringing was strict. By the age of five she would wake up each day to do chores and receive tutoring, then at night she would return to an empty room with naught but a bed and a blanket. She didn’t ask for anything and she didn’t talk back, she quickly found they resulted in suffering. Her childhood continued on in the same way for many years, more and more being added to her list of chores; housework, exercise, tutoring, swordplay, etiquette, and finally aura. Aura was the most difficult, and Oliviaer’s abilities didn’t begin to manifest until she was entering her teens. Her aura granted her an increased vitality and endurance, as well as vastly improved her physical strength. Her semblance however, was not an inherited ability, and her father never found an adequate teacher to teach her how to properly use it. Still, she began practising each night in her room, and slowly improved herself over the years as she gained more experience with real combat. During one particular sparing session she was determined to use her ability to negate every hit she received, and she did so, timing the ability perfectly with each attack. However such high use of the ability within such a short amount of time did more damage to her than her sparring partner ever could, and she was left hospitalized for several weeks. Once Oliviaer’s aura manifested, her father had a weapon capable of utilising her training and her strength crafted for her. The weapon was given the name Brünstad, and when he gave the weapon to her as a gift began to explain his goal. With Atlas’ increased military strength, the Gainsboro family was withering and dying. Their operations were more limited with each year, and they had been reduced so much in size that The Family would surely be doomed if they were caught. And so Oliviaer’s father decided that it was time for a little ‘aggressive expansion’. Prior operations in the other nations had always been small time for The Family, but now was the time to upgrade those small outposts into fully fledged branches. The one issue, the one nail in the floor, the one problem with her father’s plan was The Kingdom of Vale. Vale, with its close proximity to the Mountain Glenn area, had a very high concentration of Hunters and Huntresses. Oliviaer’s father reasoned that if one of their own became a Hunter or Huntress, they’d be able to deal with any ‘hiccups’ in their operation. Her purpose was to fit this role, and to crush any that opposed The Family. Oliviaer didn’t know whether the plan was right or wrong, good or evil or anything else. She didn’t know if she wanted to fill this role or if she wanted to crush those who opposed the Gainsboro family. All she knew was that her father had told her to do something. The Family had told her to do something. “Never disobey The Family.” Through the following years Oliviaer grew, and as she grew older she grew stronger, faster and tougher. The hulking behemoth of a weapon; Brünstad was once larger than she was, but she continued training as instructed and eventually the weapon felt like little more than a large stick in her hand. She recalled her first attempts at using the weapon; it was so large and unwieldy, it was all she could do to just keep a hold of it while swinging. After several incidents where she would have to catch the blade in her free hand to slow its momentum she would return to her father with broken bones and deep gashes in her hand. Eventually her father had a powerful gauntlet made for Oliviaer to prevent this. Not only did the gauntlet prevent Oliviaer from injuring herself with her own blade, but allowed her to use even her fist as a devastatingly effective weapon. Oliviaer flourished into a young woman, almost matching her father in height by seventeen. She continued training daily, and would sometimes hunt what few Grimm clung to the outskirts of the nation of Atlas, meanwhile her father and other members of The Family had already begun using all sorts of connections to legitimise false documents and information for her enrolment. Oliviaer’s father however still had doubts. It was not so much a lack of trust in his daughter’s obedience; she had barely disobeyed him once in the past decade. No, he was concerned about her willpower. Mr Gainsboro had dirtied his hands many times since his own father had introduced him to The Family, but after all was said and done Oliviaer was still just a young woman. He knew that if the chance ever did occur that he would need his daughter to deal with someone in order to hide The Family’s expansion into Vale, he couldn’t take the chance that she wouldn’t be able to go through with it. Her resolve needed to be put to the test. The task Oliviaer’s father gave her was a simple one: Months prior a ‘customer’ of The Family had taken out a small loan and skipped town before he was supposed to pay it back. Oliviaer was tasked with sending the message to any repeat incidents that the Gainsboro family were not push-overs. The Family’s goons had already tracked the man down to a town on the western coast of Atlas, and soon after she left her father’s estate with a small black case in hand. Within a couple of days Oliviaer arrived at the location. The town was an old fishing village that had expanded. This resulted in the town being divided between the old town, more akin to slums due to a lack of maintenance, and the modern half of the town. These slums bore very few inhabitants, making it the ideal location to hide. Oliviaer soon tracked the man down to a large shack beside the shore in the old town, and quickly made her move. The man hardly seemed surprised when she knocked on his door, Brünstad in hand. He admitted to having gambled away the money and had no way to pay it back, his little show of resistance to The Family simply being a last ditch effort to avoid his fate. The man knew what to expect and resigned himself to death. For the first time in many years Oliviaer was hesitant. She had done many things during her time in The Family, but she had never taken a life. This was something she was not sure even she could handle. She stared at the man for the longest time, whom had chosen to stand by the window and watch the ocean in his final moments. For the first time she struggled within herself, questioning her actions and her service to her father until her attention was drawn to her weapon. Her mind cleared itself as she spoke quietly to herself, reciting the rules she had lived by up until that point. “One – Never disrespect The Family.” She raised her weapon towards her target. “Two – Never disobey The Family.” Law enforcement never found the second half of the body. Oliviaer was welcome home with celebration in the days following, both on her success and her acceptance into Beacon. Later that night she received a brand on her left collar, displaying the insignia of the Gainsboro family, and was considered a fully-fledged member of the organization. She continued to stay with The Family for several more months, training and occasionally doing small jobs for her father, before she departed for Vale. She stayed in the kingdom for three weeks prior to the beginning of the academy’s school year, mainly to get the lay of the land and learn her surroundings, until the day when her first day of schooling began. She was almost excited for the occasion.
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Wake
Infant
^ Little Lore-Stalker ^
Posts: 131 Likes: 3
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Post by Wake on Jun 17, 2016 11:12:10 GMT -5
Great character wake, I look forward to seeing her out on the battlefield! However there are just a few concerns we were hoping you could look at for us, firstly is her name: she doesn't seem to have a surname, and so far all huntress/ huntsmen characters do in the cannon. Secondly; you mentioned you have a scar, In distinguishing features yet you don't seem to mention how she got that scar, if you could explain it in your history that would be fantastic. Thirdly, in your history you talk about going to atlas prior to beacon, I assume you didn't mean atlas the academy? Rather maybe you meant a school (like signal academy that Ruby went to) that was in atlas? Because if she's already been to atlas academy that would make her older than the other characters, or that she got pushed up a grade, which we'd like to avoid as well. And lastly your weapon doesn't seem to have a name, and all characters in the cannon's weapons do have names. 1) Trying to find a Greek surname was difficult. I'll simply use "Kali" as her surname, if that's acceptable? =) 2) Something that Iola herself wouldn't dare mention, despite the scar obviously being there. Alright- I added it was simply her falling too slow during a hunt and getting hit by a Beowolf. While RWBY enjoys trivia and hidden backstories nearly all the time, I'm trying to be somewhat... blank with Iola. She has a personality, she enjoys things, she hates things-- but I want her to develop mostly through the Roleplay =D3) Oh bollocks, my mistake. Fixed!4) Because Iola has no care for such things! But, alas, if you asked then others in the world of Remnant most certainly would. Thus, she simply names it "Alessa" which is Greek for "Defender of Humanity" (apparently).
I was, at first, going to make a male faunus with the ability to teleport and a carefree attitude. But I thought that'd be a bit too ... powerful and mainstream, wouldn't it? So Iola is here! And I believe Iola is "violet" in some meaning or another. Google was my best friend.
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Post by Court Baron Butters on Jun 18, 2016 22:47:28 GMT -5
Looking perfect now, thanks Wake! Stel you're character is looking good, we just have a few things we want you to look at for us, and then we can get right to the action! Firstly AJ, and I simply want to clarify if you intend your character to be some kind of villain, as she is after all attempting to infiltrate Beacon in an attempt to make personal gains. Funny enough I was actually toying around with a semblance similar to yours, AJ and I deemed the original concept to over-powered and we have similar concerns for yours, see my first rendition of the semblance mirrored something quite a lot like the legendary king midas' golden touch, but more fit for the the RWBY universe in that Midas was going to turn matter into dust, while yours seems to be able to just pull it out of thin air, we saw a couple issues with this A) That it, like mine was entirely too overpowered in that you could have an unlimited supply of ammunition, that you could gain out of thin air, even if restricted this is problematic, which leads us to problem that even if we did restrict it, it would likely have to be to the point where both logistically, and from an RP perspective makes it kind of useless, in that it would have to nearly completely drain a person's aura (Dust contains immense energy after all), and that only the tiniest of amounts could be created otherwise, why wouldn’t the gainsboro family just keep her daughter at home to make all the dust they could ever want instead of sending her to Beacon? Being a crime syndicate is the rich lazy man’s game, I sure as hell wouldn’t waste my time sending her out. So that being said we hope we can work with you on this semblance, as it will likely need to be changed, or tweeked, and both AJ, and I would love to help you with, if you have absolutely any questions we would be happy to talk, and offer suggestions, Thirdly your character doesn't really have a counterpart, we would definitely appreciate matching to one, as all of the huntsmen/huntresses in the cannon do, and we would like to remain consistent with this,and we have a couple suggestions for you! A) A gender-Bent Black Knight, due to your predominantly grey, and black color scheme, and your lance/sword weapon it seems you’d fit that profile quite nicely, option is a gender-bent Al Capone (or Possibly Bonnie; as in "Bonnie, and Clyde"), seeing as your character's family history is so entrenched in crime, a gangster motif might fit quite well. With either of these character they give the possibility of yet another team either of gender-bent warriors, or gender-bent criminals, or something, especially if the already noticeable pattern for the other team is legends of greek mythology (of which GG is also planning on making a character related to such mythos), and of course these are just suggestions, feel free to find some form of a counterpart that you deem fitting, and you may even find that you can draw a little inspiration from whoever you pick to tweek some other aspects of your character. Also with your lavender dust (which seems pretty cool by the way) that reminds us, we are certainly giving the green light on characters being able to make there own dust, just don’t be dumb, and make like nuclear dust or something). Next we’d like to look closer at that weapon of yours, upon some research we found that it seems to be a copy of something called the “Insane Cannon Lance” which we can overlook, though this is typically frowned upon, however the weapon itself has some issues, as we’ve seen with the cannon, when it comes to all the really large weapons they seem to have a sort of “inert-mode” and for your weapon we would highly recommend something like this as it would be incredibly cumbersome to be walking around with a giant sword connected to your arm, now Ruby’s scyth, and Coco’s handbag are both fairly large weapons and both shrink down pretty far, so potentially your weapon could too, and we would definitely suggest doing this, it could be something as simple as a box she merely grabs the handle of, which could then envelop her entire wrist, and locking to her arm, as you said the device does. Next we are concerned about the potential OPness (hehe, Pness) of the gatling-gun like feature of the weapon, if you’re going to keep this function we’d like more specs regarding the gun, as it has great potential to be far too powerful, as we saw from coco adel her gatling gun was able to easily fire through a group of nevermore’s (which took RWBY’s entire team just to bring down one). Dispatching them like it was nothing, and that sort of thing is a bit too much in the way of power, and even still Coco doesn’t have the close range capabilities that your weapon does, typically what we see is a good balance of power in weapons, where you have with coco: with little-to-be-desired in the way of close quarters combat (where she literally just hits people with the handbag) that is matched with the devastating power of her gatling gun, Yang has poor range, with moderately good damage from her guns in the gauntlets, and phenomenally good fighting abilities with her melee capabilities, while Ruby has moderate abilities with her scythe as a melee device, and as well as with her with her long range sniper, our concern is that this sword/lance/gatling gun may be too much in all fields, with few drawbacks other than weight, which your character seems to have overcome. Thank you very much for the submission stel, please let us know if you have any questions!
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Post by Artemis on Jun 18, 2016 23:40:11 GMT -5
Since Stel has posted his sheet now and reading what you said, I was still curious what exactly I should be looking to do.
I don't know what I'd do for a legend of Greek mythology since my namesake is already taken (love your character by the way Wake ^_^), and so depending on what Stel chooses it looks like my other options are Gender-bent Knights, Gender-bent criminals, or regular criminals right?
Immortal mentioned the possibility of having a third team as well, and I noticed he hadn't filled anything out yet, so did you and he have some kind of plans for that? And if so Butter, perhaps you could let me know?
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Post by Court Baron Butters on Jun 18, 2016 23:51:20 GMT -5
right so, yes you can either go your own direction, and we can potentially make another team, or you can find a Greek legend counterpart, which might just fill up our team as GG is also looking into making one of those (As I stated), or you can wait to see what stel would like to do with his character, and which counterpart he chooses (Which could be entirely different from the ones we suggested), however if he picks say thieves for example, AJ actually does have an idea for a thief that could fit in well, so with you as an addition that would give 3 people on that "Thief team" or whatever it may turn into, and 3 on the Greek mythos team. The choice is ultimately yours.
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