Post by Jackie on Mar 15, 2015 22:44:07 GMT -5
Character Name: Teek'ar Pemesh
Nickname(s): Teek
Race: Saxhleel (Argonian)
Sex: Male
Age: 33
Birthplace: Black Marsh/Argonia
Height: 5'8"
Weight: 140 lbs
Eye Color: Emerald Green
Hair Color: Dark Yellow
Hair Style: Short
Facial Hair: None
Skin Color: Light Yellow
Build: Slim
Distinguishing Features: Scaly skin, horns, feather like hair, tail.
Profession: Professional Thief
Skills: Acrobatics, hand-to-hand combat, light armor use, mercantilism, one-handed weaponry (short swords and daggers), sleight of hand, subterfuge.
Magic: Shadow form, muffle, night eye.
Training: Teek has picked up a myriad of talents over the years, and he has the Thieves Guild to thank for teaching him most of them. From a young age he seemed to have a particular affinity for lock-picking and staying under the radar, two things he would constantly improve to crack levels as the years progressed. Several years working as a fence for the guild taught Teek a lot about bartering and trading, and he's become a shrewd negotiator. While sneaking into places to steal is all well and good, Teek is very well practiced at using disguises to get into areas he may otherwise not have been welcomed. Self taught in a variety of meditation techniques.
Other Abilities: Able to breathe underwater, largely immune to disease, resistant to some poisons. Able to turn into a werecrocodile but control of himself in this form is spotty at best.
Apparel: Light-armor(Has a detacthable hood, Teek utilizes disguises frequently.)
Weaponry: Steel short sword, steel dagger, blowgun.
Other Equipment: Rucksack, bedroll, grappling hook, rope, several varieties of non-lethal poisons, darts, several coin purses, black jack, a few health potions, a few medical supplies (disinfectant, bandages, thread & needle, etc), journal, quill & ink well, lock-picking kit, smoke bombs, jewelers glass, waterskin, iron hooks and fishing twine, simple cooking utensils, salted fish.
Companions: None at this time.
Affiliation: Thieves Guild
Religious Belief: The Eight
Sexual Preference: Pansexual
Relationship Status: Single
Personality: Polite, respectful, and surprisingly charismatic given his upbringing, Teek is almost as good at charming people as he is at breaking into well guarded places and stealing expensive items. Despite his seemingly friendly demeanor, Teek is always un-trusting and suspicious of new faces, though he cherishes what few friendships he's made over the years. Like a majority of Argonians, Teek has a deep dislike for the Dunmer, though he doesn't let this stand in the way of business. He'll happily deal with the Dunmer if it means he'll have more Septims in his pocket by the days end, though he will always be more wary of them than any other race. While he is a criminal, Teek carries himself with a certain level of pride, it isn't uncommon for him to donate a percentage of his earnings to charities and orphanages, sometimes even doing a little volunteer work, not to mention he pays Imperial taxes with no complaints. Teek dislikes killing, so if things do get physical on a job, he'll restrict himself to non-lethal means of ending confrontations, he takes the word 'professional' in 'professional thief' very seriously. He's a firm believer in the importance of family, and wears the title 'momma's boy' with pride. Teek is quite intelligent and well cultured. His affliction can make his temper flare more easily but it's often counteracted with a great deal of self discipline.
While Teek was born in Black Marsh and partook of the sap of the Hist tree when he was a hatchling, he would never grow up there. Shortly after his naming ceremony, Teek's mother, Seesha, would take him far away from their swampy homeland and would resettle them in the Imperial City in Cyrodil, where she'd find work as a tailor. Life wasn't easy, the boy and his mother didn't have many of the luxuries other citizens could afford, but there was always food on the table, clothing on their backs, and a roof over there head, not to mention all the love and affection one could need. Seesha worked hard to provide a comfortable life for herself and her growing son, and Teek thought the world of his mother. The young boy would perform well in school, proving himself to be quite intelligent but also a bit of a trouble maker. His trickster nature would carry into his teens, and more and more the young Argonian found himself prowling the streets for entertainment.
Teek's progression into crime started off slow, beginning with petty theft and pickpocketing. He'd spend many a day in Imperial jails, usually learning a great deal from the more experienced criminals that happened to be doing stints themselves. Truth be told, he feared the scoldings his mother gave him more than serving time, though the longest he's ever been incarcerated at one time was only about 2 months. As the years progressed, so would the scale of Teek's crimes. Not only was thievery a great source of income, but it was also great fun and a helluva adrenaline rush. By the time he was in his late teens, Teek had been tracked down by the Thieves Guild and offered a spot among them, one he'd gladly accept. Life in the guild proved very lucrative, and Teek would make a great deal of Septims doing work for them. Most of it would go home to support his mother, eventually Seesha saving enough to open her own tailoring shop much to her son's delight. What all he didn't pass along to his mother and various charities he would save for himself, and about once a year Teek would fund a little journey to the other Provinces in the Empire.
It was during a trip to his ancestral homeland that Teek's life would take a frightening turn... Whilst traveling with a group of his fellow Argonians to one of the inner cities, they'd be set upon by one of the most terrifying beasts in the swamp, the werecrocodile. Whilst swimming across a particular part of the swamp, the monster would set upon them from below. Without warning, one of the Argonians would go under, so quickly he didn't even have time to scream nor did his party realize it. It wasn't until a few minutes later that the realization would be made. The missing Argonian's friend would motion for the others to continue on there way, believing his friend had just gotten lost. The remaining four would go ahead and continue on, and 5 minutes later an ear piercing scream would shatter the otherwise peaceful dusk... It wasn't just a scream of fear, but one of intense pain. It was the kind of scream that would strike fear into the hearts of the bravest man or mer, and the remaining Argonians would quickly move to put as much distance as possible between themselves and the scream.
They wouldn't make it far before the monstrosity would catch up to them, no longer bothering to remain hidden now that it's prey had made it onto land. With a mighty roar it would charge from the growing darkness at them, two of the reptilians would draw their weapons and attempt to fight the beast, Teek and the remaining Argonian would use the opportunity to flee. The werecrocodile would shred the two untrained Argonians in a matter of moments, their screams echoing out into the swamps. A few minutes later, and the remaining two reptilians could hear it crashing through the foliage after them. Next thing Teek knew, it had grabbed the man just behind him and proceeded to tear into him, his pained screams driving the last Argonian onward as fast as his legs could carry him. A thicket of trees lay just ahead, packed closely enough together to keep the monster out but still far apart enough for Teek to squeeze through. Closer and closer the trees got, and closer the beast got to Teek. The Argonian had reached the trees and was just starting to squeeze into the thicket when the werecrocodile caught up to him. Teek screamed as the beast dug it's claws into his arm, taking hold of him and trying to yank him back out. Reacting quickly, Teek would stab the creatures hand with his dagger, eliciting a howl of pain from it and freeing himself long enough to get to the center of the clump of trees. The werecrocodile would claw at the trunks in a frenzy, enraged at it's prey that lie just out of reach, but despite it's best efforts it could not reach Teek.
After a few fear filled hours, the monstrosity would finally stalk away, but so great was Teek's fear that he would stay planted amongst those trees for another day and a half before finally working up the courage to rush the last few miles to the city he'd been heading towards. Teek would thank the Eight for his survival, but little did he know that the werecrocodile had infected him with it's ghastly affliction. It wouldn't take long for the Argonian to realize something was wrong however, the first red flag being the wound on his arm. Twas a nasty set of gashes, ones that should have left ugly scars, yet 5 days after the attack the wounds were completely gone, his flesh left unblemished. Into the second week, Teek found himself getting more and more agitated, and his temper, something he'd never had trouble keeping under control of in the past, would flare for the simplest of reasons. Teek would remain in denial however, passing these things off to a healthy body and a case of the jitters. When the third week came however, with a full moon to boot, there would be no more denial...
Teek had just finished packing up his things and had taken a walk in the city streets one quiet night, intent on returning home the following morning when the change came. Pain, horrific pain, bad enough to make the young Argonian collapse in a heap while passing through an alleyway. He doesn't remember anything after that, nothing of the ghastly transformation his body would undergo. The next thing Teek remembers was waking to a grizzly scene, his nude form drenched in blood, lying amongst the mutilated remains of two of his fellow Argonians a mile outside of the city. After violently retching, Teek would scramble away from the half-eaten corpses. He would spend the rest of the day cleaning himself off and hiding on the outskirts of the city. When night eventually fell, Teek would sneak back to the inn and into his room. The young Argonian would shut himself there for days, only coming out to send a letter to his mother letting her know all was well and that he would be staying a while longer, and to pay for another week in his room. He couldn't go home in this state, some kind of mindless, blood thirsty monster with a hunger for the flesh of the city's denizens.
His exploits in the city that night had not gone unnoticed, several people reporting they'd seen a strange creature prowling the streets that night. The remains of the two Argonians Teek killed would be found a few days later, and security would be tightened around the city considerably. After about a week of being a shut in, Teek would begin making trips to the local library and various book stores around the city, eager to get his hands on anything that could shed light on his affliction or Lycanthropy in general. Teek knew the only hope he had of managing his condition, or finding a cure, would be for him to educate himself on it. Educate himself he would, Teek had always been an avid reader but the amount of books he'd burn through in the coming months was staggering. He would also learn that phases of the moon could impact the disease, particularly the full moon but half-moons could also incite a transformation, not to mention extreme emotional responses could as well.
For the next couple of years Teek would call Black Marsh home, not wanting to risk returning home until he was cured or able to control his condition. It was a rough time for the Argonian, he would experience many more moon induced transformations and would kill many people, very nearly being caught the following mornings a few times. As time went on though, Teek became more familiar with his new self. He developed techniques to keep himself relaxed during stages of the moon or times of intense stress or anger, save for the full moon which he was unable to resist. The day before a full moon, Teek would often travel several miles away from any civilization, reducing the chances that he'd kill other people. By the end of that two year period, Teek felt confident he could keep the beast within him under control enough to return home, and return home he did. The welcome he received was a warm one indeed, his mother and colleagues happy to have him back. Teek would slowly slip back into his old life, always taking precautions to account for his condition, keeping it a closely guarded secret in the process.
Teek has been living with this disease for many years now, and has devoted many a Septim and hour of his life to finding a way to cure himself, but it's a pursuit that has proved fruitless thus far.