Post by ShockHelix on Feb 11, 2013 21:32:02 GMT -5
Yellowstone National Park
The once beautiful mountainous area has turned into a deadly habitat. Located in the northwestern corner of Wyoming, the park was able to escape most of the radiation problems presented in The Great War. The closest city to be struck with a nuclear missile was Helena, the capital of Montana, some 200 miles north of the park. The nearby town of Jackson, approximately 30 miles south of the southern entrance to Yellowstone was hit by some smaller bombs, still leading to mutations in some of the local wildlife. So, why is the place so dangerous you ask?
Terrain, Weather, and Geographical Info:
After the bombs fell, Yellowstone suffered a very different apocalyptic experience. In fact, for the first few years after the Great War, the parks greatest problem was anarchy, what with the downfall of the rest of the world. And then, in 2084, disaster struck. To have expected the tectonic plates of the earth to have been unaffected by such widespread bombing was naive indeed, and finally the Earths readjustment opened the Caldera in Yellowstone. As ash spewed from the volcano, the once beautiful park was torn asunder. However, the volcano didn't stop. As the earth rearranged itself, everything within a fifty mile radius was affected. Underground sulfuric pools spread throughout the surrounding area, making it's way to the surface in weaker areas, such as soft soil and cities. The fumes from these pools are constant, creating a noxious environment lethal to humans. Giant caverns were ripped into the underground, tunnels stretching for miles beneath the surface, allowing access to the very core of the volcano. The ground itself was literally scorched and turned into rock. And then, the ash fell. What should have taken millenia, occurred in only a matter of seconds, as the combined heat and volcanic ash petrified what was left of the parks trees. And then the ash continued to fall. And fall. And fall. As it still does today. Combined with the gases released by the volcano, the ash all but blots out the sun, creating a hazy sky tinged with red and brown. Pyroclastic rock, formerly known as Tephra, covers most of the ashen mountainside. Finally, and arguably most dangers, is the chance of acidic rain. The acidic rain in Yellowstone is much different then what would have been called acidic rain before the Great War. Composed of concentrated sulfuric acid, this rain can literally melt through a humans flesh, and due to the atmosphere can come at almost any moment without any forewarning.
A few pictures to paint you a better mental picture:
Scorched earth and ever burning pools of fire.
Craggy, scorched ground of the Behemoth Badlands.
The ash and smoke filled sky that permanently fills the Yellowstone air.
A hunter cloaked in the ash covered forests of Yellowstone, amidst the scorched trees and smoke filled air.
With all the problems presented by the caldera, the surviving residents had no choice but to find ways to combat them.
With the ground liable to give way at any moment, dropping you into a pit of boiling sulfuric acid that would dissolve your flesh straight off the bone, people found a way to detect the pools. Using the same design as a Geiger Counter, and in some cases converting them, people created heat sensors that would go off when the area around them became to hot.
With the lack of direct sunlight, the scorched earth, and the horrible atmosphere, people needed food and had no way of growing it. To combat this, hunting parties are a major industry in Yellowstone, as well as Scavenger parties that search the nearby obliterated town of Jackson.
With the sulfuric gas in the air, not to mention the extremely humid atmosphere, guns are not only likely to jam, misfire, and backfire, but are even likely to ignite the air surrounding oneself. This has led the inhabitants of Yellowstone to instead use rather a large assortment of more medieval weaponry, such as swords, clubs, bows, spears, and shields. Using the petrified wood, the pyroclastic rock, metals, and in rare cases even diamonds located within the extensive caves, the inhabitants of Yellowstone have done a fine job of arming themselves and waging senseless war on one another. Lastly, because of the lack of nuclear activity in Yellowstone, with a combination of passed down knowledge and recovered micro fusion cells, many vehicles in the areas still work, though mostly used are ATV's and Snowmobiles in the area, both of which do very well on the ash covered ground.
With the need for weapons, certain inhabitants took to becoming craftsman, using various materials and tools to create whatever was asked of them. The craftsmen business is possibly one of the most lucrative businesses found in Yellowstone, and for the right number of caps and the right amount of materials, a skilled craftsmen can make you a large assortment of weapons.
Yellowstone Area Map, Appr. 4000 Sq. Miles
- Rock Forest: Rock forest is rightly named, as it is the largest area of petrified wood in the Yellowstone area. Used as a harvest site for scavengers, it is the location of the main supply of petrified wood used for the the entire of Yellowstone.
- Stonewood: A small encampment located in a mountainous section of the Yellowstone area, it is the headquarters of "Loxley's Bandits." The camp is situated on the top of a small cliff, giving somewhat of an overview, though actually identifying an enemy is difficult because of the fog. At the very least, it gives a height advantage, and it is situated with many petrified trees and pyroclastic rock in the area.
- Hell's Canyon: This valley between two mountains has been named for it's large amount of sulfuric pools, which are constantly aflame because of the caldera. The area surrounding it is rich in metals and pyroclastic rock, but few travel to it due to the danger presented.
- Fire Falls: A lava vent for the volcano, lava flows directly from the vent over a cliff and into the Burning river. It is sometimes used as an execution site for "The Horsemen's" victims, and is worshiped by the Flame Seekers.
- Burning River: Nothing more then lavaflow, it's source originating from Fire Falls, it continues downhill until it reaches it's end, a small, nigh inaccessible cave where it is assumed to flow back directly into the volcano.
- Flame Seekers Headquarters: A series of makeshift buildings created with petrified wood and pyroclastic rock, it is home to the "Flame Seekers." The buildings are made around a large geyser that erupts every so often, and one of the park's non-acidic hot springs, which the inhabitants use to bathe. Perhaps the most impressive feature of the small town is the wall of pyroclastic rock created around it's perimeter.
- Devil's Peak: Though the ascent upward is riddled with the "eternal flames" of sulfuric pools, the actual peak, above the clouds, is covered with snow and un-petrified trees. Due to it's cold climate, Yeti's inhabit it, as do many Bighorn Sheep. This makes it one of the main hunting grounds found in Yellowstone, despite it's distance from many towns.
- Horseman Headquarters: The main base of The Horseman, it is the second most developed city in the Yellowstone area, and is under protection of the "Horsemen," though many individuals that do not answer to them live in the town as well. Made out of an old camp ground, it consists of many cabins, some houses, and many trailers, with an old park ranger compound housing the "Horseman" soldiers.
- The Hellhole: A direct opening to a section of the Caldera, if you fall off the edge here, you will not return. The Flame Seekers will sometimes journey to the giant hole, and will sacrifice a victim to appease their "god."
- Fisherman's Pier: An old wharf used before the Great War to fish, it holds largely the same purpose now, though the boiling water is dangerous to humans, and will burn those who come into contact with it. Using steel wire, it is possible to catch some of the mutated fish here, though the fish is as difficult to cook as it is to catch.
- Devil's Pass: The easiest entrance to Devil's Peak, it follows a winding path up most of the mountain, with only a slight risk of running into a sulfuric pool.
- Firestone: A small settlement away from the Caldera, it was once a small town before the Great War. Now, it does trade with New Yellowstone and sends hunting parties into the Behemoth Badlands. Lastly, it's inhabitants not only capture, but train animals, some of them mutating much like the Beastlords in other areas.
- Ashen Barrens: A plain of scarred terrain, the surrounding hillsides are the main hunting ground for Bighorn sheep.
- Sulfur Springs: Home to the old "Old Faithful," exhibit, the area is arguably one of the, if not most, dangerous areas in Yellowstone. The geysers and sulfuric pools in this area are frequent and unmerciful.
- Behemoth Badlands: A huge plain of barren, ash covered earth, it is home to the herds of mutated bison so frequently hunted and captured by the residents of Yellowstone.
- Grand Teton: No more then the remains of Grand Teton national park, it is occasionally raided for supplies, but is mostly used as a resting stop for scavengers headed to Jackson. There are rumors of things higher in the mountains, and it is sometimes used by parents as a "boogeyman" to scare their children, stating that if they don't behave the will send them into the mountains and to the "Teton Terrorizer."
- Jackson Cathedral: Used as a way-point and rest-stop for scavengers moving between New Yellowstone and Jackson, the large church also happens to be only a mile away from the start of the sulfuric pools in the town of Jackson.
- Jackson: Once a huge hub for trade between pre-war Canada and the West Coast that boomed after the annexation of Canada, the town was hit by a smaller bomb during the Great War. Many of the town's buildings are unfinished and empty, though others are ripe with the plethora of trading goods that stopped here. More importantly, the effects of the Caldera stretch all the way to the town, leaving "eternal" flames and sulfuric pools littered throughout the town. Groups of scavengers often make their way through the town, and most of the rooftops now have walkways amongst them, laid down by scavengers over the years. Alternatively, some will utilize the metro system to make their way throughout the town, despite the higher risk. To enter the town without a Gas Mask is suicide, as is firing a gun.
- New Yellowstone: The largest and most civilized settlement in Yellowstone, the town is home to the best craftsmen, repairmen, and also runs trade caravans to Firestone, the Flame Seekers, and the Horsemen. Once the largest stop for tourists, as well as a pre-war campground, the town has even constructed more buildings out of scrap metal from Jackson, and even has it's own water system and water filtration system, much like that of Megaton, but with less radiation. It has large walls constructed from petrified wood, even more impressive then those at the Flame Seekers headquarters, and has it's own military. Guards are posted throughout the city, and depending on the situation, instigators of violence have been known to be shot on sight, though the guards generally allow situations to resolve themselves. A non-acidic hotspring is located nearby, which has water pumped into the city for warm baths.
Yellowstone Factions
New Yellowstone Rangers: The New Yellowstone Town Guard was established in order to protect the city from raiders and keep the peace within the city. A man named Andrew Jackson currently heads the Guard, the position passed down to him by his father. His second in command is Jennifer Black, an Ex-Horseman and skilled mechanic, who is skilled in repairing the Power Armor and trains recruits. They use T-42c Power Armor, Military Assault Rifles, Ranger Rifles, and an Assortment of Melee weaponry and non-firearm ranged weapons. Though their numbers are at least a hundred, only twenty of the guards are on duty at a time, staying in groups of five when patrolling outside the walls and groups of two inside the walls. Though the Power Armor itself is enough to identify the guards, they have taken old park ranger badges that they pin on themselves.
The Horsemen: What started out as a religious fanatical group who believed it's original four leaders to have been the "Four Horsemen of the Apocalypse," such ideas are no longer accepted, and it instead serves as somewhat of a vigilante organization. In the event that they "help" someone, they expect immediate payment. Failure to pay them for their services usually ends in bloodshed. Their ranking consists of four titles, each of which are related to the old myth of the horsemen, and the colors of the horses. "White Rider" is the title held by Danny Franklin, it's current leader. "Black Rider, Red Rider, and Green Rider," are the ranks held by other members from highest to lowest. They allow outsiders to stay in their encampment, though to break the "laws" of the camp or refuse a request of a Horseman is punishable by death. Though they have no actual symbol, they are usually identifiable by their vehicles. They use ATV's and Snowmobiles, painted in the same color of their rank. They also do not issue any standard weaponry, and instead leave the weapons of choice up to the individual. They number in the hundreds, and patrol the main roads in groups of three riders.
Loxley's Bandits: A more recent group that has formed in response to the Horsemen's demands for payment, they are led by a "Robin Hood," a man obsessed with the stories of the man who fought tyranny and oppression. Though only about twenty in numbers, they make up for their lack of numbers by using guerrilla warfare and hiding in the ash. They wear porcupine hide cloaks and use compound bows and wear strange bird masks that cover the gas masks.
Flame Seekers: A group of religious fanatics who worship the Yellowstone Caldera as a god, they periodically hold rituals in which they offer one of their older members who are ready to "ascend." They are not hostile towards any, though they do carry an assortment of weapons for their own defense. They have no leader as well, as all members of the group are considered equals. The lack of a leader may instead be attributed to the sacrifices, as it would be very difficult for a member to stay around long enough to gain control. Because of the sacrifices, usually older members will tend to leave rather then die, and instead go on a "mission," to recruit people from other towns.