Post by aardvarklord on Jul 12, 2016 16:55:47 GMT -5
The Exhibition
Deep in space there is a station simply known as the Exhibition, an enormous structure the size of a small moon in orbit around a red dwarf star with countless biodomes dotting its surface. This is a massive preserve, put in place to keep a few members of every intelligent species in the galaxy (save those which would be overly dangerous to keep stored). The numbers of members range from simply one to small towns depending on how rare they are (small numbers for common species, towns reserved for otherwise extinct races) and there is a fairly strict control over the denizens, though not quite oppressive. Who controls them you ask? The ‘overlord’ of this place is referred to by many names, some calling it God while others give it affectionate nicknames, though the most common name is “The Archivist.” It has never seen fit to correct these names and only appears in the form of an ethereal glyph wandering the Exhibition and occasionally speaking to the denizens. Its motives and intentions are unknown, but it is quite protective of its collection and has peacekeeping robots which keep an eye on the members. No weapons are permitted save for sparring gear in highly controlled areas. Each species is relegated to specific areas of the Exhibition suitable for their particular biology and are mandated to have environmental protection equipment in those that do not suit them (for example, a desert creature would have difficulty in the tundra). However, all are permitted to enter the Citadel of Exhibition; it is kept at as comfortable a temperature for all as can be managed, and those unable to live there for long periods are provided environment suits, but only for the Citadel. Murder is punished far worse than death: the Archivist tortures the perpetrator in a public display then rewrites their memory and personality. Yet, to those who do not disrupt the Exhibition, they will find nothing but boons within. They are free to live as they desire besides these restrictions and they are free to kill any of the dumb animals (or farm them or what have you) if they so wish, though food, water, and shelter are provided if necessary. They do not age and those who were older when they arrived mysteriously revert to a younger age. Cross-species breeding is rare and when The Archivist does not desire more members of a species they will not become pregnant, but relationships and such things are perfectly acceptable. Everyone speaks their home tongues but strangely everyone understands each other—likely due to some sort of implant or interference by the Archivist. Races are present from all levels of technology, from high space age to the stone age, and members seem to generally remember their prior lives up until some point when they were abducted. The Archivist does not seem to care about changing his subjects’ habits, in fact when they do not harm his little zoo he relishes observing them.
(No humans please. As for machines, they have to be races rather than individuals. So, for example, he would be interested in the Geth from Mass Effect or the Glitch from Starbound, but he wouldn’t care about EDI from Mass Effect or Data from Star Trek unless they started multiplying.)
Psionics: Telekinesis and Telepathy both exist in this world, though the Archivist warns those who possess it to be careful with it. For purpose of balancing, species will have four “points” to spread between the three categories: Telepathy, Telekinesis, and Resistance. Many species do better at resisting than using it, and those with resistance scores tend not to find out about psionic potential. So, for example, if a species a (1/1/2) spread with the two being Resistance, that means that they are capable of both, but they will tend not to find out about it unless trained.
Senses: In order to balance, the species will have 12 points to spend around the different senses with no more than 4 points in each and 0’s being completely devoid of it. So, if you have a 0 in sight, this species is blind. 1 is poor, 2 is decent, 3 is good, 4 is great.
Zones:
--Tundra
--Taiga
--Alpine
--Forest
--Plains
--Rainforest
--Savanna
--Desert
--Wetlands/Swamp
--Freshwater Aquatic
--Ocean/Reef
--Deep Sea
--Thermal: Some species thrive around extreme heat; volcanoes, thermal vents, hot springs, etc. This region is for them.
--Wind Plains: The winds howl constantly in these savannah-like plains. The trees here are larger and deeply rooted and the shrubberies tend to have roots nearly as long as their branches, but it remains a fairly sparse domain. Most often, the creatures here are either burrowers or have some way to cling to trees.
--Aerial: Sometimes a species will grow up skimming parts of a gas giant or in parts of a planet’s atmosphere without ever touching down: this is for them. There are airborne plants, animals, and even aerial island formations. The buildings here are kept aloft either by repulse lifts (if made by the Archivist) or by balloons and wings (if made by the locals).
Other Zones
--Void: There are a small number of species which exist in free space and feed on gases and radiation. These creatures tend not to do well in other zones, nor do others do well with them. This is a prohibited zone to all others outside of it just as the void species are banned in other zones, though most void species are psionic so they might still communicate with others within the Exhibition. (Obviously, no player characters)
--The Citadel: The Citadel is the beating heart of Exhibition; it is a city above all, kept at 60F/15C with structures intended for those from any of the zones, Void excluded.
--Exhibition’s Infrastructure: Not technically a zone strictly speaking, the inner workings of Exhibition is generally off-limits except by special request directly to the Archivist. Most simply go there to examine the workings, especially those who have a deep appreciation of machinery. A machine cult has built a church near the Citadel, though it is hardly the only religion on the station.
--The Core: Few ever visit the Core, and those who do are usually outsiders, guests of the Archivist. None know what happens inside, but most agree that it’s probably for the best that they don’t.
Bio Template
Name:
Age: (Pre-abduction)
Gender:
Species:
Appearance: (If you have a picture you want to use, put it here, but descriptions are also very welcome, especially considering the nature of this RP)
Height:
Weight:
Skin color:
Eye color:
Senses:
--Hearing:
--Sight:
--Smell:
--Taste:
--Touch:
Psionic:
--Telepathy:
--Telekinesis:
--Resistance:
Species Abilities: (Any unusual abilities that they may or may not have)
Number of Kinsmen:
Technological Level: (Stone Age, Medieval, Space Age, etc.)
Native Biome: (The one that their species is best suited for)
Restricted Zones: (Those that their species cannot handle)
Culture:
Religion (If Any):
Clothing:
Personal affects:
Profession:
Skills:
Personality:
Personal History:
Deep in space there is a station simply known as the Exhibition, an enormous structure the size of a small moon in orbit around a red dwarf star with countless biodomes dotting its surface. This is a massive preserve, put in place to keep a few members of every intelligent species in the galaxy (save those which would be overly dangerous to keep stored). The numbers of members range from simply one to small towns depending on how rare they are (small numbers for common species, towns reserved for otherwise extinct races) and there is a fairly strict control over the denizens, though not quite oppressive. Who controls them you ask? The ‘overlord’ of this place is referred to by many names, some calling it God while others give it affectionate nicknames, though the most common name is “The Archivist.” It has never seen fit to correct these names and only appears in the form of an ethereal glyph wandering the Exhibition and occasionally speaking to the denizens. Its motives and intentions are unknown, but it is quite protective of its collection and has peacekeeping robots which keep an eye on the members. No weapons are permitted save for sparring gear in highly controlled areas. Each species is relegated to specific areas of the Exhibition suitable for their particular biology and are mandated to have environmental protection equipment in those that do not suit them (for example, a desert creature would have difficulty in the tundra). However, all are permitted to enter the Citadel of Exhibition; it is kept at as comfortable a temperature for all as can be managed, and those unable to live there for long periods are provided environment suits, but only for the Citadel. Murder is punished far worse than death: the Archivist tortures the perpetrator in a public display then rewrites their memory and personality. Yet, to those who do not disrupt the Exhibition, they will find nothing but boons within. They are free to live as they desire besides these restrictions and they are free to kill any of the dumb animals (or farm them or what have you) if they so wish, though food, water, and shelter are provided if necessary. They do not age and those who were older when they arrived mysteriously revert to a younger age. Cross-species breeding is rare and when The Archivist does not desire more members of a species they will not become pregnant, but relationships and such things are perfectly acceptable. Everyone speaks their home tongues but strangely everyone understands each other—likely due to some sort of implant or interference by the Archivist. Races are present from all levels of technology, from high space age to the stone age, and members seem to generally remember their prior lives up until some point when they were abducted. The Archivist does not seem to care about changing his subjects’ habits, in fact when they do not harm his little zoo he relishes observing them.
(No humans please. As for machines, they have to be races rather than individuals. So, for example, he would be interested in the Geth from Mass Effect or the Glitch from Starbound, but he wouldn’t care about EDI from Mass Effect or Data from Star Trek unless they started multiplying.)
Psionics: Telekinesis and Telepathy both exist in this world, though the Archivist warns those who possess it to be careful with it. For purpose of balancing, species will have four “points” to spread between the three categories: Telepathy, Telekinesis, and Resistance. Many species do better at resisting than using it, and those with resistance scores tend not to find out about psionic potential. So, for example, if a species a (1/1/2) spread with the two being Resistance, that means that they are capable of both, but they will tend not to find out about it unless trained.
Senses: In order to balance, the species will have 12 points to spend around the different senses with no more than 4 points in each and 0’s being completely devoid of it. So, if you have a 0 in sight, this species is blind. 1 is poor, 2 is decent, 3 is good, 4 is great.
Zones:
--Tundra
--Taiga
--Alpine
--Forest
--Plains
--Rainforest
--Savanna
--Desert
--Wetlands/Swamp
--Freshwater Aquatic
--Ocean/Reef
--Deep Sea
--Thermal: Some species thrive around extreme heat; volcanoes, thermal vents, hot springs, etc. This region is for them.
--Wind Plains: The winds howl constantly in these savannah-like plains. The trees here are larger and deeply rooted and the shrubberies tend to have roots nearly as long as their branches, but it remains a fairly sparse domain. Most often, the creatures here are either burrowers or have some way to cling to trees.
--Aerial: Sometimes a species will grow up skimming parts of a gas giant or in parts of a planet’s atmosphere without ever touching down: this is for them. There are airborne plants, animals, and even aerial island formations. The buildings here are kept aloft either by repulse lifts (if made by the Archivist) or by balloons and wings (if made by the locals).
Other Zones
--Void: There are a small number of species which exist in free space and feed on gases and radiation. These creatures tend not to do well in other zones, nor do others do well with them. This is a prohibited zone to all others outside of it just as the void species are banned in other zones, though most void species are psionic so they might still communicate with others within the Exhibition. (Obviously, no player characters)
--The Citadel: The Citadel is the beating heart of Exhibition; it is a city above all, kept at 60F/15C with structures intended for those from any of the zones, Void excluded.
--Exhibition’s Infrastructure: Not technically a zone strictly speaking, the inner workings of Exhibition is generally off-limits except by special request directly to the Archivist. Most simply go there to examine the workings, especially those who have a deep appreciation of machinery. A machine cult has built a church near the Citadel, though it is hardly the only religion on the station.
--The Core: Few ever visit the Core, and those who do are usually outsiders, guests of the Archivist. None know what happens inside, but most agree that it’s probably for the best that they don’t.
Bio Template
Name:
Age: (Pre-abduction)
Gender:
Species:
Appearance: (If you have a picture you want to use, put it here, but descriptions are also very welcome, especially considering the nature of this RP)
Height:
Weight:
Skin color:
Eye color:
Senses:
--Hearing:
--Sight:
--Smell:
--Taste:
--Touch:
Psionic:
--Telepathy:
--Telekinesis:
--Resistance:
Species Abilities: (Any unusual abilities that they may or may not have)
Number of Kinsmen:
Technological Level: (Stone Age, Medieval, Space Age, etc.)
Native Biome: (The one that their species is best suited for)
Restricted Zones: (Those that their species cannot handle)
Culture:
Religion (If Any):
Clothing:
Personal affects:
Profession:
Skills:
Personality:
Personal History: