Post by GuardsGhost on Mar 22, 2015 19:29:42 GMT -5
In order to try and limit just how powerful Force-users can get (and to give people some reason to play non-Force-sensitive characters), the staff has implemented something of a skill point system for the Star Wars section.
We've broken up Force-users into three general 'classes' or archetypes: Guardians, Sentinels, and Consulars (or, for those less likely to follow the light, Marauders, Assassins, and Sorcerers; I'll be referring to these archetypes using light-side terminology to avoid tripping over myself and confusing anyone) and assigned each class a certain number of these points based on the role each would be more likely to fill.
Guardians are those Jedi who tend to focus on practice and use of the lightsaber more so than Force powers. Most of the Jedi Order's best lightsaber duelists consider themselves Guardians; but with this increased mastery of, and focus on, the lightsaber comes less time to use and master Force abilities.
Sentinels fall somewhere in between Guardians and Consulars. These Jedi possess middling mastery with both the lightsaber and the Force; they tend to be better duelists than Consulars and stronger Force-users than Guardians. Sentinels are also more likely to possess other skills, such as stealth or slicing computers, because they have not dedicated themselves to either the Force or lightsaber combat and can afford to spend more time learning other talents.
Finally, Consulars are the Force specialists and diplomats of the Jedi Order. As combatants, these Jedi tend to be the strongest Force users of the three types, but the least technically proficient lightsaber duelists. Many are known as skilled orators, negotiators, or researchers.
Based on their archetype, a character will tend towards lightsaber combat, Force use, or neither. Based on their rank, a character will be limited in just how strong they can become in either of these disciplines. In order to make things easier, the staff has broken things down into three levels of proficiency: Apprentice, Adept, and Master. Someone with an Apprentice level of proficiency can be said to have comfortably learned the basics, but not much more than that; the Adept level indicates a middling level of skill; and the Master level indicates, well, mastery.
For both the seven lightsaber Forms and Force powers, to possess an Adept level of proficiency also grants Apprentice proficiency and so on. That is, a Padawan Guardian can learn three lightsaber Forms, of which they are an Adept in one and an Apprentice in two.
Below are the absolute maximums a character can achieve, depending on their archetype, at any playable rank.
Lightsaber Skill Evaluation
Rank -------- Apprentice-Adept-Master
(Archetype Forms) known: X-Y-Z
Padawan/Apprentice-rank:
Guardian/Marauder Forms known: 2-1-0
Sentinel/Assassin Forms known: 2-0-0
Consular/Sorcerer Forms known: 1-0-0
Knight/Lord-rank:
Guardian/Marauder Forms known: 1-2-0
Sentinel/Assassin Forms known: 2-1-0
Consular/Sorcerer Forms known: 1-1-0
Master/Darth-rank:
Guardian/Marauder Forms known: 1-2-1
Sentinel/Assassin Forms known: 1-1-1
Consular/Sorcerer Forms known: 1-2-0
Force Power Evaluation
Rank -------- Apprentice/Adept/Master
(Archetype) powers known: X-Y-Z
Padawan/Apprentice-rank:
Guardian/Marauder powers known: 5-0-0
Sentinel/Assassin powers known: 5-1-0
Consular/Sorcerer powers known: 7-1-0
Knight/Lord rank:
Guardian/Marauder powers known: 6-1-0
Sentinel/Assassin powers known: 8-2-0
Consular/Sorcerer powers known: 10-4-0
Master/Darth rank:
Guardian/Marauder powers known: 6-2-1
Sentinel/Assasin powers known: 10-4-2
Consular/Sorcerer powers known: 15-6-4
We've broken up Force-users into three general 'classes' or archetypes: Guardians, Sentinels, and Consulars (or, for those less likely to follow the light, Marauders, Assassins, and Sorcerers; I'll be referring to these archetypes using light-side terminology to avoid tripping over myself and confusing anyone) and assigned each class a certain number of these points based on the role each would be more likely to fill.
Guardians are those Jedi who tend to focus on practice and use of the lightsaber more so than Force powers. Most of the Jedi Order's best lightsaber duelists consider themselves Guardians; but with this increased mastery of, and focus on, the lightsaber comes less time to use and master Force abilities.
Sentinels fall somewhere in between Guardians and Consulars. These Jedi possess middling mastery with both the lightsaber and the Force; they tend to be better duelists than Consulars and stronger Force-users than Guardians. Sentinels are also more likely to possess other skills, such as stealth or slicing computers, because they have not dedicated themselves to either the Force or lightsaber combat and can afford to spend more time learning other talents.
Finally, Consulars are the Force specialists and diplomats of the Jedi Order. As combatants, these Jedi tend to be the strongest Force users of the three types, but the least technically proficient lightsaber duelists. Many are known as skilled orators, negotiators, or researchers.
Based on their archetype, a character will tend towards lightsaber combat, Force use, or neither. Based on their rank, a character will be limited in just how strong they can become in either of these disciplines. In order to make things easier, the staff has broken things down into three levels of proficiency: Apprentice, Adept, and Master. Someone with an Apprentice level of proficiency can be said to have comfortably learned the basics, but not much more than that; the Adept level indicates a middling level of skill; and the Master level indicates, well, mastery.
For both the seven lightsaber Forms and Force powers, to possess an Adept level of proficiency also grants Apprentice proficiency and so on. That is, a Padawan Guardian can learn three lightsaber Forms, of which they are an Adept in one and an Apprentice in two.
Below are the absolute maximums a character can achieve, depending on their archetype, at any playable rank.
Lightsaber Skill Evaluation
Rank -------- Apprentice-Adept-Master
(Archetype Forms) known: X-Y-Z
Padawan/Apprentice-rank:
Guardian/Marauder Forms known: 2-1-0
Sentinel/Assassin Forms known: 2-0-0
Consular/Sorcerer Forms known: 1-0-0
Knight/Lord-rank:
Guardian/Marauder Forms known: 1-2-0
Sentinel/Assassin Forms known: 2-1-0
Consular/Sorcerer Forms known: 1-1-0
Master/Darth-rank:
Guardian/Marauder Forms known: 1-2-1
Sentinel/Assassin Forms known: 1-1-1
Consular/Sorcerer Forms known: 1-2-0
Force Power Evaluation
Rank -------- Apprentice/Adept/Master
(Archetype) powers known: X-Y-Z
Padawan/Apprentice-rank:
Guardian/Marauder powers known: 5-0-0
Sentinel/Assassin powers known: 5-1-0
Consular/Sorcerer powers known: 7-1-0
Knight/Lord rank:
Guardian/Marauder powers known: 6-1-0
Sentinel/Assassin powers known: 8-2-0
Consular/Sorcerer powers known: 10-4-0
Master/Darth rank:
Guardian/Marauder powers known: 6-2-1
Sentinel/Assasin powers known: 10-4-2
Consular/Sorcerer powers known: 15-6-4