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Post by GuardsGhost on Aug 16, 2015 13:57:20 GMT -5
Since some interest was shown in a Battlefront 2 Game Night, I've decided to just expand the entire thing into a sitewide invitation to post what multiplayer games you have, add eachother on steam, and create organized gaming nights where anyone who wants to can join in and we can all have some fun bashing out our favorite or not-so-favorite games.
These could be free to play browser games like AtWar, long games like Civilization V, quick rounds on a shooter like Insurgency or Battlefront 2, a War Thunder get-together...
Really it can be anything.
So in the comments, say you're interested and list multiplayer games you'd recommend be hosted for Game Nights. After we get a list of games, we'll pick a day that will turn to night for Game Night.
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Jackie
Child
Professional lazy grump.
Posts: 248 Likes: 23
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Post by Jackie on Aug 16, 2015 18:24:41 GMT -5
Neeeeeeeeerds!
7 Days to Die Borderlands 2 Company of Heroes Company of Heroes 2 Crusader Kings II Elite Dangerous Endless Space Garry's Mod Grand Theft Auto 5 Killing Floor Left 4 Dead Left 4 Dead 2 Lord of the Rings: War in the North Minecraft (Through Technic Launcher) Payday 2 Risk of Rain Sanctum 2 Civ 4 Civ 5 Sins of a Solar Empire: Rebellion Space Engineers Star Wars Battlefront 2 Starbound Supreme Commander: Forged Alliance Terraria Torchlight 2 Warframe Warhammer 40K: Dawn of War - Soulstorm
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Salvahkiin
Archer
My Siren's name is Brick, and she is the prettiest.
Posts: 1,055 Likes: 4
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Post by Salvahkiin on Aug 17, 2015 1:02:35 GMT -5
Uniiiiiiiiiiite!
Age of Empires 2 HD Edition Arma 2 Combined Operations Arma 3 Battlefield 4 Splinter Cell Blacklist Borderlands GOTY Borderlands 2 GOTY Crusader Kings 2 DayZ Fallout Tactics Minecraft Garry's Mod Grand Theft Auto 5 Halo Just Cause 2 Mount and Blade Warband Payday 2 Terraria Unturned
(Just gonna point out that a Nexus GTA Heists Crew would be greeeeaaaaat)
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Post by Sabess on Aug 18, 2015 8:34:31 GMT -5
I have tonnes of games, but to be honest, the only one I'd be willing to play is ARMA 3, due to it being really good with ping and stuff. Well, ARMA 2/3. So call me if you're playing that.
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Post by GuardsGhost on Aug 18, 2015 10:55:27 GMT -5
To edit my "Anything goes" statement. Options must be games that can allow at -least- six person MP.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Aug 21, 2015 5:59:00 GMT -5
Alright so, figured I'd take the time to list out plenty of potential options, based on category with their pros and cons. Afterwards, I'll give some suggestions for how to proceed from here.
Survival Based Creative -
Examples: Minecraft, Terraria, Project Zomboid, ARK, 7 Days To Die, etc.
Pros: Typically have high player cap limits. Ability to drop in and play without any prior experience or play. Relatively inexpensive compared to other games. Persistent Worlds, capable of being revisited each week. Creating and surviving as a community. Can be used to create additional 'games' inside the world. Additional longevity due to mods, game paks, etc.
Cons: Requires host capabilities If no capable host, may require dedicated servers, which may require monthly pay Potential for serious lag based on player location PC Use has greatest potential, but most difficulty to utilize for each person. Troubleshooting may be required.
Comments: Overall, probably has the most potential for longevity and play together. These Survival games typically have the lowest 'learning curve' out of any games, and aside from the need for a server to play on, probably serve for the easiest game night result. That being said, these games are all pretty similar, and for the most part have been out for awhile. This exhausts most peoples desire to play, and some people don't like them to begin with. Of all the above options, minecraft clearly has the most replayability because of all the mods and gametypes available. A glance at youtuber videos show ways to keep such a 'gamenight' type world possible, though it would probably require extra effort by individuals to create something for everyone to play that week, if not doing straight survival. Lastly, if using a dedicated server, that means whoever is the host would need to be capable of playing that week, limiting it's possible play time to the hosts time only.
Loot Based Games -
Examples: Borderlands, Torchlight, Diablo
Pros: Persitent Characters Longevity and Replayability Plenty of endgame content to keep players interested No server requirements Less potential for game breaking lag Low learning curve
Cons: Typically 4 player maximum No drop in capability. Typically high cost Requires the exact same four players
Comments: For a Nexus game night, these sound fun, but a probably bad in practice and should probably be played for other purposes. Its fine using nexus to search for gaming partners, but as I mentioned in the cons this is going to be limited to people in same group, staying at the same level (or higher, though that makes the game too easy for everyone else.)
First Person Shooters (FPS) -
Examples: Halo, Battlefield, Arma, Call of Duty, Star Wars: Battlefront, etc.
Pros: No need for longetivity Single session games Typically at least 6 player capability. Low time requirements Easy drop in ability No need for server capability.
Cons: Medium to High Cost Steep Learning Curve Low replayability High System Requirements Headset preferable.
Comments: Fun if you're good at shooters, but these typically cost a decent amount of money and require a lot of skill to be competitive at. If playing against other online players, there can be a high risk for defeat, and if playing against one another, this can also lead to definitive one sided fights (IE. When Zen had a high quality computer, he was a god at FPS, and still is on console.) This is perfectly fine of course if no one cares about winning or losing, but oftentimes repeated defeat can lead to frustration. The inherent nature of the game is made for competitiveness, so this definitely wouldn't be as 'friendly' as other choices. These require decent systems by everyone involved if on PC, and as an example I might not be able to run anything higher then Battlefront 2, if even that. Unlike the options before this one, and some to come, headsets are also pretty important to coordination and strategy, whereas many games the in-game text options are sufficient.
Massively Multiplayer Online Games -
Examples: World of Warcraft, Star Wars: The Old Republic, Elder Scrolls: Online, Destiny
Pros: High replayability Weekly Content with incentive Typically Free to Play Massively Multiplayer Clans for group activity
Cons: Groups can be limited to three-six people in some versions Headset almost essential Sometimes high cost or monthly pay No drop in capability High learning curve
Comments: Like the Loot based games, while these can be fun, they probably wouldn't be good in practice. For a game night, we probably want something with an easy drop in capability, and these are usually level based. While it would be nice to have a nexus clan on MMO's that many of us play, that would need to be something independent of game night. For example many of us have high level SW:ToR accounts, but this keeps anyone new from coming in, and still limits to groups of four.
Racing -
Examples: The Crew, Need For Speed: Rivals, Driveclub
Pros: Easy drop in capability No need for a server host
Cons: Low replayability High learning curve Some games require advancement for better cars, leaving new players behind Good system required They're racing games
Comments: Okay, I enjoy racing games myself from time to time, but these are often one off sessions that don't offer much replayability. Okay if you enjoy them, but aside from mario kart I can't think of any that have cult followings. On top of that, they're typically overpriced. Sorry, I'm bad at staying impartial on this. Unless you find some free-to-play online versions, probably not the best idea.
MOBA -
Examples: League of Legends, Smite, Heroes of the Storm
Pros: Moderate Replayability Typically free to play Low-Medium system requirements No server required.
Cons: Bad for drop in High learning curve Typically 5 player limit
Comments: Pretty fun, and might be good for some drop in play, though those with experience are going to fare far better then those without, potentially leading to imbalanced teams. The free to play is nice since this won't cost anyone anything. Though lag can be a problem, as well as location differences, system requirements aren't too high unless you're trying to reach top tier. If we're trying to keep this in custom games, then we can usually have up to 10 players, so plenty of space.
Turn Based Strategy
Examples: Civilization 5, Age of Wonders 3, Beyond Earth
Pros: Longevity 8-12 player limit Replayability Low System Requirements No Server requirements Can be extended multiple weeks Option for Co-op or VS
Cons: No drop in capability High learning curve Typically high cost Requires all participating players
Comments: High on the list of good options, if enough people have the game, though it can lock out those who don't for multiple weeks. The low system requirements are great, allowing anyone to join if they have the game, and since its turn based even 5 fps isn't that big of a deal. That being said, if a game lasts longer then a single night – very likely – it can be saved and picked up the following week, or even the next day depending on availability. Games can last months depending on size/aggressiveness, and that's just on a single map. Probably best to play this on days when only the participating group is on so as not to exclude people that didn't join the first session – or if enough agree, start a new game entirely.
Goddamn. I'm still at this? Moving on
Real Time Strategy -
Examples: Age of Empires, Empire Earth, Sins of a Solar Empire. . . . . Starcraft.
Pros: Decently timed single sessions Typically low cost No server requirements Drop in capability (sort of) Custom Game type capability
Cons: Medium-High learning curve Medium-high system requirements Severe need for low lag
Comments: Another pretty good option here. Though it can be difficult to learn, this has options for co-op and vs, has games that are typically less long then the turn based, giving people the ability to come in each week. System requirements can be taxing even on the lowest settings, but sometimes still doable, especially with older RTS games. Furthermore, games like Starcraft 2, though high cost, do have a lot of custom game types. I got my start roleplaying on Warcraft 3's custom game types (though I believe Warcraft 3 is no longer supported by Blizzard.)
Indie Games -
Examples: Uhh. . . .
Pros: Uhh. . . .
Cons: Uhh. . . .
Comments: Okay, this one is a bit harder to flesh out, because there are so many different types. Indie games have their own categories inside them, and they can range from roguelikes to tower defense to survival to completely random nonsense. They're typically low cost and low requirement, have single game sessions or like Dungeon Defenders, don't get too crazy with level advantages. They can be co-op or vs, and can be something completely new ( A big example right now is rocket league.) There's no telling what you'll get out of them, but they could sometimes be a good option for a few weeks.
Free-to-play Online -
Examples: Uhh. . . .
Pros: Uhh. . .
Cons: Uhh. . .
Comments: Also a very tricky one. There are so many of these, that it's probably a great idea to have these for one night sessions. System requirements are almost laughable, drop and play is exceptionally good typically. I can't think of a lot that requires an excessive amount of play. That being said, interest is going to vary from person to person. Club Penguin is obviously popular, but I don't think I want to play that. The play time is very limited, no need for headsets as almost all of these have in game chat options. Because of the variation and what people have accomplished, this can probably bring in games that you'd usually only be able to play IRL, such as board games, cards against humanity, and card games such as mao, poker, etc. Basically anything with a specifically purposed browser application works here. Definitely the most cost effective option for everyone, though it does require someone hunting them down.
Custom/ RP -
Examples: D&D, Neverwinter Nights 2, RISK, etc.
Pros: Super Longevity Relevance
Cons: Super Longevity Relevance
Comments: Basically the only things I can think of that don't fit into an above category, what I'm talking about here are games specifically crafted or maintained by one of us. We had a RISK example that fell apart, and a D&D one as well. These probably require more then one specific days worth of work, and requires someone more dedicated (read: “more free time”) then myself currently to run them and make sure everyones participating. Additonally, you can have an actual RP game such as Neverwinter Nights 2 or Baldur's Gate to run an Rping group. These games do have some potential for drop in drop out with custom characters, cityscapes to 'meet' people in, etc., though it can be very difficult to get sessions like this working even with the same versions of the games. In addition to that, really you can have these in ANY game as long as you have someone driving the story and figuring out how to work events. SW:ToR had RP Servers as an example of this, and as I mentioned earlier I learned to RP on Warcraft 3. Nexus is obviously focused on RP, so some of us will want the gaming to stay relevant to that and others for it not to. Either way, this is probably going to take the most effort out of all the options for whoever is in charge – Dmin' ain't easy.
Conclusion: There's a ton of options. If Battlefront gained some traction, I say we start with that. Hell, I might even be able to run that, gonna go check soonish. So we should set up a day and time period for some point in the future across multiple days in a week for that.
While that's going on, I say we do two things. Let's get a listing of who has what system, maybe edited into the first post of an ongoing weekly/monthly poll. That way we're aware of who has what and can play where. From what I've heard so far, a lot people will have an Xbone in addition to their PC by the end of the year, and I think nearly everyone does have a PC, even if they can't run higher end options.
After we have that, I think we need to get a list of games people are interested that fit criteria we set based on the number of players each week, and figure out the best times to start playing that can fit, or have two different play times if the time zones are too dissimilar. My proposition is to have a poll for the timezones as to what works best for everyone interested.
The last step can be once we have the timezones and systems figured out, we can either A. have a poll each week/month for a few of the options, B. just pick a random one each week, or C. Fuck it, we'll do it live. Just pick something based on whatever everyone shows up for wants and can play.
Well that was a mouthful.
Addendum: Didn't include something like Mount and Blade as it kind of fits in with both the creative/survival and FPS genres. In addition, games like Total War would fit under the RTS category.
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