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Post by aardvarklord on Mar 2, 2016 20:30:37 GMT -5
The world has been in relative peace for some time. There have been wars, as always, various skirmishes on the periphery and wars between tribes and small towns and other such things, but no grand world-shaking calamities have taken place for some time. Evil (and good, to some extent) dragons have been keeping their heads down, the infernal planes have been quiet, and the many goblin and orc tribes have been split up and forced to handle things on their own, as they tend to. Of course there are tyrannical governments and benevolent governments, but like I said, the events of the world have unfolded without any grand changes to disrupt the usual balance. However, lately various towns in the kingdom of Zandria have begun reporting the occasional person going missing, or even being found dead on the road. This isn't an unusual occurrence, these sorts of things happen all the time, usually due to bandits or marauding orcs, but guards and rangers have been experiencing difficulties in finding any signs of where these kidnappers are coming from. Recently, in the farming town of Silverbrook, reports have started to come in from roving rangers and hunters that strange creatures, possibly demons, have been appearing in the Black Woods. Alarmed, the local count turns to hiring experienced adventurers to investigate... Map: i.imgur.com/tpItpH8.pngBio: Name: Gender: Race: Age: Appearance: (Picture welcome, but not necessary) Height: Weight: Build: Skin color: Hair color: Hair style: Facial Hair: Jewelry: Class: (archetypes and most prestige classes accepted) Attributes: (Don't care how balanced, just no 18 18 18 18 18 18) --Str: --Dex: --Con: --Int: --Wis: --Cha: (Note: charisma doesn't mean how pretty you are, just how well you work with those looks. An 8 CHA could be a supermodel who acts like the Wicked Witch of the West) Equipment: (Don't need to be extensive, just anything specifically important) Personality: History:
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Post by aardvarklord on Mar 2, 2016 23:17:17 GMT -5
Name: Amira Nejem Gender: Female Race: Kitsune Age: 24 Appearance: Hybrid/True FormHuman formFox formHeight: 5'4" Weight: 105 lbs Build: Lithe but short Skin color: light brown Fur color: Tan Hair color: When human black. When fox, golden tan Hair style: Long, upper-back length, typically tied into a ponytail Facial Hair: N/A (unless you count fox fur) Jewelry: Two gold earrings in her right ear and one in her left Class: Bolt Ace Attributes: --Str: 8 --Dex: 18 --Con: 10 --Int: 14 --Wis: 18 --Cha: 10 Equipment: She has general camping equipment, Desert leather armor (much smaller cloak), a Masterwork repeating crossbow named "Haris", a 'lower grade' masterwork kukri, bag of holding, a spyglass, Ring of featherfall and ring of protection, weaponcrafting tools, a journal, a couple of cure potions, a powerfully-enchanted lockbox with special documents inside, crossbow maintenance equipment. Also has bolts of alchemists fire, drow poison, acid flasks, a special entanglement type, silver, and cold iron. Companion: Saren
Languages: Common, Sylvan, Celestial, and Elven Personality: Amira isn't the sort to speak carelessly, she specializes in careful planning and can be a bit difficult to pry answers out of because she's so cautious. Her words may not always be inspiring or pleasant, but they are pointed and well-considered, and she tends to dislike those who act rashly. She's also paranoid about people listening to her outside of those intended, which may be part of the reason she chooses her words so carefully. That said, she's not without joys and deeply loves such things as music and stories, not to mention just enjoying others' company. She's very protective of the common people and even of guards, but when nobles and such people come around her mentality is 'let them burn,' unless she is very specifically showed that they are worthy of her attention. She holds no grudges towards mercenaries who try to hurt her, but if someone's greatest contribution to the world is pain, then death is their best reward--she will not take someone hostage if they don't deserve to live unless given a good reason. She also particularly likes engineering feats of all kinds and admires fine works whether they be architectural or actual moving gears. History: Amira was born in the city of Daria, capital of the Respian Empire, a primarily-desert nation far to the west of where our story takes place, the city itself being a grand port with a navy said to be unrivaled in the world (though that's likely exaggerated). While kitsune aren't well-known due to their talent at hiding amongst other races, the emperor was well-aware of her from the moment of her birth; after all she was the daughter of his favorite engineer. She grew up in a workshop for weapons of war, crossbows and magnificent siege engines were constructed right under her room and the parts were assembled to be put on display on the city walls or over the harbor. Her father, Bkari, was their architect, the man who constructed Respian's machines of war, ranging from simple ballistas to grand catapults to flame spewing weapons mounted on capital ships. He even had plans for a massive magical siege engine intended to light boats on fire should they ever approach the harbor. Her mother was in the picture, but she was somewhat pushed to the sidelines, acting like a typical wife and mostly taking care of Amira and, later, her brothers. Early on she took a liking to her father's work, enjoying helping him build things, starting with crossbows and working her way up. As she grew up, she was aware of the sort of things that happened in the city, traitors being executed and spies on every corner, but she simply thought that was how the world worked, and simply learned to guard herself accordingly. It wasn't until she was thirteen and she joined her father on a trip where he was to help assemble a great wall-buster ballista that she saw the results of her father's work. The city was razed and pillaged, for the whole night she heard people screaming as the soldiers tore the city apart. When she confronted her father about what they'd done, he simply said that he had no choice, that it was either that or have the emperor kill him, his wife, Amira, and damn near all of their friends. She kept quiet after that, but it continued to stew in her for some time. Not long afterwards she met a foreign boy, a human fellow by the name of Markus. He was a friendly sort and the two hit it off pretty quickly. Apparently he'd served in a militia back home, but his people lost the fight and he fled, eventually finding his way to Daria. She was able to get him a job working on the siege engines and before long the two kindled a young romance; even showing him what she was didn't seem to disturb him. However, after a few years of this (and even a night or two together), he came up to her room with horror in his eyes. Apparently, he'd found out that not only had his people retaken his home, but Respian was going to conquer it. In her foolishness, she told her father and asked for his help... instead her father turned in her love and she got watch as he was executed. For the next year she stewed on a plan, gathering up materials, making herself a top-grade crossbow (a prototype of a new design her father and her had come up with), training intensively with it, and (most importantly) finding a very special magic box. One evening while her father was out on a job, she found a female captain and murdered her, took her back to her room, gathered up her father's plans, and then lit the workshop ablaze. In the confusion, she disappeared, faking her death and fleeing into the desert. She was never heard from in the kingdom again. Afterwards she looked into various job opportunities, but unfortunately due to the nation she came from she wasn't trusted, believed to be someone looking to find weaknesses in the cities. However, she'd foreseen this issue and had already prepared for a solution: she sold herself as an adventurer. Fortunately, while she might not have been experienced in this regard, she knew how to work a crossbow and was a keen shot, and with the support of other people she began to refine these talents. She grew to love the feeling of earning a living by actually saving people from dangers using her knowledge rather than destroying cities with them. There wasn't a party she grew attached to, people came and people went, some died and others retired, others still just went on to other things. Still, she made a living and then some, and over time she began to be trusted by those in certain circles, though she was careful to never reveal her nature as a kitsune to those outside her party in case someone knew of her father. However, if she had to pick one event that was the pride of her career, it was (ironically) one where she wasn't doing what she did best. No, when the Respians came to conquer one particular city, she leaked copies of the schematics for their siege engines to them, and when the weapons were brought to fire, they simply obliterated themselves. However, she's done impressive things, even joining in the felling of an adult blue dragon (though she was far from alone). Strangely, while she uses a fair portion of her cash on adventuring gear, she also uses some to fund siege engines for cities in danger of her home people, something which has (so far), kept the empire at bay. Lately though she's been moving more inland, mostly because she needs work and with the Respians on the recoil she's been running dry. Recently she was hired to investigate some disappearances; chump change for her really, but the mention of demons intrigued her and she wasn't about to say 'no' to the money.
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Jackie
Child
Professional lazy grump.
Posts: 248 Likes: 23
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Post by Jackie on Mar 2, 2016 23:23:32 GMT -5
Name: Faeala Nickname: Fae Gender: Female Race: Half elf/tiefling Age: 27 Appearance: Click me!Height: 5'7" Weight: 115 lbs Build: Lithe Skin color: Pale Hair color: Blonde Hair style: Loose Facial Hair: None Jewelry: None Class: Arcane-Trickster Attributes: --Str: 8 --Dex: 16 --Con: 9 --Int: 18 --Wis: 13 --Cha: 12 Weapons: Pair of daggers, a dozen throwing knives, and a bow.Armor: Light armor. Equipment: Spellbook, bag of holding (with straps to be worn on ones back), bedroll, small tent, basic cooking/survival supplies, lockpicking kit, handful of health potions, couple of anti-poisons. Languages: Common, Elven, Abyssal, Draconic, Dwarvish, Orcish. Personality: Standoffish and untrusting, Fae is about as anti-social as they come. Her obvious tiefling features have made her a social outcast most everywhere she goes, and a lifetime of being hassled and looked down upon have twisted her into callous, bitter woman. While she doesn't actively seek to inflict harm on other people, that doesn't mean she isn't guilty of wishing a bit of suffering on those that have scorned her, she also has no moral dilemmas when it comes to stealing, as it is her chief way of funding her travels. On top of this, Fae just isn't the sort of person that would stick her neck out for a complete stranger. The way she sees it, she's got enough issues of her own and, unless there's an incentive of some sort, she won't go out of her way to solve other people's problems. Beneath this prickly exterior of hers, there is a part of her that longs to have meaningful companionship, but having been betrayed and abandoned so many times before has ensured that a person would have to really try to get past her defenses and make her open up. Fae can be fairly ruthless, as she has no qualms executing people she sees as a continuing/future threat to her, otherwise she's likely to grant mercy if only because she doesn't want to waste the effort or bloody herself any further than she already has. Fae is extremely interested in all things arcane, especially items and knowledge that will enhance her own personal power. If someone has something she wants badly enough, she can stomach her disdain for others and try to charm the item in question out of their possession and into hers, it's during these instances that one will see she is certainly capable of being nice, even if her honeyed words are exclusively lies. Surprisingly, she won't outright kill or threaten anyone for what they have, no matter how valuable it is or how badly she wants it. History: Fae's conception is not a tale of kindness and love, but one of cruelty and humiliation... her mother, an elven maiden by the name of Sybiil, was assaulted and raped while walking home from work one night. All Fae knows is what little her mother would tell her of the night, her attacker was a tiefling and he'd jumped her from one of the town's alleyways. Of course Sybiil fought back as she was dragged back into the alley, but the tiefling ended up beating her savagely for her trouble before forcing himself on her. For obvious reasons, her mother would never speak of the act itself, and Fae could never fault the woman for not wanting to relive it all over again. In the end, Sybiil was left beaten to near unconsciousness in that ally, left like so much garbage to be found a couple of hours later by a passerby. While none of her mother's physical injuries were permanent, the attack left her with mental and emotional scars she'd carry for the rest of her life. As if being raped in and of itself wasn't bad enough, the tiefling ended up impregnating the elf that night, though Sybiil wouldn't realize it until about a month later. Fae has spent many a night laying awake, wondering why her mother kept her, how she stomached the idea of such a monster's offspring growing inside of her for nine months, it's a question she's asked many times, but she's always received the same, sappy answer. "So I could say that at least one good thing came of that awful night.", essentially. Of course Fae knew her mother was just dodging the question altogether, maybe she really did contemplate the idea of getting rid of her, be it early on in the pregnancy or perhaps abandoning her after Fae was born. But she didn't... her mother kept her and showered her with more love and affection than any child could ask of a parent. It was good that her mother was so kind and nurturing, because no one else would show her such affection growing up, rather she'd be greeted with nothing but scorn and disgust for the rest of her days. Growing up in the Elven city of Telvanor should have been a relatively easy life for a child, but for Fae it was anything but. The girl was always met with ugly looks and sneers from most everyone, and it wasn't uncommon for the other children to bully her relentlessly, even beat her up from time to time. Fae tried everything she could to fit into the community, she showed the townsfolk nothing but kindness and respect, but her overtures were never returned. As the years passed, Fae became more and more resentful of those she called 'neighbors', her bitterness bordering on hate. Who were these people to judge her so harshly without even knowing anything about her? What made them so much better than her? So much more worthy of acceptance? It made her blood boil just thinking about it. Fortunately the girl found solace in books, her love of reading was likely the only thing that stopped her anger from completely consuming her. When Fae reached her pre-teens, she took a particular interest in magic, and since her mother didn't know very much herself, she ended up spending most of her time hidden away in the city's main library. Fortunately, the library held a great many tomes and texts on magic, and it was with these that Fae would first learn how to wield the arcane. As Fae grew older, her knowledge, and subsequently her potency with magic, grew. Those that once took joy in tormenting her quickly learned to give her a wide birth, even adults began to turn their gaze away in fear. Despite a few small shows of power to those unluckiest to give her trouble, Fae never used magic as a tool of revenge for the years of rebuffing and torment she received, but she certainly enjoyed the hint of fear she saw in people's eyes when they looked at her from then on. Magic didn't solve all of Fae's problems however, it merely gave her something to focus her mind on and distract her from the world at large, but as the girl neared her late teens, frequently her thoughts drifted more and more to something she had often wondered about her entire life... Her father. When Fae wasn't busying herself reading or practicing magic, her thoughts often drifted to the man. While she resented the people of the city she called home, Fae absolutely hated the man that brutalized her mother, even though she'd never seen his face or heard his voice. This hatred grew and grew as the years progressed, and the nightmares her mother still had of that fateful day and the fearful way she looked over her shoulder from time to time all these years later only furthered that hate. Shortly after turning seventeen, Fae could take it no longer. Despite Sybiil begging her not to leave, to not let this hatred and thirst for revenge consume her, Fae packed her things and left Telvanor. She knew how slim the chances of her ever finding the tiefling were, it had been seventeen years after all, he could very well be dead already, but Fae was determined to try. For the next ten years Fae scoured Korthal, relentlessly trying to track down the tiefling that had sired her. Despite successfully tracking down a over half a dozen of them over the years, none of them ended up being her father. Her efforts haven't been entirely fruitless however, Fae's skills, both with magic and subterfuge, have been honed constantly over the past decade, and she continues to put them to good use in her efforts to find her father.
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Post by KapitanAntarctican on Mar 3, 2016 0:13:42 GMT -5
--Bio-- Name: Sirælic Kraig Gender: Male Race: Half-Elf, (Human-Grey Elf) Age: 34 Appearance: The Ashen MagiHeight: 5'11" Weight: 156lbs Build: Average for an Elf, Lean for a Human. Skin color: Ashen Grey Hair color: Silvered White Hair style: Cut short down the sides and braided back along the top. Facial Hair: A thick, short beard adorns his Jewelry: A necklace with the small sword of the Family Crest symbolized upon a ring which the necklace is strung around. Class: Bladebound Magus Attributes: --Str: 10 --Dex: 14 --Con: 8 --Int: 16 --Wis: 10 --Cha: 16 Known Languages: Common, Elvish, Tengu (Basics) Spells: Black Tentacles - Instant - Short Range- Light Fatigue. Summons several shadow tentacles from the ground to grapple whomever Siraelic commands them to. Dimensional Door/Blink - Instant - 10m Range - Medium Fatigue. Opens a rift in the dimension, allowing Siraelic to jump from point A to point B. Blood Money - Instant - Medium Fatigue/Harms User. Offers Siraelic's blood to cast spells, rather than his energy. Teleport Blade - Instant - 1000m Range - Medium Fatigue. Summons Kraigsworn if it is not in his hand by teleporting the blade to him. Dimensional Blade - Instant - Heavy Fatigue. Causes Kraigsworn to rip dimensional rifts into the enemy's armour, allowing him to strike flesh rather than armour. Equipment: --Armour: A light cloth desert-hauberk with light leather-chainmail undercoating, light cloth wrapped around the waist and some extra leather plating with multiple leather belts across his waist. --Weaponry: "Kraigsworn" Family Sword, Black Blade --Other: A lantern, assorted utility items within the multiple pouches of his belts and a small potion satchel that holds two potions of minor restoration. Personality: Sirælic is a somewhat quiet person, to the common passerby that is. He never really has grown attached to talking openly, as the normal commoner usually mistakes him for a drow, which usually ends up with Sirælic on the pointy end of a pitchfork. If one does get to know the Half-Elf, you open yourself to a realm of bad jokes about his pointy ears, optimism and general wanderlust, which is odd through the very poor conditions he has gone through in life, though that has only been recently and it hasn't stopped the Half-Elf from bubbling about artefacts found in caverns that no one really cares about. Sirælic also is somewhat merciful, depending on the situation, he usually doesn't kill unless completely needed to, which unlike his blade, he will not kill very readily and certainly not for sport. Blade's Personality: The more open, even more talkative blade is a very good partner for the Half-Elf, though the Blade certainly does like to backtalk and critique the Half-Elf upon matter that seem somewhat trivial at the time, the pair make a great team as Blade and Bladewielder. Though, one of the biggest differences between the characters is the fact that the blade sees little remorse in killing, actually consoling the Half-Elf if not belittling him upon the fact that the man is merciful to some whom the blade believes must die by the justice of itself. History: Sirælic was born to a Human Father and an Elven mother, almost the cliche of Fae tales where a Human Warrior beds an Elven Bowmistress, though it wasn't exactly that extremely cliche. It was more, Human farmer saves Elf from bandits by almost pure luck and they fall in love, slightly to mushy for Sirælic's tastes when his mother told him stories of his father. Speaking of, his father lived only to see Sirælic born and grow for six moons before he passed of an illness that sadly was running rampant in the countryside. Past that little tidbit, Sirælic spent his childhood in the deserts of his little "Fort Town", which nestled outside a small fort named "Fort Celetatheir", after an old general who had led the nation to victory some ages ago. It was created under the notion to protect supply trains and caravans crossing the desert from the Sand Raiders who preyed upon the Merchant's fat purses. It held a large variety of peoples though, despite being a military fort it had many peoples of the Empire, travellers from all around and races of foreign origin. Sirælic had grown up somewhat accepted despite his birth race, being Half Grey-Elf, he almost looked like a bastardized Drow, which many elders looked surprised to see, though no one ever really paid any harsh punishment or bigotry to the childish Sirælic. He enjoyed life, despite the fact that the sun beat down upon them almost every hour of every day and the wind whipped up razor-sharp grains of sand that would even kill those who were unprepared. Later, as he continued bursting through childhood, he continued to work for his mother as to continue what his father did, farm what meagre living they could out of the sandy landscape by setting small zones to be creating into "cropland". Which was honestly just wooden platforms with walls and dirt inside that grew rudimentary plants that were edible, such as potatoes. This life was hard of course, but they lived normally in the shadow of the fort, protected and secure from any raiders and bandits by the military forces, though bigotry soon became apparent as Sirælic grew older. His old friends still stuck with him, but becoming more and more elegant in features and with lighter white hair, many believed him an Evil Drow, a Dark Elf, not the Grey Elf blood he was, this town was no longer his childhood friendly neighborhood, many of the adults started to treat him as they would any other strange Drow rather than the somewhat leniency they previously showed him, this created Sirælic to become quiet and cold to many strangers who were of Human, Orc or really anything NOT of Elven blood or intelligent enough to understand he wasn't a Drow nor evil. As he finally began to grow into adulthood, the town soon became somewhat hostile, he began to realize why his mother almost never left the small farming plot on the outskirts of the Fort Town, Sirælic needed to leave, he needed to venture out less face the wrath of the racist aspects of the society they lived in. His mother too realized this, almost encouraging him, she presented him with the "Family Sword" passed down from the Kraig's generations, though it was nothing more than a slab of steel at the time, none of the family ever really used it, it was almost nothing more than a mount upon the fireplace, yet this was the fateful encounter that spurred Sirælic to become the adventurer he was today, the day he was bound to his Blade. Kraigsworn. It didn't happen all at once, overtime as he travelled to various areas of the land around him, the Blade seemed to grow as if it was an actual extension of Sirælic. Becoming lighter to the heft and almost swinging as if he was slicing the air with a claw upon his fingertips rather than slicing it with a sword. It wouldn't be another five years before his adventuring and poor, economically dumped life would change as his Blade first spoke to him. " Boo!" It, was probably the most douchebaggy thing to do in the entirety of the Sword's lifespan. Scaring, the living shit, out of your bounded swordsman. It took a good amount of time for Sirælic to actually figure out that he was being spoken to in his head, even longer to figure out how to communicate back to a supposed to be inanimate object...it was certainly an odd sensation to say the least, having a sword speak to you in your head, for almost the entirety of the first year the two spent together first being able to communicate, Sirælic pondered if he was in fact going insane, to which the blade replied with a multitude of answers ranging from, " You know, you really could be insane, what if I'm in fact your subconscious self trying to tell you that you are a lunatic." or "I truly am honoured to be thought of as the voice in the back of your head that you really don't want to hear." Despite the rough beginnings the duo soon became somewhat really good partners, quipping at each other's faults and joking around, even though many who would witness this little conversation between a sword and a man, would truly call the Half-Elf insane. Learning about his binding to the Sword began his journey's purpose. Sending him to various parts of the continent to learn magic, learn how to use his blade as an extension of himself and how the blade itself is alive with his own heart and can be used as an extension of his magical prowess, using the blade as a magical element as well as a bladed weapon. Though it took several years to learn the basics, the Half-Elf, alongside Kraigsworn's persistent critiquing, learned how to properly wield the blade, to which the Half-Elf now began to take on oddjobs of adventure and danger, learning more of Magic and the Arcane Arts alongside how to fight masterfully with the blade of his. Now, he simply roams the know world, adventuring alongside his trusty blade to learn more so about its true potential and how the blade and its partner can unlock that said potential with the combined Arcane and Martial power of the both of them. The pursuit of Arcane Knowledge though, isn't the only thing the Blade desires from his partner, as its true intentions still remain a mystery to Sirælic.
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Post by Zenios on Mar 3, 2016 22:22:19 GMT -5
Name: Bryman Tarlach of Arvenshire, Pelorian Crusader Nickname: Bry probably works too. Gender: Male Race: Human Age: 31 years Appearance: Have a link, because ees beeg eemage.Height: Six feet, two inches Weight: One hundred ninety-three pounds Build: Years of lugging around full plate and eradicating evil have left Bryman quite muscular. Skin color: Ruddy, well-tanned Hair color: Dark brown, bordering on black Hair style: Moderately long, swept to the side and backwards Facial Hair: Generally clean-shaven Jewelry: Bryman pretty commonly wears a plain-looking Ring of Force Shield on his left index finger and a holy symbol of Pelor around his neck at all times. Class: Paladin (though in true Pelorian fashion, Bryman refers to himself as a Crusader) Attributes:--Str: 14 --Dex: 10 --Con: 16 --Int: 10 --Wis: 10 --Cha: 18 Equipment: Bryman's most notable pieces of equipment are a Ring of Force Shield, the full plate he wears, and his weapons, a master-crafted bastard sword and dagger set. He carries a Bag of Holding, as well, and uses this to hold both a respectable amount of adventuring gear (whetstone, mess kit, changes of clothes, bedroll, a copy of The Light of Pelor, etc.) and a more conventional tower shield. Bryman's armor is a suit of full plate, only naturally emblazoned with the symbol of Pelor across either palm. He wears his armor over a knee-length, sky-blue-and-light-gray surcoat; over his armor, he wears a collared wrap of sorts which matches the surcoat's blue quite nicely and is pinned to his breastplate with another religious icon. Personality: Bryman once heard Crusaders described (by a Pelorian priest, naturally) as 'the burning light of the sun which scours away darkness and evil and brings strength and comfort to the innocent,' and he tries extremely hard to fit what he would call an ideal. He's a proud and brave man, ever willing to speak his mind, ever willing to do what he must to promote goodness and stand between evildoers or undead and the common man. To call him zealous is certainly accurate; to call him willing to draw blood, significantly less so. It's hard to follow Pelor's ideals of compassion and goodness when you're willing to stab anything and everything that might not be perfect, after all. Companions: Just a horse, a russet by the name of Forbas. History: Born (only naturally) in the northern village of Arvenshire, Bryman Tarlach's first home was the Pelorian church. His parents, from what he understood, were a less-privileged couple who lived on the outskirts and could hardly afford to raise a son - and the priest of Pelor who explained this to him, when he was old enough, seemed quite understanding about it. He was immersed in a rather devout culture from birth, raised under the assumption that he would become a priest proper. It was hard work: he spent quite a lot of time cleaning the church and assisting the older priests in their duties when they couldn't get around so easily anymore or needed an extra pair of hands. It was hard work, but it was rewarding, and Bryman learned quite a bit both about himself and the nature of religion. One day, however, when he and one such elder priest were out and about proselytizing, Pelor found a way to reveal his true intentions for Bryman. They were confronted in the street, a pair of clergymen, one young, one geriatric, by a knife-wielding thug. Upon the realization that he'd accosted the wrong kind of people to earn any kind of profit, the thug moved to assault Bryman's elder--and Bryman himself intervened. Armed with naught but his hands, he somehow managed to drive off the thug without inflicting or suffering grievous injury--though his robes certainly could not have said the same. Shielded from harm, apparently, so long as he remained a shield, Bryman's education and training suddenly switched direction. Instead of a peaceful path, he began learning the arts martial under the elder priests' direction. Instead of passing blessings to the needy and spreading the faith, he learned to root out evildoers and smite the shit out of them. He would be a protector, rather than a simple priest: a Crusader, meant to spread goodness and protect the weak through means beyond providing hope. The day came, however, when Bryman realized Arvenshire was a small enough town, secluded enough, that it hardly required the services of a Crusader full-time when a simple church would have done. The priests managed to scrape together enough money to outfit him with mail and an old sword before he set off south to see what greater purpose lay before him, to see what good he could do in the world at large. He crossed much of Zandria on his path, did a whole bunch of paladin shit like removing the curse that had been placed on a smaller village's well, eradicating some undead, and generally being a really cool dude. Eventually, as it happened, Bryman found himself in Rotturm, seeking to provide the city's Count with some measure of support when a village in his demesne found itself troubled. Mechanical Notes: --Took the Fatigued, Diseased, and Cursed Mercies - so Lay on Hands relieves recipients of fatigue, cures their diseases, and dispels curses --Took the Weapon aspect of the Divine Bond - can call upon a celestial spirit to give his sword further magical enhancement
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Post by DapperGentleman on Mar 14, 2016 2:26:54 GMT -5
Name: Roderick Dragomir Erhard Reiter Gender: Male Race: Human Age: 34 Appearance: i.imgur.com/DaKsh1h.jpgHeight: 6'1" Weight: 168 lbs Build: Athletic, Fairly Muscular Skin color: Fair Skinned Hair color: Salt-and-Pepper Hair style: Fairly Short Facial Hair: Mustache and Beard Jewelry: None Class: Cavalier Attributes: --Str: 16 --Dex: 12 --Con: 12 --Int: 10 --Wis: 14 --Cha: 10 Equipment: Gambeson, Plate Armor, Wooden Wing Frames, Hollow Lance, Longsword, Saber, Horseman's Pick, Dagger; most of the weapons are kept on his horse, as is a variety of adventuring gear (rations, bedroll, flint and steel, etc.) Personality: Roderick has been seeking glory and redemption for his past failures for some time now, which has caused him to take a great deal of stock in honor, duty and chivalry. Roderick considers the defense of the weak and helpless to be of utmost importance and the duty of anyone capable; anyone who harms him or an innocent is his enemy and he will stop at nothing to deliver them from this world. He holds people to a high standard, but judges himself even more harshly than he judges others and his actions in the past have caused him to lose many friends, so--while he is usually friendly--he is slow to actually consider someone anything more than an acquaintance. History: Roderick was born in the northern mountains to a minor noble family. The family was small, insignificant and fairly poor for a noble house. At a young age, he became page to a more well-off noble knight, eventually becoming a squire. He was rather good at ground combat, whether it be with mace or with sword and shield, but what Roderick really excelled at was riding. He would spend as much time as possible in the saddle and practicing mounted combat with various weapons. When Roderick was eventually knighted, he began entering tournaments, participating in the jousting and melee events. He fared well in the melees and won most jousts he entered, quickly gaining his family a significant amount of gold and prestige. He started to spend more time with the higher-ranking, landed nobles; going to feasts, participating in hunting trips. Eventually, a well-known lord asked Roderick to aid in the hunt for a small band of Ogres that had been terrorizing caravans on the trade routes. After a very successful skirmish, he was asked to join the lord's personal guard. Roderick later became a member of the military in the northern mountains and had a small group of men serving under him in an elite cavalry unit. A few years ago, a group of Orcs had been raiding and pillaging the nearby villages. They were taking the food, slaughtering the men, kidnapping the women, burning down the houses. In his pursuit of the marauders, Roderick was blinded by his desire for justice and led his men directly into the Orc camp, which ended up being much larger than originally believed. All of Roderick's men were killed, bringing disgrace upon him and his family. He was cast out and sought to redeem himself by helping the weak, performing legendary feats and making a name for himself out in the rest of the world. When he was known as a brave, honorable, legendary man, he would return home.
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Jackie
Child
Professional lazy grump.
Posts: 248 Likes: 23
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Post by Jackie on Jul 29, 2016 21:12:05 GMT -5
(WIP)
Name: Gender: Female Race: Dwarf Age: 103 Appearance: click me Height: 4'4" Weight: Build: Short. Muscular, stocky frame. Skin color: White Hair color: Hair style: Generally worn loose. (Falls to her mid back instead of to her low back as pictured.) Facial Hair: None Jewelry: Several bands and piercings in both ears. Class: Fighter Attributes: --Str: 17 --Dex: 8 --Con: 18 --Int: 10 --Wis: 12 --Cha: 13 Equipment:
Personality:
History:
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