Post by ShockHelix on Apr 2, 2015 22:23:22 GMT -5
Note: In addition to my personal use, this faction is also intended to serve as a plot device for other threads. You are welcome to include unnamed members of the Ramikad Syndicate for your own use, similar to the way you would use other NPC factions such as the Bounty Hunters Guild. As elite mercenaries, please treat them as such - teams of the syndicate will usually travel in three to six, so these would be suitable for your personal use. If you'd like to use more then six in a single thread, or one of the important members (usually with a specialization, elite of the elite, and usually have a single word 'callsign') please contact me and we'll see if I can make an appearance in your thread or work something out.
General Information
Faction Name: Ramikad Syndicate
Faction Type: Mandalorian Clan and Mercenary Organization
Faction Leader: Eso'tal Ramikadyc – A Morellian Mandalorian and the founder of Clan Ramikadyc and the Ramikad Syndicate, Eso'tal is the unquestioned leader of the faction. Eso'tal is noted for being one of the deadliest fighters of Clan Ramikadyc, her skill in diplomacy, and rarely ever being seen without her helmet or armor on.
Player Character Members: Ar'daleth Varsus – 'Tower'
Other Important Members:
Raxxim Telth – A Dashade bounty hunter, Raxxim ran into the Ramikad Syndicate quite literally while the two both chased a Jedi wanted by the empire. After killing two of the Syndicate, Raxxim was captured and imprisoned on the Ghost of Solitude for nearly two years. Tired of his cell, Raxxim begrudgingly agreed to join the Syndicate, though soon found the work was far more plentiful and entertaining then his old life. He became a valuable member of the syndicate's anti-force user team, though he still threatens revenge for his imprisonment from time to time.
Trex 'Cartalekt – With his brother Vaemar, Trex gained some small notoriety as a hunter due to their heritage as Covallon. Not wanting to miss an opportunity, the Ramikad Syndicate quickly contacted Trex and his brother, hiring them on and using the brother's for missions that required discretion and surprise.
Higgs Trickit – Hired by the Syndicate to help Vulpus manage the Syndicate's funds, Higgs is an exceptional record keeper, keeping track of every credit that passes through the syndicates hands, and scolding Tinker every time a piece of equipment goes missing and must be replaced.
Vaemar Cartalekt - With his brother Trex, Vaemar gained some small notoriety as a hunter due to their heritage as Covallon. Not wanting to miss an opportunity, the Ramikad Syndicate quickly contacted Vaemar and his brother, hiring them on and using the brothers for missions that required discretion and surprise.
Vulpus Fartrex – A non-Mandalorian, Vulpus joined with the Syndicate to help them manage their financing after his shop on Mandalore was destroyed by the Death Watch. An excellent merchant, Vulpus assisted the syndicate in selling off much of the unnecessary starfighters aboard the Ghost of Solitude.
Kalista – 'Angel.' A native to the planet Skye, Angel is a S'kytri warrior who managed to escape slavery during the fall of the Empire. Angel soon took up mercenary work on Coruscant after the empires fall, though she did not last long before she was taken prisoner. For years she remained on a prison ship, freed by a Ramikad Syndicate raid along with Heirophant and Blade. Claiming to be forever in the Syndicate's debt, she joined them happily, soon following the Mandalorian way.
Ardept Sarken – 'Apex.' An Arkanian Cyborg, Apex was raised as a Mandalorian from a young age, but always found himself weaker then he wanted. Combining his Arkanian heritage with Mandalorian values, Apex believes that survival of the fittest is the law of the galaxy, and that cybernetics are the the most efficient way to improve oneself. He has taken his advancements so far, that he has replaced one of his arms with a cybernetic weapon developed by BlasTech industries, often appearing as a normal limb until Apex surprises his victim by the limb opening up and revealing the weapon hidden inside.
Eric Starstorm - 'Blade.' A Corellian knife enthusiast and swordsman, Blade worked as a mercenary until his line of work put him in a bad way with the authorities. Captured and placed on a prison ship, he remained there for nearly a year until a raid by the Ramikad Syndicate sprung himself along with Angel and Heirophant from the ship. Still a wanted man, Blade joined the syndicate for protection, starting up a new knife collection rather then return to his old life.
Shak-rak Tarn – 'Claw.' Named for the three pronged vibroblade weapon he oft wields in his left hand, Claw was a successful mercenary in his own right before the Ramikad Syndicate offered him a job. Relishing the combative nature of the Mandalorians, he eventually relented, allowing himself to be adopted into their clan if it meant hunting more 'warmbloods.'
Nawara Asara - 'Bullseye.' Bullseye was a rebel sniper during the war, and when they Empire fell, Bullseye left the army, looking for some time off. She found it hard to stay away from her old rifle, and in a moment of weakness, took a mercenary job with the Ramikad Syndicate. Proving herself capable, the syndicate offered her a full time job, and Bullseye found herself drawn back into the life of fighting. As the years passed, she found herself speaking Mandalorian and wearing their armor, barely remembering when she had truly become a part of the clan with the natural transition.
Entran Vec - 'Emperor.' A bad-tempered Korun who often leads syndicate operations. One of the original six that started the Syndicate, Emperor curses like a sailor, often yelling at anyone and anything. He wears an eyepatch over his left eye, having lost it in the fight for the Ghost of Solitude
Brienne Rosad – 'Fist.' The Syndicate's resident trainer, Fist handles making sure the members of the Clan don't get weak. Fist specializes in martial arts, and is known to be the hardest hitting woman in Clan Ramikadyc. Usually remaining onboard the ship rather then working in the field, Fist focuses on teaching those who will learn different forms of Martial arts. Fist uses her Echani heritage to great benefit in this way.
Rune Foltus - 'Gladiator.' Born and raised on Rattatak, Gladiator was a dangerous combatant on her home planet until she made the wrong enemies with her exploits in the arena. Forced to flee her homeworld. After her escape, she took to fighting in other arenas on several hutt worlds, until finally approached by the Ramikad Syndicate to offer her a more permanent job and a more deadly challenge.
Jaquil – 'Infiltrator.' One of the Gurlanin who left their homeworld to assist the Republic during the Clone Wars, Infiltrator had a run in with some of the Mandalorian Death Watch at the time, and found herself intrigued by their society. Leaving her home after her aid had been given, Infiltrator set out to learn more about the Mandalorians. Jaquil spent nearly two decades on Mandalore, learning their customs. That was, until she had a run-in with the Ramikad Syndicate. Mistakenly believed by Shadow to be a force-user, the Syndicate cornered Infiltrator, and after a short battle the air was cleared. To her surprise, Shadow invited her back to meet Eso'tal, who welcomed Infiltrator with open arms and adopted her as a part of the clan. Now, she helps the syndicate with any contracts that require a more delicate touch.
Luminara Effee – 'Ink.' Ink is a deadly Mirialan mercenary, who made her living as a personal assassin for one of the Hutt cartels. With the cartels thrown into chaos after Jabba's death, Ink quickly left to find herself a new line of work, joining with the Ramikad Syndicate and providing her expertise on carrying out assassinations. Keeping with the original tradition of her heritage on a more personal level, Ink has earned her nickname due to the multitude of tattoes she carries, receiving a new one for every kill.
Wade Antilga – 'Insurgent.' Once a member of the Rebellion, Insurgent defected when Alderaan was destroyed by the empire, losing his entire family. Nowhere else to turn, he picked up mercenary work, and soon found himself employed by the Ramikad Syndicate. Finding solace in the Mandalorian company, he eventually came to be adopted by the clan.
Hiro Nashinada – 'Judge' One of the first six members of the true syndicate, Judge is the ships resident combat expert. Often he can be found planning missions with Eso'tal, Emperor, and Radar. When he isn't busy with direct Syndicate business, he will ensure that the Mandalorians on board are up to snuff with their combat skills. Those who he deems worthy enough, he will often 'judge,' giving mercenaries of the syndicate their unimaginative callsigns.
Drex Casshite – 'Livewire.' Young but effective, this Anomid uses his natural technical aptitude to hack and break into whatever the Syndicate might need him to. He gained fame for breaking a Cannolite lock when he was only fourteen, and was quickly approached by the hungrily recruiting Ramikad Syndicate. Enjoying his lifestyle, he quickly adapted to the ways of the Mandalorians, citing that more then anything, he 'wanted a set of that sick armor.'
Eduild Caus – 'Magician.' An Epicanthix, Magician was raised from birth by a Jedi on the planet of Concord Dawn. Preferring the Mandalorian lifestyle and a flashy demeanor to the training of his Jedi Master, Magician stole one his master's lightsabers and fled the planet. At first, times were hard for him, and he quickly learned just how important it was to hide his abilities from others. For the entirety of the Empire's reign he focused on nothing but hiding his true nature from the rest of the galaxy, manipulating the force as little as possible when faced with danger. His small tricks had people thinking he was performing magic tricks, and he quickly took the title of 'Magician.' In desperate need of money, Magician turned to mercenary work, putting his training as both a Mandalorian and a Jedi to use. His first run in with another force user nearly cost him his life, the Jedi convinced he had killed another for the lightsaber he possessed. Surviving, he was approached by the Ramikad Syndicate after hearing of the man's success. To his surprise, another force-user was already aboard, and Shadow began to teach Magician in secret, respecting the man's wishes to keep his own force powers secret.
Risalie Farsle – 'Mimic.' Mimic was a Clawdite Mandalorian who gained notoriety using technology and her own natural abilities to act as a body double for important individuals with the right amount of credits. Underpaid for such a dangerous role, Mimic readily accepted the Ramikad Syndicates offer of employment, joining the Clan in her own time.
Lux – 'Minx.' Minx was working over off-duty soldiers and bounty hunters on Coruscant, when she ran afoul of the Ramikad Syndicate, trying to steal from one of their mercenaries. Taking her prisoner for a time, Eso'tal agreed to release her if the Zeltron agreed to work for them for a limited sentence. Readily agreeing, Minx worked for the syndicate for two years before her term was up, but it was a much better life then the one she'd left behind on Coruscant, and she chose to stay on with the syndicate rather then try and make it on her own again.
Sit Una'tavu – 'Phantom.' Originally assisting the Alliance during the Galactic Civil War, Phantom's clan was wiped out in retaliation by the Empire. Doing what she could for the rest of the war, with her clan dead, Phantom took some time to herself, analyzing her opportunities. Taking note of the Ramikad Syndicates opposition to the Death Watch, she joined them, using her knowledge to provide valuable intelligence for their contracts. To her own surprise, she found that having been around wars for such a long time, she actually enjoyed them, and with some caluclation, joined Clan Ramikadyc officially.
Hartado – 'Predator.' Raised from birth on Mandalore, Predator was a natural hunter from the beginning. Fast and strong, he would often prefer to take his prey with his bare hands rather then a weapon. As he grew, so did his ambitions, even partaking in the great hunt. Though he did not win, his prowess was noted by the Ramikad Syndicate's recruiter, and soon he became a part of the hunting team.
Zem Valec – 'Radar.' A close friend of Eso'tal, and one of the first members of Clan Ramikadyc, Radar is a Drivok who attended the Skine Bounty Hunter College with Eso'tal. When his close friend started her own business, Radar was quick to join. Using his unique skills to help locate their targets, he was given the name 'Radar' and went so far as to become a start of the Ramikadyc Clan when he adopted the Mandalorian way.
Aldrecc Entar – 'Ronin.' One of the two surviving members of a contingent of Ailon Nova Guard, Ronin, along with his compatriot Vagabond, were angered when their commanders sent them on a suicide mission against a Rebel Stronghold. Decimated by the opposition, the two were rescued by Ramikad Syndicate, quickly adapting to the Mandalorian lifestyle and being adopted into Clan Ramikadyc. Ronin is notable for his use of the Ailon Eklot, a short-sword which he treats with a fast-acting neurotoxin.
Jarad Voln, Intaius – 'Shadow.' Born on Alpheridies, Shadow was a Miraluka taken as a child to become the apprentice of one Lord Kanaius. A natural at saber combat, even from an early age, Shadow quickly became one of the favorites of his master, never balking at the Lord's commands. For this and his skill with the blade, he quickly drew the ire of the other apprentices, who unlike him had an insatiable desire for power. The others would throw themselves at him, making allegiances among themselves or bedding his master, though Shadow tried to distance himself from their hunger. He continued to train on his own, furthering himself with a lightsaber, though struggling to master the force as well. He found it hard to find the rage that fueled the other apprentices, and this would turn to his undoing. With the help of a new apprentice, his other rival subdued him, much stronger with the force then Shadow himself. Malrius tortured him for weeks to no end, cutting out Shadow's tongue and finally letting him find the rage that had always been absent. Using the force to pull one of Malrius torture tools to him, Shadow cut away his own arm to free himself, bandaging the wound quickly and fleeing to the starport. Making his way off planet, Shadow went into hiding, nursing his wounds and training himself. Supporting himself with theft, Shadow soon found himself cornered by a group of Mandalorian Bounty Hunters, who called themselves the Ramikad Syndicate. Even with his missing arm, Shadow was able to fend them off, the hunters slowly but surely backing them into a corner. Their leader, Eso'tal, surprised him, realizing that he could not have been Jedi, and trying to speak with him. Unable to speak with his missing tongue, Shadow reluctantly returned with them to their ship, and made deals with Eso'tal. If he agreed to work for her, she would keep him fed, get him a prosthetic, and keep him safe from persecution. Now Shadow has grown in power, much more skilled in the force, sporting an arm made of beskar, and expanding his skills to fight with two lightsabers instead of one. He has begun to train to other force sensitives present in the Ramikad Syndicate, Magician and Tower, whom he jokingly calls his 'apprentices.' Still, he bares a hatred for most other force users, Jedi and Sith alike, and happily partakes in hunting them for credits.
Brig Taklor - 'Tinker.' A Volpai and one of the first non-mandalorians to join the Syndicate, Tinker was a weapons expert whom supplied the Syndicate with their weaponry in the early days. Recognizing his skill, Eso'tal hired him personally as soon as she could afford to, and Tinker began making as many improvements to the limited Syndicate's weaponry that he could. As time wore on and the Syndicate grew, Tinker became the resident quartermaster, handling the Syndicates weapon acquisition, and even starting to manufacture them stun cloaks. Dubbing his new company 'Ramikad Armaments,' Tinker hopes to start a Mandalorian based weapons manufacturer tailored to the Mandalorian style and specialized bounty hunting weaponry.
Entek Valdir – 'Vagabond.' One of the two surviving members of a contingent of Ailon Nova Guard, Vagabond, along with his compatriot Ronin, were angered when their commanders sent them on a suicide mission against a Rebel Stronghold. Decimated by the opposition, the two were rescued by Ramikad Syndicate, quickly adapting to the Mandalorian lifestyle and being adopted into Clan Ramikadyc. Vagabond is notable for his use of a Scattergun, and his 'First in, last out,' mentality.
Remna Grahnk – 'Vex.' A Devaronian Smuggler, Vex had never made a family back on Devaron, finding himself content to wander the stars and slip under the empire's radar. Captured by the Ramikad Syndicate, his cargo was taken and turned over to the Empire. To his surprise, the syndicate offered him a job rather then execute him, and he assisted them in modifying the Ghost of Solitude to have well placed smuggling hideaways. After some time with the syndicate, he realized that he did want a family, and with no one back on Devaron, the clan was the closest he had ever had. He willing joined the clan and the Mandalorians, his desire for family and to travel the stars both fulfilled.
'Ace' An ex-rebel pilot from Naboo, highly skilled with a starfighter.
'Amazon.' A Kuati bounty hunter with a disdain for men.
'Archer.' An Alderaanian rebel highly skilled with his blaster rifle.
'Blindfire.' An old clone trooper who specialized in heavy weaponry.
'Brute.' A Mandalore native Mandallian Giant.
'Napalm.' A Corellian pyromaniac
'Nitro.' A Lorrdian who specializes in demolitions.
'Roadblock.' A Dathomirian Zabrak who used to work as a private bodyguard.
'Shield.' A Sarkhai warrior who uses personal wrist mounted shielding and a scattergun for fighting.
Intentions: As an organization, the Ramikad Syndicate has simple goals. Like any business, their ultimate goal is to make credits and expand their business. As a clan however, many of the Mandalorians have a desire to return to Mandalore and combat the Death Watch, though on their own their numbers are too few to attack the Death Watch. Though wary of putting the clan or business in danger, Eso'tal Ramikadyc does take any opportunities to gather favor with the other clans and hinder the Death Watch whenever possible.
Common Beliefs: All clan members are a part of the Ramikad Syndicate, though not all those in the Syndicate are Mandalorian. Though all the Mandalorians on board follow the Resol'nare, Eso'tal was never satisfied with the different interpretations that tried to bend the Resol'nare. Eso'tal believed strongly that the abandonment and modification of the old tenents were what had caused the decline of the Mandalorian people. Because of this, Eso'tal expects all those under her command to follow a code she has made for the Syndicate, which includes the ancient Mandalorian Canons of Honor, and part of the Bounty Hunter's Creed.
1. Loyalty to the Clan – As a Clan and Company, those a part of the Ramikad Syndicate are treated as family, whether Mandalorian or not. No matter a person's opinion of another, all were expected to help one another whenever needed, fight together, and provide for one another. Greed was greatly frowned upon, as the Syndicate would provide whatever needed for it's members, from armor to food, to assistance and protection for one's own family members.
2. Honor in Combat – Those who surrendered or were injured beyond being able to fight were to be spared. When a job required a kill, it was expected to do so as painlessly as possible for the target. Prisoners were preferable to corpses whenever possible. Killing innocents was always frowned upon when it could be avoided.
3. Capture or Kill – Purposefully killing someone who had been captured was seen as unnecessary slaughter, and once someone had been captured, they were to be kept alive until they could be released safely, or delivered to the person who had placed a bounty on them.
4. Uphold the Contract – As mercenaries, the Syndicate would often be hired for illegal jobs such as smuggling or assassination. Regardless of the legality of the job, members of the Syndicate were expected to fulfill their contract, and stay loyal to their employer until their contract had been completed. In rare occasions, a contract could be abandoned if deemed as too dangerous, too heinous, or an employer was found to be untrustworthy themselves.
Protect Other Hunters – If not in violation of their contract, members of the Syndicate were expected to help protect others hunters from harm. On occasion, the Syndicate would be hired for jobs such as being bodyguards, and if another mercenary or hunter was after their target, they were expected to do what they could not to kill other mercenaries while fulfilling their contract. On occasion, hunters who showed skill while fighting the Syndicate would be offered a job. If encountering another hunter without differing goals, the Syndicate would also help them fulfill their contract before offering them a job.
Allies: Wary of making allies, currently the Ramikad Syndicate is allied only with the Mandalorian Clans who oppose the Death Watch, and the planets near Mandalore who are under constant raids by the Death Watch.
Enemies: Though not in direct conflict with them, the Ramikad Syndicate is starkly opposed to the Imperial Remnant, due to their temporary enslavement of the people on Mandalore. More importantly, the Syndicate is engaged in combat with the Death Watch, operating as a private security force for the planet of Concord Dawn. This puts them in constant combat with the Death Watch, who lead regular raids against the planet to feed their army.
Assets
Headquarters: The Ramikad Syndicate makes the Ghost of Solitude its home and headquarters.
Other Strongholds: None
Number of Members: One-Thousand, Four-Hundred and Twelve
Other Assets: A fledgling weapons company operating on-board the Ghost of Solitude, Ramikad Armaments.
Standard Equipment
Standard-Issue Weapons: The Ramikad Syndicate would often acquire more specific or specialized weapons for their mercenary forces on request, though the standard-issue equipment that new members of the Syndicate could choose from consisted of-
Model AXM-50 “Blast and Smash” Rifle
EE-3 Carbine Rifle
Model 434 Heavy Blaster Pistol
Sacros K-11 Blaster Pistol
DXR-6 Disruptor Rifle
MM9 Wrist Mounted Rocket System
CZ Wrist Mounted Flame Projector
Dur-24 Wrist Laster
Das-430 Neural Inhibitor
Numerous Grenade Variants
Standard-Issue Apparel: More then anything, the Ramikad Syndicate focuses on equipping its Clan Members with the best Mandalorian Armor they can afford. This beskar'kandar was created with the rare Mandalorian metal, Beskar. The armor itself was underlined with a cortosis-weave power armor liner, equipped with a mirco-energy field projector and overlapping ceramic plates meant to disperse heavy impacts and natural elements. The armor's helmet was the most sophisticated piece of technology in the armor, offering an advanced HUD. This HUD would allow the wearer to control weapons and equipment linked to the armor with verbal commands, offer a 360 degree field of view when needed. Furthermore, the helmet was equipped with an advanced penetrating radar, allowing the user to gather information on surrounding rooms or what might lay in wait around a corner. Equipped with variable modes of vision, including infrared, nightvision, and variable zoom, it's operator would never be left blind, and these could even be combined with the operators weaponry for fire vector and range data. Finally, it's HoloNet connection allowed the user secure access to Ramikad Syndicate files and comm channels, including advanced HoloNet browsing. The Armor plate itself consisted of overlapping Beskar plates, making the armor somewhat heavier then normal Mandalorian Armor, but providing far more protection. The the arms armor plates were fitted so that additional armamaments, such as a flamethrower or wrist rocket could be easily attached to the plating. At the waist, a built in utility belt held together the upper and lower portions of the armor, providing easy access to any attached equipment without sacrificing protection at the waist. The boots of the armor came complete with built in magno-grips, as well as limited jet thrusters for use in a pinch, though they could not sustain constant flight like a proper jet pack Individuals were encouraged to adorn their armor with their own colors and symbols, keeping with Mandalorian tradition, leaving the armor unpainted until it belonged to someone. Those who chose not to join Clan Ramikadyc typically had their own armor, or were expected to handle their own apparel when joining the syndicate.
Vehicles: Four All Terrain Tactical Enforcer
Two Self-Propelled Heavy Artillery
Five All Terrain Attack Pod
One All Terrain Heavy Enforcer
Nine All Terrain Recon Transport
Twelve LUX-3 Landspeeder
Starships: Thirty Four Arc-170 Starfighters
Eighty Four Alpha-3 Numbus-Class V-Wing
Ninety Six Actis-class Light Interceptors
Eighteen LAAT/i gunships
Venator-Class Star Destroyer, 'The Ghost of Solitude'
Other Equipment: Though not firearms or armor, there are quite a few additional tools of the trade that are available for mercenaries of the Ramikad Syndicate which included -
Arakyd Aerodynes Whisper Jet Pack
Das-430 Neural Inhibitor
RGL-80 Electronet Grenades
RAM2 Fibercord Whip System
RAM4 Electroshock Stun Cloak
Faction History
Profit from Pain
The Ramikad Syndicate had it's start years before it had an official name. It begun with merely six individuals, trained in the Skine Bounty Hunter College. With the start of the Clone Wars in 22 BBY, the syndicate's aspiring leader Eso'tal Ramikadyc brought together the few whom she called friend. Though organized, it was rare for hunters to work together, and Eso'tal meant to change that. Nothing more then an unwritten creed holding hunter's together, Eso'tal proposed to those close to her that they band together in their hunt. With the government in disarray fighting off the Sepratists, war criminals ran wild and crime rates rose. Hunting season was open, and the stakes were higher then ever.
Once her plan had been agreed upon, the fledgling syndicate quickly began to succeed where others so miserably failed. While a target may have had body guards enough for a hunter or two, six young professionals quickly fulfilled their bounties where others could not. While the galaxy suffered from the war, these six prospered. Each of them suited for the task at hand, they fulfilled their roles and their funds were growing at a rapid rate. Soon, pooling their funds, they bought themselves a light frigate, selling off their own individual ships for something with room to grow in. Dubbing the vessel Age of Prosperity, they soon found themselves taking on more jobs then they could handle alone.
With the war raging on, neither side gaining much on the other, Eso'tal saw yet another opportunity. What had been safety in numbers, had shown her the truth of what the guild had not. Many hunted alone, thinking the money was better if not split, but few could see past a single hunt. With such a high risk of death, it was clear why so few wished to split the reward. The charismatic young leader quickly began trying to recruit other hunters for her growing operation. With only a year of success to back her claims, it was hard at first. But slowly they came. One by one. Soon there numbers were eight. Then twelve. Within half a year, the twelve were working together, two teams, one focusing on locating a target while the other took them down and acquired the money. Business dipped when trust with hunters faltered, Cad Bane breaking into the senate, but their quick success at completing bounties more then made up for the lack of business. The galaxy bled, and the Syndicate grew.
Exploiting Eradication
Though no one in the galaxy had predicted what would come to be known as the Great Jedi Purge, Eso'tal and her allies found themselves placed to profit more then they ever had before. Growing to nearly twenty members in the last year, Eso'tal rallied them together under a single banner – The Ramikad Syndicate. Her diligence in bringing them all together poised her to lead them, and after further registration with the Bounty Hunter's Guild, the Syndicate dove headfirst into it's most dangerous bounties yet. The Mandalorian hunters quickly began rounding up Jedi and their supporters, turning them into the newly formed Galactic Empire. By 17 BBY, their numbers had doubled, nearly forty hunters united under the name of the Syndicate fulfilling contracts for the new empire.
Though prosperous, the dissent within the Empire brought new opportunities to the Syndicate. Finally recognized as a smaller house of the Bounty Hunters' Guild and just as effected, politicians worried of assassination attempts sought to hire the warriors for personal protection. Others sought to kill their rivals. On the surface, the Ramikad Syndicate upheld the laws of the Empire. Beneath it however, they began taking out targets for pay, bringing in new members to assassinate targets quietly.
Now truly a mercenary company, and nearly a crime syndicate in itself, Eso'tal found herself taking whatever jobs she was offered. As long as you could pay the fee, the Ramikad Syndicate could be trusted to get it done. By 10 BBY, Over a hundred hunters and mercenaries, assassins and bodyguards all affiliated themselves under the Ramikad banner. Finding herself organizing teams and operations more then carrying out the jobs herself, Eso'tal divided members into different sections. With nearly ten individual ships under her command, Eso'tal found the Age of Prosperity lacking in size. Directing them all from her own frigate, Eso'tal continued to focus on her hunt for Jedi.
The Ghost of Solitude
Ever growing, but unsure of how to continue her business' expansion, Eso'tal found her answer in a coordinated hunt for a small group of force users that had been spotted hiding in the Outer Rim. Chasing them down for over three years, Eso'tal finally caught up with her targets and brought in the rest of the Syndicate. The Jedi and their allies had been hiding on the derelict Trailblazer, a Venator-Class Star Destroyer abandoned after the Purge. Outnumbered and outgunned by the Syndicate, the Jedi retreated inside the ship, and Eso'tal chased them in with the full might of her mercenary forces behind her.
The fight to come was bloody, costing the lives of several of her soldiers, but eventually the Mandalorian mercenaries prevailed. With twenty-three captives, four of them Jedi, and the Trailblazer under Syndicate command, Eso'tal set about repairing the ship. The largest single pay-day the Syndicate had ever received from the Empire for turning in the captives, Eso'tal sold the Age of Prosperity and used the sizeable number of credits to fully repair and retrofit the star destroyer. Renaming it the Ghost of Solitude, Eso'tal hired on more Mandalorians to pilot her new flagship, using the salvaged star destroyer as her new mobile base of operations.
By 5 BBY Eso'tal had nearly doubled her numbers yet again, with almost three-hundred Mandalorians under her command, many taking up the Mandalorian way with their close proximity to others of the culture. For the next few years, the Syndicate put the Ghost of Solitude to good use, using the vessel and it's hangar of fighters to take out more dangerous targets then they had been capable of before. Crowded with equipment and lacking in life, the Syndicate spent the next few years slowly growing it's forces, and organizing it's new operations.
Switching Sides
With the prevalence of Mandalorians now a part of the Syndicate and more then enough mercenaries under her command, the anti-empire sentiments continued to grow. As much profit as they made from the Empire, with the official start of the rebellion in 2 BBY, the Ramikad Syndicate gained new intentions. Banding together the Mandalorians under the name of Clan Ramikadyc, Eso'tal led her men in a new direction. On the forefront, the syndicate continued it's mercenary work, sending individual teams out to continue their cover, the Ghost of Solitude began a life of piracy. Preying on Imperial ships, Eso'tal stole as much as she could without risking discovery, executing Imperial soldiers and sympathizers.
Stealing ships and raiding imperial emplacements, the new income for the Ramikad Syndicate came from selling stolen supplies to the rebellion and the Hutt cartels. Anger fueled by the imperials treatment of her homeworld, Eso'tal focused on patrolling what had once been Mandalorian space. Repainting the Ghost of Solitude a fearsome black and gold, Eso'tal brought on the symbols of justice and revenge, vowing to her crew that the empire would pay for the treatment of the Mandalorian people. Using the money from stolen ships, she fueled her war effort against the empire, using the Syndicate to supply rebel groups of Mandalorians with weaponry to rebel against the empire.
The Ramikad Syndicate continued fighting, recruiting Mandalorians to replace the numbers they lose in combat with the empire. In 4 ABY when the Death Watch resurfaced, Eso'tal brought the Ghost of Solitude to the forefront of the fighting, helping to finally free the enslaved population of Mandalore from the Empire's clutches. What should have been a time of celebration, instead was a time of destruction. Killing those who stood in their way, the leader of the Death Watch declared herself Mand'alor, bringing the clans under her rule. Some by force, some by choice, Mandalorian killed Mandalorian, and Eso'tal reluctantly left the planet rather then fight the Death Watch head on.
The Hunt Goes On
For the first time since it's formation, the Ramikad Syndicate saw a decline in it's numbers. Some of the Mandalorians on board saw Eso'tal's retreat as weakness, insistent on fighting the Death Watch. With only a few hundred soldiers left, and the government that had come to hunt them now deposed and in combat with the New Republic, the Syndicate returned to the purpose of it's creation. It was time to return to the hunt.
With the Imperials in retreat, Eso'tal lead the Syndicate in raiding Imperial prison ships, freeing those taken during the rebellion to the Republic – for a fee of course. Those whom had been taken on their own were given a choice to join, keeping the numbers of the Syndicate stable. Force-users were still in high demand, and though dangerous, Eso'tal continued to bring them to the highest bidder. Recognizing their worth, the Syndicate even recruited a rogue, using him to create an specialized hunter team for force-users.
By 22 ABY, the Ramikad Syndicate was yet again a respected mercenary force and member of the ever successful Bounty Hunter's Guild. Fulfilling mostly jobs for the Republic or the Hutt Cartels, Eso'tal continued to hold her grudge against the old Empire and the warring Moffs. With the imperials having returned to their own portion of the galaxy, force-users only valuable to the newly proclaimed 'Redeemers,' the Syndicate found itself in mostly a stand still. Eso'tal struggled to find a way to increase their income yet again, until she finally realized how to be in two places at once.
Brother against Brother
With the Mandalorian's still in civil war, clan against clan, Eso'tal formed a plan to bring the Ramikad Syndicate back into the fray. Bringing the Ghost of Solitude to Concord Dawn, Eso'tal signed an agreement to help protect the planet against raids from the Death Watch. Her nemesis having secured control of Mandalore, the Death Watch had been raiding other planets for supplies, reducing themselves to raiders and pillagers. With the agreement in place, Eso'tal would lead the Concord Dawn Defense Fleet in protecting the planet.
To quickly boost her income and give her new allies a better defense, Eso'tal sold half of the starfighters onboard the Ghost of Solitude, arming the other ships with fighters of their own. When the first raid came, with the Ghost of Solitude at the forefront, the Death Watch ships were easily repelled and sent fleeing back to Mandalore. Their first victory at hand, Eso'tal realized that stopping the Death Watch from raiding a single planet would never be enough to bleed them dry. She would have to take the fight directly to Mandalore.
It would take three things to destory the Death Watch once and for all. She would need a fleet, she would need sway, and she would need to turn Clan Ramikadyc into her own personal army. Using her bolstered funds from the sale of the old starships, Eso'tal opened recruitment to the Mandalorians of Concord Dawn, equipping them with weapons and armor. Her advisors, she sent to the Mandalorian clans, asking for their assistance in bringing the Death Watch to justice for killing their own brothers. Slowly but surely, some smaller clans joined her, and the numbers of Clan Ramikadyc grew.
Using the Syndicate to her advantage, Eso'tal eagerly sent her mercenaries to different parts of the galaxy while she defended Concord Dawn. Familiar with how readily abandoned the war machines of the Clone Wars had been, Eso'tal began searching for the leftovers of the war, expecting she could get them cheaply and confident in how effective they would be after the success of the Ghost of Solitude. Most importantly though, she needed a way to sway the rest of the clans to her cause. To unite the Mandalorians once more and bring them to power. A way to bring down this 'Mand'alor the Usurper,' and stop the bloodshed of her people. Eso'tal needed the mask of the true Mand'alor.
Changelog -
April 7th, 2015 - 0040 CST: Added Note to the top of thread, Added link to 'Ghost of Solitude' Ship Sheet
January 12th, 2016 - 1635 CST: Added Team breakdown in separate post beneath approvals
January 18th, 2016 - 1920 CST: Updated secondary post to include team deployment in 'Opportunity' thread