Post by Gunn on Dec 24, 2015 14:27:43 GMT -5
Character Name: Gunnar Rubadaugh (His father really liked the Grognak the Barbarian comics, where he saw the name)
Nickname(s): Gunn, son of a gun, canned guts
Race: Ghoul
Sex: Male
Age: 212
Birthplace: Lost Hills, California
Height: 6'3 -- 7' in armor.
Weight: 92 KG
Eye Color: Grayish blue
Hair Color: N/A
Hair Style: N/A
Facial Hair: N/A
Skin Color: Decayed and fused into the insides of his armor
Build: Muscular
Distinguishing Features: Skin is fused to the inside of his armor
Profession: Wanderer
Skills: Hand-to-Hand, Firearms, Science
Training: Brotherhood of Steel conditioning for extended usage of power armor and maintenance of such, along with firearms and power armor close-quarters combat training. Vertibird piloting. Self-taught power armor and weaponry modification.
Other Abilities: Incredible pain tolerance and endurance.
Apparel: Customized power armor. What started out as a standard, slightly decorated T-51b power armor has become a mishmash of upgrades and changes, from parts that have needed replacements, to enhancements given unto him by several groups, including a few Brotherhood Chapters, and the Steelplate Society. Some others he has applied himself. Helmet counts with a headlamp and a targetting HUD. Arms have been fit with hydraulic bracers, and his left one has a built-in compartment that can be opened to reveal a Pipboy 3k that's connected to the HUD of his helmet.. Leggings count with an explosive vent. Whole thing has titanium plating. Insides of the armor have been fused to his skin for a century and some already. The torso has a large number of modifications. First of all, the opening mechanism has been removed in its entirety, leaving the armor completely sealed. There are slots to fit not one, but two fusion cores in the armor, which has a special system meant to regulate and extend core energy usage. The armor has three different settings.
Most of the time it can be found in 'passive mode', during which only the servos and threat-detection systems are enabled. This slows down core usage. When in combat, the armor will enter 'active' mode, during which all systems are functional, amping up core usage to normal rates. Both of these modes only drain the first core in the suit. The last mode is the 'Emergency Mode', which only activates when the first core is completely drained. When in this mode, the only function of the armor that works are the servos, which allow Gunn to move easily even when his main systems run out. This is the slowest-draining mode.
The back of the armor is partially covered by a small boxy container. It's built into the back of the armor, specifically shaped to not get on the way of the inner systems. It holds cores. This reinforced container made of the same material as power armor is internally connected to the core system, though, and it allows the main core to be ejected when spent (only for the sake of discarding it; this can't be weaponized unless the core hits you in the face or somesuch), and automatically replaced by another core from the backpack, assuming there is one.
Connected to that container is another, bigger one, made of the same materials, that occupies the rest of his back. A majority of it is reserved for ammunition. On the bottom right side there is a slot, through which a rectangular 'sleeve' of segmented plates covering a tough, flexible material similar to ballistic weave connects the backpack to Gunn's MEC. this sleeve protects the belt feed of ammunition.
The bottom of this container is internally separated, resulting in a small compartment in which Gunn carries miscellaneous things, with an opening on the side. On the outside of the box, just above the slot for the belt feed, there's a support that allows him to carry the MEC on his back, vertically.
His armor has been optimized so that fusion cores to last considerably longer than usual, courtesy of Charmaine Quinn, queen of the Steelplate society, a faction he once belonged to. This has proven rather quintessential to him, due to his reliance on cores, seeing as he's stuck in his armor.
Weaponry: MEC Gauss Minigun, modified to rely on a belt feed from his backpack. A ripper, with a blade shaped like that of a combat knife.
Other Equipment: A bag with 200 caps inside the bottom compartment of his container. A pipboy 3000 inside a built-in compartment in his left arm. 480 2mm EC ammunition.
Affiliation: N/A
Religious Belief: Atheist, formerly christian
Sexual Preference: Heterosexual
Relationship Status: Single
Personality: Cold, pessimistic and somewhat paranoid, Gunn hardly ever comes off as any kind of likeable, yet he's still a relatively good guy. A long life of strife, broken hopes, disappointment and anger have made of him a bitter man, but it hasn't jagged his sense of altruism. Perhaps as a subconscious means of survival, as a way to give himself a reason to continue living and to keep trying, Gunn insists on the notion of existing to rid the wasteland of 'evil', and to an even greater extent, protect the innocent. He's an introverted, observant, thinking, prospecting and assertive individual (ISTP personality)
(This is an already-approved character, the sheet's simply bein' updated with changes based on the events of roleplays had back in Yuku, and adapted for Fallout 4 standards with some minor retconning.)