Post by ShockHelix on Dec 18, 2012 14:49:49 GMT -5
The purpose of this guide is to assist you in picking skills for your character. These portions are to serve as a quick reference to what your character is best at, and has a natural aptitude for. This does not mean however that your character cannot be good at more things then the skills listed here. For those of you familiar with the Fallout universe, these are basically the Tag skills simplified.
So to show what your character is best at and has a natural affinity for, pick no more then three (3) of the following skills.
Craftsmanship: Your character has a natural understanding of how things fit together. This is used for repairing objects, crafting new objects, and understanding how objects work.
Energy Weaponry: Your character is familiar with weapons that use Energy as a power source. This includes knowledge such as identifying the weapons, maintenance and repair, and skill in using this type of weaponry.
Explosives: Your character is familiar with things that go BOOM. They know how to use, disarm, create, and identify explosive objects.
Firearms: Your character is familiar with regular firearms. This includes knowledge such as maintenance, repair, modification, and accuracy with these weapons.
Hand to Hand: Your character knows how to fight both while unarmed and with melee weapons.
Science: Your character understands the specifics of Science. This portrays their ability to create chems, apply medicine, create and repair technology, and invent new things.
Subterfuge: Your character is good at the arts of stealth. This includes hacking, lock picking, moving about unnoticed and unheard, identifying and disarming traps, and stealing from others.
Survival: This represents how familiar your character is with dealing with the wasteland. This includes identifying plants, finding ways to survive in harsh climates, knowing weak spots of wildlife, and getting the most out of scavenged objects.
February 17th, 2016, Edit: Due to the nature of the overhauled rules, guides, and general information, this breakdown of information is no longer necessary, and as such has been moved to where you see it now - The archives.
So to show what your character is best at and has a natural affinity for, pick no more then three (3) of the following skills.
Craftsmanship: Your character has a natural understanding of how things fit together. This is used for repairing objects, crafting new objects, and understanding how objects work.
Energy Weaponry: Your character is familiar with weapons that use Energy as a power source. This includes knowledge such as identifying the weapons, maintenance and repair, and skill in using this type of weaponry.
Explosives: Your character is familiar with things that go BOOM. They know how to use, disarm, create, and identify explosive objects.
Firearms: Your character is familiar with regular firearms. This includes knowledge such as maintenance, repair, modification, and accuracy with these weapons.
Hand to Hand: Your character knows how to fight both while unarmed and with melee weapons.
Science: Your character understands the specifics of Science. This portrays their ability to create chems, apply medicine, create and repair technology, and invent new things.
Subterfuge: Your character is good at the arts of stealth. This includes hacking, lock picking, moving about unnoticed and unheard, identifying and disarming traps, and stealing from others.
Survival: This represents how familiar your character is with dealing with the wasteland. This includes identifying plants, finding ways to survive in harsh climates, knowing weak spots of wildlife, and getting the most out of scavenged objects.
February 17th, 2016, Edit: Due to the nature of the overhauled rules, guides, and general information, this breakdown of information is no longer necessary, and as such has been moved to where you see it now - The archives.