Post by Liam "Joker" Morin on Jun 23, 2016 13:54:19 GMT -5
Character Name:
Durzog Gro-Matar
Nickname(s):
The Zog, Zog, The Beast
Race:
Orsimer
Sex:
Male
Age:
32
Birthplace:
Adal Matar, Skyrim
Height:
6'4"
Weight:
175 Ibs
Eye Color:
Brown
Hair Color:
Dark Brown
Hair Style:
Unkempt mohawk
Facial Hair:
Scruffy Knotted Beard
Skin Color:
Pale Green
Build:
Bulky but not completely
Distinguishing Features:
- A large scar from his left cheek to his mouth
- A mole on his nose
- Large collection of ear piercings
Profession:
Orc Chief
Skills:
Heavy Armor Use
One-Handed Weaponry
Blocking and Parrying
Light Armor Use
Hand To Hand Combat
Craftsmanship
Magic:
N/A
Training:
Smithy training
Other Abilities:
- Quick thinking
- Extremely strong combatant
- Great Leader (for an orc)
Apparel:
Durzog adorns himself in crude tribal orc armor, crafted from wood and iron. Along with this he wears an vast array of ear piercings and a necklace of wooden beads and troll teeth. While he prefers to wear light armor for the most part Durzog wears a heavy set of orcish armor when he is leading his warriors into battle. Usually his light armor is reserved for when he is safely within the confines of his stronghold or at times of peace.
Weaponry:
2x Orcish War Axe
Other Equipment:
Smithy Forge (Fixed inside stronghold)
Companions:
N/A
Affiliation:
Skyrim - Grumbling
High Rock - Dislikes
Hammerfell - Dislikes
Religious Belief:
Follower of Malacath
Sexual Preference:
Heterosexual
Relationship Status:
Uninterested (Preoccupied?)
Personality:
Durzog at first glance seems to be a normal Orsimer individual, he is brutish and rather blunt. Although that is what every other race of Tamriel sees the race of Orsimer as a whole. However, closer examination will reveal Durzog as a stoic leader of his warriors and a staunch individual in general. Durzog unlike other Orsimer is rather open-minded and therefore is open to diplomatic intervention. Although this does not mean Durzog isn't as volatile and dangerous as most his kin.
In battle Durzog is a conduit of fury and energy as he cuts his way through his opponent. Wielding his twin axes Durzog is a true berserker, an uncontrollable spiraling mass of muscle and blade. Quick and strong Durzog wastes no time in a fight as he deals death with quick hands.
In general Durzog keeps his brute Orsimer nature on the surface when dealing with others, especially around his stronghold. However, he tends to show his more 'tame' side around other races and outside of the stronghold. This is due to his want for others to see the true nature of the Orsimer, not the bestial depiction they are commonly seen as.
[PLEASE READ CLOSELY TO MAKE SURE ALL IC INFORMATION IS ACCEPTABLE]
As a young Orsimer Durzog was the first son of the chief of Adal Matar, an orc stronghold nestled in the mountains to the southeast of Winterhold. Growing up as the rightful heir to the stronghold Durzog would spend most of his free time training to better himself for the day he would face his father in battle for the title of chief. This would however be coupled with his smithy training by his 'Smith Mother', one of his father's wives, pulling his weight around the stronghold, and fighting whatever battles the strongholds found itself engaged in. At the age of twenty-two Durzog would finally feel confident enough to test the late chief. Returning from a troll hunt his father had sent him on Durzog would be greeted by the crackling sound of fire and the smelling of burnt wood. The stronghold had been sacked by a throng of bloodthirst Orsimer,their leader a rival orc chief from another stronghold looking to sack Adal Matar and add it to his reign. While anger had consumed him Durzog would be able to barely contain himself, watching the warband clear the stronghold out. Only a few handfuls of his clan would make it out of the stronghold while the rest were slain, including his father.
Driven from his home Durzog sought revenge, he became angry just at the mention of Adal Matar, knowing his enemy was sitting inside it's very walls. Ten years would pass with Durzog living the life of an outcast, he would find work hunting the beasts of Skyrim no one else dared to. Although this would prove to only be enough to get by with the cost of renting himself shelter, maintaining his equipment, and satisfying the hunger of an Orsimer such as himself. It didn't help that prices seemed to rise where him and his kind went. Durzog was not fully welcomed within skyrim and he felt the effects of it. The only people willing to give him, and any other Orsimer for that matter, fair prices were usually other outcast of skyrim. This being the Khajiit, Dunmer and Argonians for the most part while a few stray open-minded individuals from other races, however that didn't happen to often.
After getting settled in Durzog would begin to plot his revenge, he would do something no Orsimer would expect. Durzog would gather the outcast of the outcast, the 'city-orcs' of the surrounding settlements, promising glory and redemption to all who would help him. As more and more Orsimer heard this call even the past inhabitants of Abal Matar would join Durzog in his quest to reconquer what is rightfully his stronghold. His troops of around sixty or so would take to the mountains, confronting the enemy at their own gates as Durzog lead the assault himself.
Throwing himself against the wooden gate made of strong oak tree trunks as he hacked and slashed away. His troops figuring an Orsimer mad enough to throw himself at such a wall would be better with them rather than against and followed his example. The men inside simply laughing as they knew no Orsimer could hope to cut through almost a foot of solid oak without the proper equipment and manage to not tire before finishing. However, a few handfuls of Orsimer driven by pure rage, determination and fear of their leader himself were different. The ragtag group worked like a well oiled mean green wood choppin' machine, felling the gate within only an hour. The Orsimer on the other side standing still as the gate hit the ground they would shake in their boots, as such a display of pure anger would even make the hardy Orsimer terrified. Grinning widely Durzog would order them to present their leader to them. This order would snap the men out of their terror however, causing them to charge in rage. Blades raised, armor clinking as they ran towards him Durzog would respond with his own charge straight to the center of the throng. Now while any combatant be it man, mer or betmer would quickly be butchered by the grinder that was a group of fully equipped Orsimer Durzog had luck on his side. For the enemy made one fatal mistake as they focused the brute down, ignoring his forces who were flooding the stronghold by now. While the assault of 'city-orcs' were less equipped and most likely less trained an Orsimer with a blade was still and Orsimer with a blade. Their disadvantage in gear made no difference as they quickly hacked their enemies to pieces before marching further into the stronghold.
Durzog now covered in blood and sweat would approach the longhouse, his heavy breathing visible in the air as hot steam that quickly fled to the heavens themself, dissipating slowly. His rage would begin to bubble up as he saw the state of his once great stronghold. Before he could kick the door of the longhouse in and storm the place Durzog would be interrupted. The creak of the door and the sight of the other chief, Grog, would snap him back to reality. His amusement at the other's brave appearance after a cowardly absence brought interest to Durzog and his anger was quelled for the time being. As the two traded blows the two seemed rather even when it came to martial prowess, however this was quickly changed. As Grog brought down his greatsword with a mighty blow the blade would cut clean through his left cheek, glancing off of his teeth and cutting the loose flesh from his face. Using this momentary laps in Grog's movement Durzog would bury one of his axes deep it the other's stomach, cutting clean through his armor. Ripping the axe out with a grunt Durzog would turn to face his men, ordering them to gather what was left before disposing of the bodies. After which they would begin to clean and repair all damages done before and after the battle.
It has almost been a year since Durzog has recaptured the stronghold that could make even a king jealous and much has been done. The gate is now fixed, the farms have been improved and expanded on Durzogs orders (after seeing what it's small state had left it's previous defenders and huts were built to house the large amount of unexpected survivors from the decisive battle. However, there are two more projects currently going on that have had....varied results. The wooden wall has begun to be transformed into a stone one instead, using the old one as a core for support. While at the same time a second wooden wall was being erected to triple the size of the already huge stronghold. This was planned to expand housing (to hold around 2,000 Orsimer), expand farming plots, and to have enough room for a proper forge and enough room for further expansion. This along with the mines under Adal Matar (which were much larger than other strongholds had) made the stronghold a very intimidating sight from anyone looking to it's future. This was evident by the reactions to the stronghold after word got around.
The Jarl of Windhelm having heard word of the orcs (seen as little more than dangerous savages by men) gathering before Durzog assaulted the stronghold and having heard of the fight at the stronghold would grow wary. However, that coupled with the time of silence one the stronghold was recaptured would cause him to worry about the dangers of orcs. Now with complaints about a large number of orcs and the expansion wall the Jarl has grown angry, seeing the land as rightfully his as the stronghold falls within Eastmarch. While no lasting contact has been made between the mer of the stronghold and the men of Windhelm tensions are surely rising and rising fast.