Post by Endicott on Apr 6, 2015 23:28:03 GMT -5
General Information
Name: Ares Arroyo
Nicknames/Aliases: Verd'ika Arroyo
Species: Human; Caucasian
Gender: Male
Age: 28
Homeworld: Coruscant
Appearance
Height: 6'0
Weight: 166lb
Eye Color: Dark Green
Hair Style: Black
Hair Color: Shaved Head
Facial Hair: 5 O'Clock Shadow, sometimes Thick Stubble
Skin Color: Tanned, but fair
Build: Lithe, athletic and agile
Distinguishing Features: Visible lack of passion and disdain for all order.
Apparel: Black and Blue Mandalorian Armour, traditional of members of the Death Watch bearing their insignia on the helmet. The armour is made of a mixture of pure Mandalorian iron (beskar) and Durasteel. Ares also dons a hardened Synthleather Utility Belt, equipped with a drop-leg pistol holster and a variety of pouches. The armour itself seems pretty worn and a rather dirty, but this doesn't affect it's purpose; to protect Ares and to scare the living shit out of everyone else. Along with his armour and sporting the same Death Watch colour scheme he dons an NJP-433 Personal Jetpack; a device which has got him out of quite a few sticky situations.
Weaponry: As his jobs dictates, he always carries his DLT-20 Blaster Rifle with him where ever he goes, as well as his IR-5 Blaster Pistol or possibly his T-6 Heavy Blaster Pistol depending on mood. A Mandalorian-made Combat Knife is always kept on his belt, as well as a Thermal Detonator or two, and with the recent influx of droid-use and technological advancements in Hutt Space he has taken to carrying an Ion Stunner Pistol with him if the job requires it.
Equipment: Ares generally tends to carry a small water canteen when traveling and has MREs stored aboard his ship, but will occasionally carry some with him if they're compact enough. As custom dictates, he carries around a credcard with quite a hefty few thousand credits on it, as well as some physical credits depending on where he is. Due to the nature of his work, a Z2 Stun Baton is kept on his person; whether this is for defense purposes or to pacify a bounty.
Other Details
Profession: Death Watch Mandalorian Verd'ika
Skills: Ares is a good tactician in combat and an effective soldier; a good marskman and scout. While he's not much of a people person, he's good at reading emotions and detecting truthfulness in what people say. He speaks fluent Mandalorian, Huttese and, of course, Basic.
Force-Sensitive: More so than your average non-force sensitive due to his occasional weak intuitive streak, but on the whole not at all.
Training: Ares was trained in combat mostly though experience with various mercenary groups and smuggling rings, but the Mandos have certainly given him a more official training in a soldiers capacity. During his time as a bounty hunter, he was a taught how to use thermal detonators by a friend and rival in the business, but he rarely uses them.
Vehicle: Travels on foot or by whatever available vehicles may exist.
Starship: Kom'rk-class Fighter named "Ifrit", currently being loaned to him by the Death Watch.
Other Possessions: Ares is usually in possession of an expensive bottle of Corellian Whiskey, though stores these in whatever temporary residence he happens to have taken up. Aboard his ship are two custom-made Durasteel binders, used to further pacify his bounties once the Stun Baton has shaken them up and neutralised them.
Companions: None.
Personal Information
Factional Affiliation: The Death Watch
Rank: Verk'ika, on the way to becoming a Alor'uus
Sexual Preference: Heterosexual, though depression has dampened his interest
Relationship Status: Single, not really interested
Personality: Ares has grown up in a harsh, unfair world which despite it's importance is insignificant in the grand scheme of the galaxy, at least in his eyes. Curiousity and adventurousness were always part of who he was from birth, and over time these traits have not changed, though he is certainly very nihilistic in his curiousity. Quiet, introverted and reserved, he's not much of a conversationalist and has been known to depress people with his starkly cynical attitude. Deep down lies a passion within him, but only in the form of anger and disgust; life has made him bitter, where he might've been content under different circumstances.
History
Ares Arroyo was born on Coruscant; the so-called galactic capital and a place of utmost stability during the Empire's reign over it, with the living conditions being above the usual galactic standard... at least for most. Ares had the unfortunate birthright of growing up in the slums in the lower levels of the city; "the sewers", as the stormtroopers referred to it as. The random inspections, the raids and the firefights weren't easy for a child's eyes to swallow, and the violence gave him the utmost sense of foreboding. Soon enough, however, the Empire began to collapse and Coruscant's stability was shattered in the years following the infamous Battle Of Yavin; there were less stormtrooper patrols, crime was more rampant and the streets were rife with panic over what would happen next... and then one day, fire and ashes rained from the skies over Coruscant. It was a deadly storm that ravaged the city, especially "the sewers", but with the looming darkness came a redeeming light; The New Republic.
That's how they masqueraded themselves, anyway. The entire planet and it's capital remained in crisis for years to come, and Ares' father was shot after stealing food by a New Republic soldier. "The sewers" were more frail and more virulently unstable than ever before, and even children Ares' age were dragged into the struggle when food supplies could only afford to feed the upper level citizens. In the end, Coruscant's storm of rage calmed and it adopted a similar albeit more tolerable authoritative order the Empire had previously. Ares' mother fell ill during his late adolescence, and he couldn't bare to live in these conditions. A childhood friend of his and pickpocket extraordinaire named Ifrit Deta offered a solution; hitch a ride on one of the freighters leaving the planet and explore the galaxy. Ares longed to leave this godforsaken pit of despair long ago, but now the opportunity was ripe for the taking.
Both Ares and Ifrit stowed away on a starship that very night and were taken to Corellia, where their adventure would begin. While Ifrit simply wanted to explore, Ares wanted credits, and credits meant work. The only opportunities arose in the form of smuggling, which offered both credits and adventure; the best of both worlds. Their employer was shady, and the work shadier, but not asking questions seemed like the best course of action. It wasn't a difficult journey on the smuggling freighter, and nor was their task (to watch over the "product"). They were paid and they never saw hide nor hair of their employer again. This was a process repeated over and over again, leading to them working for several employers across several planets on several freighters every month, and their credits usually went towards spice and women.
Ifrit grew tired of this life, and wanted something a little more exciting. Mandalorian culture was something well known in the galaxy, and their armour was also recognised with reverence (and fear). Ifrit idolised them as folk heroes of sorts; adventurers, smugglers and mercenaries of all kinds never staying in one system for too long and not having to bow down to anyone (except the Mand'alor, of course). In between jobs, he worked labouriously to discovery the Mandalorians language, their code; their entire way of life, all the while trying to get Ares on board with this idea. While he tried to feign interest, he couldn't care for this Mando fantasy of Ifrit's and barely took in any of what he was trying to teach. In time, Ifrit was a master of the Mandalorian language and knew their code top to bottom, though Ares only knew the basics of both of the latter. The keen would-be Mando purchased a set of their armour belonging to the Death Watch group due to their adherence to the ancient Mandalorian freedoms.
Ares could not afford a set, but wished Ifrit well on his journey. Fate would have it, however, that Ifrit would never become a Mandalorian, nor would he leave the room they were in as he announced his departure. A bounty hunter looking to tie up loose ends for one of the myriad of employers they had shared had come to kill them both, and a firefight ensued. Ifrit succumbed to his wounds, but Ares survived to see the bounty hunter dead. With his only friend dead and his only surviving legacy being Ares, Ares felt guilty that he never bought into the fantasy Ifrit dreamed of but vowed to indulge in it. What good was it being an adventurer without fellow adventurers anyway? Ares donned the dark armour and took the first ship he could to Mandalore's moon, Concordia, where the Death Watch called home. Despite not being as fluent as could've been in their language, he practically begged to join their ranks, swearing allegiance to the Mand'alor and proving his worth in combat when he tagged along on a bounty hunt. Their initial impression wasn't great, and he wasn't part of a larger Mandalorian clan, but the Death Watch seemed to have a "beggars can't be choosers" policy when it came to recruits.
This would be the start of a dark path for Ares, but also encompass most of his future. After his initiation into the Death Watch, he was tasked with gaining them contracts all over Core Space and beyond, to solidify relations and build up a list of contacts and allies. Currently he travels across the entirety of space to wherever his contracts may take him, doing whatever he can for the Death Watch and himself.