Post by Court Baron Butters on Jan 31, 2015 16:06:13 GMT -5
The Council of Man
[Depicted above is the flag of the council of man, all ships flying this flag will have safe passage through the inner sea, and all land travelers will have safe passage through the member states.]
Flag meaning -
Red: The blood which must be spilled to achieve the ultimate goal
Black: The determination required to achieve the ultimate goal
Brown open palmed hand: The stability of humanity
[An outstretched open palm (left-hand only) is a universal symbol for peace among members of the council.]
{Faction Overview - Click to Expand}
The council of man is a large organization which dictates the actions of men, any province which is ruled over by humans may have a seat in this council, and can therefore decide on the actions of man. At any moment it can decide to raise an army to defend one of its members, wage war against evil, use diplomacy to end wars between civilizations, or begin trade routs between members of the council, in the past they have also imposed trade embargo's on nations who do not fit the standards of the council of man.
The council exists to promote the ideals of human-kind, and shuns non-humans regarding many of them as uncivilized. Though the agenda of the council tends to be fairly relaxed while they do believe in the cleansing of the world they tend to make more 'civilized' stances against the ranks of non-humans, like putting trade embargo's on non-human kingdoms, or banning trade commodities that are heavily produced by non-human kingdoms, and other such humane actions against the non-human empires.
The council headquarters is located in the business district of the seat of Fonté.
current provinces with seats: The Seat of Fonté, Kingdom of Svarjhold, The freeholds of Aleksland, Salestrom, Thuruun, Muertia, Agipos, Ionia, Stonecrest, Dassran, Mernaustadt, Castellum de Aerius Magnas, Synadria, Partivia, Lucretia, Verentia, Cantaria, Barathia, Abrakhân, Calabressi, Rockycrest, Sul' Mabo, Oberex' Taketh, P.F.F., Pote Min Pesei, Protypo, Bho Habi', and Wickfall.
History of the council:
The Council of man was originally created by the kingdom of Fonté, it was instated after a decree from the king of Fonté - Thaddeus Orexese - He was convinced to start the council after one of his well trusted advisers had regaled the story of trek through an uncharted region of the world. The beasts in this land actively committed acts of violence toward neighboring human empires, in this foreign land he was persecuted for being human by the locals, savage beasts who had no formalized government, their society ran in constant chaos the inhabitants did what they want, when they wanted in an anarchic state.
The adviser believed that humanity was jeopardized by non-humans he regarded them as uncivilized beasts, and believed they needed to be snuffed out at all costs though today his actions would be considered entirely too extreme The king of Fonté agreed to start the a coalition against the non-humans of the continent, it was not in the original vision of his trusted adviser, but Thaddeus wanted to take a more civilized approach to the problem, he believed that diplomatic attacks on non-human territories were sufficient, and that this faction should be ruled democratically by all of the human provinces of the world, he sent out an invitation to all of the known man-dominated provinces of the world many of which accepted their seat in the council.
The council now focuses heavily diplomatic attacks directed at non-human territories to keep things "peaceful" such attacks include trade embargo's, heavily taxed tolls for non-humans through Council of man controlled territory, and the outlawing of items, and services heavily (or exclusively) produced by non-human provinces.
[Traitors: know them by this mark]
Those who have abandoned the council, or have sworn their lives against it must be branded with this mark forever, it is considered a mark of mass hatred, and disloyalty. It is most typically grafted onto the skin by use of magic, though some choose to bare the banner with pride, and use it as a flag of honor.
The council of man
The council of man is a large organization which dictates the actions of men, any province which is ruled over by humans may have a seat in this council, and can therefore decide on the actions of man. At any moment it can decide to raise an army to defend one of its members, wage war against evil, use diplomacy to end wars between civilizations, or begin trade routs between members of the council, in the past they have also imposed trade embargo's on nations who do not fit the standards of the council of man.
The council exists to promote the ideals of human-kind, and shuns non-humans regarding many of them as uncivilized. Though the agenda of the council tends to be fairly relaxed while they do believe in the cleansing of the world they tend to make more 'civilized' stances against the ranks of non-humans, like putting trade embargo's on non-human kingdoms, or banning trade commodities that are heavily produced by non-human kingdoms, and other such humane actions against the non-human empires.
The council headquarters is located in the business district of the seat of Fonté.
current provinces with seats: The Seat of Fonté, Kingdom of Svarjhold, The freeholds of Aleksland, Salestrom, Thuruun, Muertia, Agipos, Ionia, Stonecrest, Dassran, Mernaustadt, Castellum de Aerius Magnas, Synadria, Partivia, Lucretia, Verentia, Cantaria, Barathia, Abrakhân, Calabressi, Rockycrest, Sul' Mabo, Oberex' Taketh, P.F.F., Pote Min Pesei, Protypo, Bho Habi', and Wickfall.
History of the council:
The Council of man was originally created by the kingdom of Fonté, it was instated after a decree from the king of Fonté - Thaddeus Orexese - He was convinced to start the council after one of his well trusted advisers had regaled the story of trek through an uncharted region of the world. The beasts in this land actively committed acts of violence toward neighboring human empires, in this foreign land he was persecuted for being human by the locals, savage beasts who had no formalized government, their society ran in constant chaos the inhabitants did what they want, when they wanted in an anarchic state.
The adviser believed that humanity was jeopardized by non-humans he regarded them as uncivilized beasts, and believed they needed to be snuffed out at all costs though today his actions would be considered entirely too extreme The king of Fonté agreed to start the a coalition against the non-humans of the continent, it was not in the original vision of his trusted adviser, but Thaddeus wanted to take a more civilized approach to the problem, he believed that diplomatic attacks on non-human territories were sufficient, and that this faction should be ruled democratically by all of the human provinces of the world, he sent out an invitation to all of the known man-dominated provinces of the world many of which accepted their seat in the council.
The council now focuses heavily diplomatic attacks directed at non-human territories to keep things "peaceful" such attacks include trade embargo's, heavily taxed tolls for non-humans through Council of man controlled territory, and the outlawing of items, and services heavily (or exclusively) produced by non-human provinces.
[Traitors: know them by this mark]
Those who have abandoned the council, or have sworn their lives against it must be branded with this mark forever, it is considered a mark of mass hatred, and disloyalty. It is most typically grafted onto the skin by use of magic, though some choose to bare the banner with pride, and use it as a flag of honor.
{Member Provinces: - Click to Expand}
Fontéan held seats:
Fontéan held seats:
{23 - The Seat of Fonté}
Capital City: The Holy City of Kohle
Terrain: The inland is primarily composed of rolling hills, and grasslands, but the coast has staggering cliff faces, what little shore you can find, at the coast is characterized by black sand.
The territory contains the butt end of a mountain peak in the south west where the providence meets 22 (Ionia), and 24 (Rockycrest). This mountain creates the provinces largest river - The river sto - which forms the border between The seat of Fonté and province 22 (Ionia). The Border separating Kohle and province 24 (Rockycrest) is a mountain range known as The Opplles, the tallest peak in the Opplles is Mt. sto'loké.
Army: intermediate, the armies of the kingdom rely heavily on military generals (who are also religious prophets) they have little use of archery units and tend to focus more on units of cavalry to out-flank and exhaust the enemy which allows the infantry to enclose, and overwhelm the enemies armies. Messages are relayed through messenger falcons who carry notes between unit commanders and the primary general of the combined units.
Infantry units are clad in heavy metal armors (they are much like 'stereotypical knights in armor') the knights adorn a Tabard that covers the metal armored torso and has the crest of the kingdom of Fonté (a golden ten sided star) These knights are skilled in both swordsmanship and holy magics, accordingly most infantrymen carry single handed swords, and wield holy, angelic, and prayer magics in their opposite hand.
The military also has a small navy but they tend not to rely heavily on them most military ships are assigned to escort trading ships safely to their intended destination.
Those deemed strong enough may enlist in the military at as young an age as 14, they are trained in holy magics and swordsmanship skills, they are recruited from all provinces who live under the crest of the kingdom of Fonté.
Capital City: The Holy City of Kohle
Terrain: The inland is primarily composed of rolling hills, and grasslands, but the coast has staggering cliff faces, what little shore you can find, at the coast is characterized by black sand.
The territory contains the butt end of a mountain peak in the south west where the providence meets 22 (Ionia), and 24 (Rockycrest). This mountain creates the provinces largest river - The river sto - which forms the border between The seat of Fonté and province 22 (Ionia). The Border separating Kohle and province 24 (Rockycrest) is a mountain range known as The Opplles, the tallest peak in the Opplles is Mt. sto'loké.
Army: intermediate, the armies of the kingdom rely heavily on military generals (who are also religious prophets) they have little use of archery units and tend to focus more on units of cavalry to out-flank and exhaust the enemy which allows the infantry to enclose, and overwhelm the enemies armies. Messages are relayed through messenger falcons who carry notes between unit commanders and the primary general of the combined units.
Infantry units are clad in heavy metal armors (they are much like 'stereotypical knights in armor') the knights adorn a Tabard that covers the metal armored torso and has the crest of the kingdom of Fonté (a golden ten sided star) These knights are skilled in both swordsmanship and holy magics, accordingly most infantrymen carry single handed swords, and wield holy, angelic, and prayer magics in their opposite hand.
The military also has a small navy but they tend not to rely heavily on them most military ships are assigned to escort trading ships safely to their intended destination.
Those deemed strong enough may enlist in the military at as young an age as 14, they are trained in holy magics and swordsmanship skills, they are recruited from all provinces who live under the crest of the kingdom of Fonté.
{22 - Ionia}
Terrain: Ionia is a coastal province, a place almost solely devoted to fishing and trade with neighboring province of Fonté. The inland portions of Ionia remain largely untapped and undiscovered, with most people staying close to the Ionian shore. The sand of the Ionian shore is filled with fine, coarse black sand. The water lapping against a black backdrop has been the subject of many paintings done of the region.
Army: The Ionians peacefully exist under the banner of The Kingdom of Fonte, their neighbors, and rely on them for military support and protection. Ionia has no military of its own and instead supplies men of the correct age to the Kingdom of Fonte for enlistment in their military in exchange for protection.
Brief Description: Ionia is a coastal province, operating under the banner of the Kingdom of Fonte. They tithe a selection of men, taxes, and supplies to the kingdom in exchange for military services. Shipping between Ionia and The Seat of Fonte is easy due to both being situated at the coast of their provinces. This has created a thriving economy for Ionia, as well as making profit easy to come by in the region. Ionia flies the banner of Fonte on all flagstands and has allowed Fonte architects to erect churches and chapels to the 10 Holy’s, the state religion of the Kingdom of Fonte.
Terrain: Ionia is a coastal province, a place almost solely devoted to fishing and trade with neighboring province of Fonté. The inland portions of Ionia remain largely untapped and undiscovered, with most people staying close to the Ionian shore. The sand of the Ionian shore is filled with fine, coarse black sand. The water lapping against a black backdrop has been the subject of many paintings done of the region.
Army: The Ionians peacefully exist under the banner of The Kingdom of Fonte, their neighbors, and rely on them for military support and protection. Ionia has no military of its own and instead supplies men of the correct age to the Kingdom of Fonte for enlistment in their military in exchange for protection.
Brief Description: Ionia is a coastal province, operating under the banner of the Kingdom of Fonte. They tithe a selection of men, taxes, and supplies to the kingdom in exchange for military services. Shipping between Ionia and The Seat of Fonte is easy due to both being situated at the coast of their provinces. This has created a thriving economy for Ionia, as well as making profit easy to come by in the region. Ionia flies the banner of Fonte on all flagstands and has allowed Fonte architects to erect churches and chapels to the 10 Holy’s, the state religion of the Kingdom of Fonte.
{24 - Rockycrest}
Capital city: New Horizon
Terrain: The terrain of Rockycrest has been pockmarked by large scale mining facilities the land is covered in black mount peaks and soot, there is very little leveled ground in Rockycrest, as most of the landscape is covered in mountain ranges and peaks, the largest peak is Mt. Opeki, which is in the north eastern part of the territory near the border (but not touching) of 25 (Oberex' Taketh). At the point where 22 (Ionia), 23 (The seat of Fonté), and 24 (Rockycrest) meet there is another large mountain known as: Mt. sto'loké.
Army: Simple, although they have mostly recovered from the revolution with the province of Stonecrest their military still remains fairly crude, they rely strictly on swarming their enemies typically with whatever mining instruments they can find, but they also rely on guerrilla warfare tactics by hiding in the mountain sides to wait to attack.
The people of Rockycrest have also resorted to soliciting help from the Kingdom of Fonté, the kingdom offers military assistance and in return, the peoples of Rockycrest must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Those deemed strong enough may enlist in the Kingdom Fonté's military if they so choose where they will be trained to fight for the kingdom, and its provinces.
Brief description: The people of this land are major believers in the 10 holy's and are members of the kingdom of Fonté (which essentially is like being a state in the united states government with some differences) The capital city of New Horizon was established after the civil war with the people of Stonecrest who overworked the miners in Rockycrest, they grew tired of their oppression and seceded to become an independent nation...but shortly afterwords adopted the ideals of the kingdom of Fonté, and they now operate dependently under the crest of the kingdom.
Capital city: New Horizon
Terrain: The terrain of Rockycrest has been pockmarked by large scale mining facilities the land is covered in black mount peaks and soot, there is very little leveled ground in Rockycrest, as most of the landscape is covered in mountain ranges and peaks, the largest peak is Mt. Opeki, which is in the north eastern part of the territory near the border (but not touching) of 25 (Oberex' Taketh). At the point where 22 (Ionia), 23 (The seat of Fonté), and 24 (Rockycrest) meet there is another large mountain known as: Mt. sto'loké.
Army: Simple, although they have mostly recovered from the revolution with the province of Stonecrest their military still remains fairly crude, they rely strictly on swarming their enemies typically with whatever mining instruments they can find, but they also rely on guerrilla warfare tactics by hiding in the mountain sides to wait to attack.
The people of Rockycrest have also resorted to soliciting help from the Kingdom of Fonté, the kingdom offers military assistance and in return, the peoples of Rockycrest must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Those deemed strong enough may enlist in the Kingdom Fonté's military if they so choose where they will be trained to fight for the kingdom, and its provinces.
Brief description: The people of this land are major believers in the 10 holy's and are members of the kingdom of Fonté (which essentially is like being a state in the united states government with some differences) The capital city of New Horizon was established after the civil war with the people of Stonecrest who overworked the miners in Rockycrest, they grew tired of their oppression and seceded to become an independent nation...but shortly afterwords adopted the ideals of the kingdom of Fonté, and they now operate dependently under the crest of the kingdom.
{25 - Oberex' Taketh}
Capital City: The Holy City of Taketh
Terrain: Most of the region is dominated by swamplands particularly around the coasts, most of the land is flat until you travel further southwest towards province 24 (Rockycrest)
Army: Simple, The army is primarily composed of magi, the people of the land care little for brute force and tend to carry no weapons at all, nor do they wear any armor, So naturally there army has few - separate - divisions which are; Infantry magi, horseback magi, and naval magi. The magi tend to focus entirely on holy, angelic, and prayer magics.
If in dire need the people have also solicited the aid of the kingdom of Fonté's powerful military.
Brief Description: The people of this land are mostly human spell casters, the city of Taketh was founded by Oberex the mighty he was able to unite the magi of the province to form the nation, originally it was a struggle for the people until they solicited the help of the kingdom of Fonté. They received military and financial support when needed, but they were required to bare the crest of the kingdom, they had to allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Capital City: The Holy City of Taketh
Terrain: Most of the region is dominated by swamplands particularly around the coasts, most of the land is flat until you travel further southwest towards province 24 (Rockycrest)
Army: Simple, The army is primarily composed of magi, the people of the land care little for brute force and tend to carry no weapons at all, nor do they wear any armor, So naturally there army has few - separate - divisions which are; Infantry magi, horseback magi, and naval magi. The magi tend to focus entirely on holy, angelic, and prayer magics.
If in dire need the people have also solicited the aid of the kingdom of Fonté's powerful military.
Brief Description: The people of this land are mostly human spell casters, the city of Taketh was founded by Oberex the mighty he was able to unite the magi of the province to form the nation, originally it was a struggle for the people until they solicited the help of the kingdom of Fonté. They received military and financial support when needed, but they were required to bare the crest of the kingdom, they had to allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
{27 - The People's Fiefdom of Fonté (P.F.F.)}
Capital city: New Gabriola
Terrain: To the north of the province (near Rockycrest) the terrain is fairly rocky, and pockmarked by hills. The middle of the province is primarily comprised of plains, and plateaus. To the south east the province is lightly forested. At the west coast there are white sandy tropical beaches, contrasting to the northernmost coast - The gulf of Gabriola (Please include this landmark dawg) which is characterized by rocky beaches, and is often very stormy.
Army: Intermediate - The P.K.F. is ruled by the Kingdom of Fonté, and relies on it for military Support, the kingdom offers military assistance and in return, the peoples of the P.F.K. must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Young men may also be selected from the territory and taken to train for the Fonté military. The highest number of horses for the Fonté military comes from this territory.
Brief Description: The P.K.F. was formerly ruled over by the kingdom of Listeria, the territory was mostly made up of small ranching communities which primarily tended to horses, these people were later banded together through a strong military-centric kingdom known as the kingdom of Listeria. Although this governing body did not last very long, the kingdom was overthrown, and the people converted to the 10 holy's by the armies of the kingdom of Fonté through a painful inquisition. The kingdom who used to reign over the land was forced to retreat to it's only other territory in which it had authority. The province was then given up to the Kingdom of Fonté.
Capital city: New Gabriola
Terrain: To the north of the province (near Rockycrest) the terrain is fairly rocky, and pockmarked by hills. The middle of the province is primarily comprised of plains, and plateaus. To the south east the province is lightly forested. At the west coast there are white sandy tropical beaches, contrasting to the northernmost coast - The gulf of Gabriola (Please include this landmark dawg) which is characterized by rocky beaches, and is often very stormy.
Army: Intermediate - The P.K.F. is ruled by the Kingdom of Fonté, and relies on it for military Support, the kingdom offers military assistance and in return, the peoples of the P.F.K. must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Young men may also be selected from the territory and taken to train for the Fonté military. The highest number of horses for the Fonté military comes from this territory.
Brief Description: The P.K.F. was formerly ruled over by the kingdom of Listeria, the territory was mostly made up of small ranching communities which primarily tended to horses, these people were later banded together through a strong military-centric kingdom known as the kingdom of Listeria. Although this governing body did not last very long, the kingdom was overthrown, and the people converted to the 10 holy's by the armies of the kingdom of Fonté through a painful inquisition. The kingdom who used to reign over the land was forced to retreat to it's only other territory in which it had authority. The province was then given up to the Kingdom of Fonté.
{28 - Pote Min Pesei}
Capital city: teleftaía efkairía
Terrain: The province is a tropic coastal climate with lightly forested inland's further east, contrastingly in the west the area is largely dominated by sandy beaches the westernmost coast of the territory is known as Cape last hope named for the final stand taken by the people of the province in an attempt to ward off the Army of Fonté.
Army: Intermediate - Pote Min Pesei is ruled by the Kingdom of Fonté, and relies on it for military Support, the kingdom offers military assistance and in return, the peoples of Pote Min Pesei must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Young men may also be selected from the territory and taken to train for the Fonté military. Large Barrack's have been built all along the territory to help enforce law in the territory due to - some - civil unrest.
Brief Description: This province was the last stand for the people of the kingdom of Listeria they had abandoned there first territory (The province now known as the P.K.F.) to leave to Sul' mabo, which was quickly conquered itself this province was there last hope, and they put up quite a fight against he kingdom of Fonté using guerrilla warfare, they along with their king, Jeremy the wicked. Jeremy the Wicked was given the name in a propaganda attack by the kingdom of Fonté the king was actually quite giving of himself, but the name stuck, few people now know him as Jeremy the Benevolent. The kings last stand was on the edges of cape last hope where he and his royal regime fought off the merciless soldiers of the kingdom of Fonté, they put up a valiant effort, but in the end were no match for the kingdom of Fonté.
Capital city: teleftaía efkairía
Terrain: The province is a tropic coastal climate with lightly forested inland's further east, contrastingly in the west the area is largely dominated by sandy beaches the westernmost coast of the territory is known as Cape last hope named for the final stand taken by the people of the province in an attempt to ward off the Army of Fonté.
Army: Intermediate - Pote Min Pesei is ruled by the Kingdom of Fonté, and relies on it for military Support, the kingdom offers military assistance and in return, the peoples of Pote Min Pesei must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Young men may also be selected from the territory and taken to train for the Fonté military. Large Barrack's have been built all along the territory to help enforce law in the territory due to - some - civil unrest.
Brief Description: This province was the last stand for the people of the kingdom of Listeria they had abandoned there first territory (The province now known as the P.K.F.) to leave to Sul' mabo, which was quickly conquered itself this province was there last hope, and they put up quite a fight against he kingdom of Fonté using guerrilla warfare, they along with their king, Jeremy the wicked. Jeremy the Wicked was given the name in a propaganda attack by the kingdom of Fonté the king was actually quite giving of himself, but the name stuck, few people now know him as Jeremy the Benevolent. The kings last stand was on the edges of cape last hope where he and his royal regime fought off the merciless soldiers of the kingdom of Fonté, they put up a valiant effort, but in the end were no match for the kingdom of Fonté.
{29 - Sul' Mabo}
Capital city: Sul' Hadene
Terrain: Sul' Mabo is a heavily forested territory excluding the western coastal tip of the province, there are few mountains in this territory - mostly just scattered hills - The climate is relatively warm in the forested areas, and at the one existing coast the climate is tropical.
Army: Intermediate - Sul' Mabo is ruled by the Kingdom of Fonté, and relies on it for military Support, the kingdom offers military assistance and in return, the peoples of the Sul' Mabo must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Young men may also be selected from the territory and taken to train for the Fonté military.
Brief Description: Sul' Mabo (29) Was named after the great Fonté general Hadene Mabo who conquered and "Liberated" the land, the original province was known as Sul' and was ruled under the kingdom of Listeria The people of Listeria were forcibly migrated here after the annexation of the province now known as the P.K.F. but they were quickly over thrown by the the kingdom of Fonté as they were unable to recoup there losses from the fall of the first Colony.
Capital city: Sul' Hadene
Terrain: Sul' Mabo is a heavily forested territory excluding the western coastal tip of the province, there are few mountains in this territory - mostly just scattered hills - The climate is relatively warm in the forested areas, and at the one existing coast the climate is tropical.
Army: Intermediate - Sul' Mabo is ruled by the Kingdom of Fonté, and relies on it for military Support, the kingdom offers military assistance and in return, the peoples of the Sul' Mabo must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Young men may also be selected from the territory and taken to train for the Fonté military.
Brief Description: Sul' Mabo (29) Was named after the great Fonté general Hadene Mabo who conquered and "Liberated" the land, the original province was known as Sul' and was ruled under the kingdom of Listeria The people of Listeria were forcibly migrated here after the annexation of the province now known as the P.K.F. but they were quickly over thrown by the the kingdom of Fonté as they were unable to recoup there losses from the fall of the first Colony.
{30 - Protypo}
Capital city: Umprafo
Terrain: The vegetation of Protypo is characterized by lush grasslands littered throughout the province the only areas without grasslands are the far west, and south borders these are filled with dense pinewood forests, there is also little grassland near the coastline where the climate takes a more tropical turn.
Army: Intermediate - The people of protypo rely on the kingdom of Fonté for military support in return they supply the kingdom with able bodied men, they must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The peoples of this land are formally ruled by an independent government. They were convinced to absolve their system of government, and be ruled by the kingdom of Fonté after the purge of Listeria - the kingdom to the west - originally they were afraid they too would be overthrown by the kingdom, but later came to see that the province formerly ruled by Listeria had made a change for the better, within a few years moral in the province had gone up exponentially, crime had been nearly eliminated, and commerce became easy to come by in the province. They decided to join the kingdom of Fonté, and merge there resources for the betterment of their people. Now they too have noticed a raise in wellness.
Capital city: Umprafo
Terrain: The vegetation of Protypo is characterized by lush grasslands littered throughout the province the only areas without grasslands are the far west, and south borders these are filled with dense pinewood forests, there is also little grassland near the coastline where the climate takes a more tropical turn.
Army: Intermediate - The people of protypo rely on the kingdom of Fonté for military support in return they supply the kingdom with able bodied men, they must bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The peoples of this land are formally ruled by an independent government. They were convinced to absolve their system of government, and be ruled by the kingdom of Fonté after the purge of Listeria - the kingdom to the west - originally they were afraid they too would be overthrown by the kingdom, but later came to see that the province formerly ruled by Listeria had made a change for the better, within a few years moral in the province had gone up exponentially, crime had been nearly eliminated, and commerce became easy to come by in the province. They decided to join the kingdom of Fonté, and merge there resources for the betterment of their people. Now they too have noticed a raise in wellness.
{31 - Bho Habi'}
Capital city: New Bosnia
Terrain: Bho Habi' is nearly completely dominated by lush forests. The region has small pockets of mountains throughout. The climate is mostly temperate though temperatures have been known to dip lower in the central parts of the province.
Army: Intermediate - The people of Bho Habi' rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The people of Bho Habi' were proud human tribals who specialized in herbal medicines found in the dense forests of their province they were masters of guerrilla warfare, but when the kingdom came knocking on there doors there was little they could do about it. They were overwhelmed by the might of the kingdom, and they didn't even send the full weight of their military the soldiers sent were merely reinforcements from Sul' Mabo the nearly 5,000 troops were able to swamp the apposing 15,000 into a unanimous surrender of its people, they have been "civilized" and now they too operate loyally under the crest of the kingdom of Fonté.
Capital city: New Bosnia
Terrain: Bho Habi' is nearly completely dominated by lush forests. The region has small pockets of mountains throughout. The climate is mostly temperate though temperatures have been known to dip lower in the central parts of the province.
Army: Intermediate - The people of Bho Habi' rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The people of Bho Habi' were proud human tribals who specialized in herbal medicines found in the dense forests of their province they were masters of guerrilla warfare, but when the kingdom came knocking on there doors there was little they could do about it. They were overwhelmed by the might of the kingdom, and they didn't even send the full weight of their military the soldiers sent were merely reinforcements from Sul' Mabo the nearly 5,000 troops were able to swamp the apposing 15,000 into a unanimous surrender of its people, they have been "civilized" and now they too operate loyally under the crest of the kingdom of Fonté.
{45 - Wickfall}
Capital city: Found Discipline
Terrain: The lands of Wickfall were once dense forest, but they were quickly de-forested by the Human inhabitants of the land, and now much of the central territory is receding forest this is where the capital city lies.
Army: Originally the armies of the province were quite complex they relied on heavy armors using varieties of strong metals, and some of these are still used in the provinces today by higher ranking officials in the military, but now the province relies on military support by the Kingdom of Fonté who focuses on a more balanced military strategy using both metal armor, one handed swords, and holy, angelic, and prayer magics. in return for this support they supply the kingdom with young men to be trained as soldiers, they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: These people are ruled by the kingdom of Fonté, but they were not won over by diplomatic friendship, nor were they conquered by might, and steel rather the peoples hearts were won over by the 10 Holy's the primary religion of the kingdom of Fonté missionaries from Fonté operated territory who converted the people to the religion it was a long process, but the people found it as there best choice to join the religion it encouraged everything they stood for: Military discipline, and according to the 10 holy's: The kingdom of Fonté is lead by the god of discipline, and that his followers are inherently disciplined. The people gave up some of there democratic freedoms to join the kingdom in hopes that the ultimate goal of the religion will be fulfilled which is universal unity across the world. This province is now a major epicenter of Fonté command the people have constructed large scale military barracks in the territory, and happily supply the kingdom with able bodied men. The peoples of this province are loyal enforcers of Fonté law, and they full-heartedly believe in mass conversion of the world to this religion through any means necessary, however there preferred method is through military overthrow.
Capital city: Found Discipline
Terrain: The lands of Wickfall were once dense forest, but they were quickly de-forested by the Human inhabitants of the land, and now much of the central territory is receding forest this is where the capital city lies.
Army: Originally the armies of the province were quite complex they relied on heavy armors using varieties of strong metals, and some of these are still used in the provinces today by higher ranking officials in the military, but now the province relies on military support by the Kingdom of Fonté who focuses on a more balanced military strategy using both metal armor, one handed swords, and holy, angelic, and prayer magics. in return for this support they supply the kingdom with young men to be trained as soldiers, they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: These people are ruled by the kingdom of Fonté, but they were not won over by diplomatic friendship, nor were they conquered by might, and steel rather the peoples hearts were won over by the 10 Holy's the primary religion of the kingdom of Fonté missionaries from Fonté operated territory who converted the people to the religion it was a long process, but the people found it as there best choice to join the religion it encouraged everything they stood for: Military discipline, and according to the 10 holy's: The kingdom of Fonté is lead by the god of discipline, and that his followers are inherently disciplined. The people gave up some of there democratic freedoms to join the kingdom in hopes that the ultimate goal of the religion will be fulfilled which is universal unity across the world. This province is now a major epicenter of Fonté command the people have constructed large scale military barracks in the territory, and happily supply the kingdom with able bodied men. The peoples of this province are loyal enforcers of Fonté law, and they full-heartedly believe in mass conversion of the world to this religion through any means necessary, however there preferred method is through military overthrow.
{42 - Coppervale}
Capital city: The ancient city of Tapeleth
Terrain: Scattered mountains lie along the border between Coppervale, and its neighbor Agipos, these sharp mountains make way to softer hills the further east you head in the province though it is not difficult to come across mountains in the east. To the extreme east of the province pine forests can be seen sprouting up around the border with Dopoth. The more interesting aspect of the province however lies underground, massive caverns exist below the province and can be accessed through small craters above ground.
Army: Intermediate - The people of CopperVale rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Before the civilization was captured by the kingdom of Fonté, the military relied heavily on clockwork contraptions, though some can still be found in the city today as guardians for the citizens.
Basic Description: CopperVale is the technological capital for the kingdom of Fonté, many of the greatest scientists of Fonté call this province home, they can come here, and study where they will not be prosecuted by the traditional theories of capital. This province was previously controlled by proud human Clocksmiths who made many mechanical contraptions for war, or otherwise however they were "Liberated" the kingdom of Fonté, and they now operate dependently under the crest of the kingdom. Though events in the province have improved since the annexation food production in the province has gone up, and the citizens are now better protected while under the crest of the kingdom. The craters formerly used as entry ways to the underground caverns are now covered by kingdoms erected by the masons of Fonté, accordingly it is now much more difficult for someone to access these underground cities, although they are open to the public, and are still used as cities by both the new, and old inhabitants. Unfortunately most of the beautiful underground cities were left in ruin by the kingdom. Below is an image of the oldest city in the province, and indeed older than the kingdom of Fonté, some of the luckier buildings were merely left in ruin while there unlucky counter parts were turned to rubble. All shrines of the former religion of the province were torn down, and replaced with churches of the 10 holy's. most of the original inhabitants of the province have long past away, but there great, great grandchildren have inherited their scars.
Capital city: The ancient city of Tapeleth
Terrain: Scattered mountains lie along the border between Coppervale, and its neighbor Agipos, these sharp mountains make way to softer hills the further east you head in the province though it is not difficult to come across mountains in the east. To the extreme east of the province pine forests can be seen sprouting up around the border with Dopoth. The more interesting aspect of the province however lies underground, massive caverns exist below the province and can be accessed through small craters above ground.
Army: Intermediate - The people of CopperVale rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté. Before the civilization was captured by the kingdom of Fonté, the military relied heavily on clockwork contraptions, though some can still be found in the city today as guardians for the citizens.
Basic Description: CopperVale is the technological capital for the kingdom of Fonté, many of the greatest scientists of Fonté call this province home, they can come here, and study where they will not be prosecuted by the traditional theories of capital. This province was previously controlled by proud human Clocksmiths who made many mechanical contraptions for war, or otherwise however they were "Liberated" the kingdom of Fonté, and they now operate dependently under the crest of the kingdom. Though events in the province have improved since the annexation food production in the province has gone up, and the citizens are now better protected while under the crest of the kingdom. The craters formerly used as entry ways to the underground caverns are now covered by kingdoms erected by the masons of Fonté, accordingly it is now much more difficult for someone to access these underground cities, although they are open to the public, and are still used as cities by both the new, and old inhabitants. Unfortunately most of the beautiful underground cities were left in ruin by the kingdom. Below is an image of the oldest city in the province, and indeed older than the kingdom of Fonté, some of the luckier buildings were merely left in ruin while there unlucky counter parts were turned to rubble. All shrines of the former religion of the province were torn down, and replaced with churches of the 10 holy's. most of the original inhabitants of the province have long past away, but there great, great grandchildren have inherited their scars.
{43 - Sopoth}
Capital city: Crom
Terrain: Jungles and woodlands dominate the region the only area within the province with little forestry is the extreme southern border with Dopoth, where a very clear border was drawn years ago by burning all of the foliage along the line separating the two provinces, no foliage has grown back since.
Army: Intermediate - The people of Sopoth rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The province now known as Sopoth used to encompass more territory - The entirety of the province now known as Dopoth - And belonged to an indigenous species of trolls, the trolls were cast out and persecuted by the Fonté militants, and were driven to the province now known as Dopoth where they were forced into hiding.
Capital city: Crom
Terrain: Jungles and woodlands dominate the region the only area within the province with little forestry is the extreme southern border with Dopoth, where a very clear border was drawn years ago by burning all of the foliage along the line separating the two provinces, no foliage has grown back since.
Army: Intermediate - The people of Sopoth rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The province now known as Sopoth used to encompass more territory - The entirety of the province now known as Dopoth - And belonged to an indigenous species of trolls, the trolls were cast out and persecuted by the Fonté militants, and were driven to the province now known as Dopoth where they were forced into hiding.
{44 - Dopoth}
Capital City: Cruanch
Terrain: Largely forested except at the extreme northern border with Sopoth
Army: Intermediate - The people of Dopoth rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The last hope for the forest trolls was refuge in this territory, they were snuffed out of their old territory and few options left, the border between this province and the one now known as Sopoth was scorched so that no foliage remained, sending the trolls a clear message that they were never to return to this area. Eventually the Fonté military recouped, and were prepared for their second strike on the territory, this final push eliminated the Troll threat in the area, and it became a peaceful Fonté state.
Capital City: Cruanch
Terrain: Largely forested except at the extreme northern border with Sopoth
Army: Intermediate - The people of Dopoth rely on the kingdom of Fonté for military support in return they supply the kingdom with young men to be trained as soldiers, in return they must also bare the crest of the kingdom, they must allow the kingdom to build churches of the 10 holy's in their major cities, they must allow the kingdom to build embassies in their major cities, and they must give 10% of their taxes to the kingdom Fonté.
Basic Description: The last hope for the forest trolls was refuge in this territory, they were snuffed out of their old territory and few options left, the border between this province and the one now known as Sopoth was scorched so that no foliage remained, sending the trolls a clear message that they were never to return to this area. Eventually the Fonté military recouped, and were prepared for their second strike on the territory, this final push eliminated the Troll threat in the area, and it became a peaceful Fonté state.
{Races: - Click to Expand}
{Human - Click to Expand}
Get a goddamn mirror.
Mount of choice: Fontéan's ride primarily horses
Get a goddamn mirror.
Mount of choice: Fontéan's ride primarily horses
{Notable Individuals - Click to Expand}
-- In here, place the name and a short description of any other notable individuals of this faction not previously mentioned.
-- In here, place the name and a short description of any other notable individuals of this faction not previously mentioned.