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Post by Zenios on Apr 2, 2017 16:22:47 GMT -5
UPDATE: IC THREAD HAS BEEN ESTABLISHED hereSee title. Let's Affect some Mass either before or during the Reaper War. We're looking at being mercenaries of some kind currently, but Jackie is going to write up the actual story pitch when he gets a chance. All in all, I'm not going to put too much stock into character profiles. Just don't be an invincible lab grown turian-krogan hybrid who's been enhanced with cybernetics and is the strongest biotic in the galaxy and we'll probably be cool. Character template: (feel free to add fields if you want) Name:Race: (no kett, no angara, no Reapers, no Wookiees, yada yada) Gender: (where applicable) Age:Appearance: (Pics are fine. Words are fine. A combination of the two is fine.) Equipment: (Guns, grenades, melee weapons, so on and so forth.) Combat Style: (this is where you tell us how you like to fight. Tell us if you use biotics, if you use tech powers, if your abilities tend more towards combat things like throwing grenades and deployable cover and concussive rounds. Maybe you use more than one. Maybe you even use all three in limited amounts.) Personality:Background: (Go ahead and knock yourself out, but I'm not looking for an essay here. A couple of sentences is fine, especially if they explain away any weird things, like, say, why your asari battled a thresher maw in her youth.)
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Jackie
Child
Professional lazy grump.
Posts: 248 Likes: 23
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Post by Jackie on Apr 2, 2017 23:17:19 GMT -5
Name: Galerius 'Gale' Achadros Race: Turian Gender: Male Age: 31 Equipment: Turian combat armor (no jets save a single jumpjet on the back), tactical clothing (pictured in appearance). Phaeston, M-97 Viper, M-6 Carnifex. Law enforcement-grade omni-tool. Flash-bang grenades, binoculars, medi-gel. Combat Style: Having somewhat of an aversion to biotics, Gale prefers to meet his threats with superior firepower, generally while supplanting his own defenses with tech. While trained to fight effectively at all ranges, he much prefers to engage targets at standoff ranges with a scoped rifle, as that is when he's deadliest in a gunfight. When forced into close combat, he is still plenty effective seeing as he's received at least basic training with all weapon types (small-arms). No matter the range, Gale prefers to stack the deck in his favor when at all possible, generally by knowing the layout of the battlefield before hand and utilizing the element of surprise, endeavoring to hit so fast and so hard that the initiative never has a chance to go to his enemy. Personality:Gale is fairly amicable and friendly, not the sort that necessarily actively tries to engage with strangers, but is more than happy to chit chat or share a joke with one if there's nothing else to do or the other person initiates contact. Despite currently working in a field that often requires you to go 'by the book', Gale frequently improvises solutions to not-so-clear problems, forgoing 'the book' entirely sometimes in favor of getting the job done if he knows he can do it faster and more effectively his own way. Combined with his tendency to not automatically respect authority (despite BEING authority humorously enough), it's no surprise that his superiors generally don't like it when his name pops up, either for good reasons or bad ones. That being said, his loyalty to his fellow officers is without equal, and he is generally well liked by his fellow 'grunts' because of this. While he may be a law-enforcement officer, Gale isn't above bending the law himself when it suits his needs, as he figures the best way to catch a rat is to be a bit of one yourself. While he doesn't strive to be in command of others, he has shown aptitude in leadership situations. Background:
Born on Palaven to a store manager and secretary, Gale showed himself to be a pretty smart kid growing up, if a bit of a wild-child at times. He did fairly well in school, getting solid grades across the board but also frequently getting into trouble with the staff. None the less, he'd graduate and enter basic training at fifteen as was customary with little fuss. It was during his training to be a marine that the young man came to realize his affinity with firearms, performing above average on the firing range and in the shoot house, enough to warrant being given advanced marksmanship training along with his normal training regiment. After successfully completing boot camp a little over a year later, Gale was attached to the marine squad stationed aboard the PFS Havincaw. It was an exciting enough posting, since the Havincaw had been tasked with patrolling the border between the Terminus Systems and the Attican Traverse, her crew saw action fairly regularly, usually against smugglers and pirates from the Terminus Systems themselves. Once in awhile they even organized with a cruiser and a few other frigates to launch strikes against known pirate bases. Gale called the Havincaw home for nearly a decade, eventually raising through the ranks to take command of the squad in those final few years. While his time in the military was certainly memorable, Gale wasn't devoted enough to it to be a 'lifer', and once his deployment ended, he returned to civilian life. Fortunately, during his deployment Gale pursued a higher education on the side, earning himself a bachelors degree in criminology. He'd intended to return to Palaven and put it to use by becoming a Peacekeeper, but that plan changed when an old friend of his that worked on the Citadel in CSEC got in touch. The two chatted for awhile, and when the friend heard of Gale's career change, he mentioned they could use a Turian like him in CSEC, specifically they needed a marksman in one of their Counter Terrorism squads. It took a bit of convincing, but eventually Gale was talked into coming to the Citadel and at least applying for the open position. To his surprise, they actually reached out to him and offered him the job. The pay was solid and the benefits were good, not to mention the Citadel was a much more diverse place and exciting seeming place, so Gale ended up accepting the offer. The next three years proved to be much more exciting than the Turian expected them to be. While he was technically part of a fast-response team reserved for situations that called for more specialized training than what your average CSEC officer might have had, he still 'walked a beat' as the humans liked to say, often settling disputes and enforcing the Citadel's laws. It could be a frustrating job sometimes to be sure, but Gale reveled in it. While he'd be shot at on several occasions over the next three years, nothing could have prepared him for the Geth attack in 2183. Gale had never seen combat that ferocious before, and he'd lose many friends and coworkers fighting those synthetic monstrosities. Despite surviving the battle, the Turian took away a few new scars from it, both physical and mental, but he'd endure, as the people of the Citadel needed CSEC now more than ever. The rebuilding wasn't easy, nor was grieving for the dead, but slowly the Citadel, and her citizens, began to heal and rebuild. It's been a long, arduous two years since that day, and while things will never be the same as they were before the battle, life has largely returned to normal. Gale was recently suspended from the force due to making a 'bad' call during a hostage crisis. He claims it wasn't bad, seeing as the hostage survived and the perp died, but the brass doesn't share this sentiment, so he's found himself looking for a temp job to keep him occupied while things get sorted out.
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Post by Zenios on Apr 3, 2017 0:55:35 GMT -5
Name: Eridha "Eri" Galazos Race: Drell Gender: Female Age: Twenty-four years Appearance: Other than her slightly-below-average height, Eri looks fairly typical (I assume?) for a drell. She does, however, possess a surprisingly wiry physique - as much because of a natural tendency towards a that kind of build as because of years of hard, physical work. Her most unique feature is likely the depiction of a hanar tattooed across her upper arm; Eri has a tendency to wear sleeveless (or at least shoulderless) apparel in order to show it off. The combat suit she tends to favor (something close to this) sports a similar decal in the same location. Equipment: Even taking into account the fact that weapons can miniaturize themselves, Eri tends to travel somewhat on the heavy side. Her personal favorite is her Falcon microgrenade launcher; but given its tendency to be rather big, loud, and destructive, she also carries an M-12 Locust submachine gun for when a little more tact or mobility is necessary. An M-3 Predator often sits clamped to her thigh as a last resort weapon; but she also carries a few sticky, fragmentation, and arc grenades. Eri's omni-tool is a black-market model she's made some slight adjustments to herself; while not quite mil-spec, it's damned close. Combat Style: If this particular drell were to describe her combat philosophy, it would probably sound something like "They can't kill me if they're too busy trying to avoid being blown up." Accordingly, she has a tendency to rely heavily on her weapons and uses a variety of tech powers to enhance and sustain her offensive output. She uses grenades healthily, along with such feats of technological prowess as forced Overloads or use of an omni-tool-based Flamethrower. Not that she's a vicious pyromaniac, of course: that's only most of Eri's playbook. There's some ninja in her, too; she's quite fond of deploying a Tactical Cloak to use the element of surprise and superior positioning to devastating effect. Personality: Interacting with Eridha isn't exactly like playing with a live grenade, but neither is she quite the unflappable, cool-headed operator she thinks her idol Thane Krios is. She's as much a mercenary as she is an adventurer: willing to do any kind of work for credits, but equally interested just for the sake of the experience. She wants to see as much of the galaxy as she can get away with, before Kepral's Syndrome starts to hinder her: that way, she can reminisce to her heart's content, remember fondly the bursts of emotion and excitement that came with life as an assassin-saboteur-mercenary. Despite her thirst for excitement, though, Eri is something of an introvert. Not to say she shuns social contact; it might be more accurate to say she craves it, but a lack of prolonged social exposure throughout the years have left her with a bit of a shy streak and some difficulty maintaining small talk. Background: The climate-controlled environments of Kahje's dome cities were never quite enough for Eridha Galazos. She always had something of an adventurer's spirit, a desire to get out and see the world - and the easiest way she determined to do that, even as a child, was to find her way into a hanar's employ and help pay the debt she owed thanks to the Compact. That, as it turned out, was enough to buy her a ticket offworld, and easy enough given the hanar's willingness to take on more drell. It wasn't hard to view her service as anything less than a great honor, and it was even easier for Eri to perform some of the tasks this particular hanar, Belikindor, had requested of her. She got to see the galaxy, travel and meet aliens, all in exchange for a little hard work. She had spent barely a year with Belik before she transitioned from working closely with Belik as a general laborer/attendant/aide, into a little bit of the dirtier work required of someone in her role. Her education and combat training was hard at first, but it was something Eri fell into. It didn't take long to discover she had a bit of a knack for tech and a certain appreciation for blowing things up - bright colors and explosions were the exact kind of things she'd left Kahje for, and they were the exact kind of things her skillset wound up being able to provide. She made an excellent bodyguard, for a year or two - standing around and looking tough was quite easy, knocking around the occasional thug when Belik decided it wanted to wander into a little trouble in the darker parts of the Citadel or elsewhere. It didn't help that she looked somewhat innocuous, too; who would have expected a young drell to be capable of putting a much larger human on his ass? Killing, however, was a different matter entirely. Belik employed more drell than he knew what to do with; eventually, Eri shifted from bodyguarding towards a much darker facet of life. It turned out Belik was, after a fashion, doing a bit of arms dealing for certain paramilitary corporations. These deals didn't always end well, and sometimes the services of a hitman or... acquisitions specialist were needed to ease the profiteering process. Eri wound up being much more the latter even as a teenager, given that her talents lay more towards blowing things up and shooting people. Drell possessed eidetic memories, so she couldn't have forgotten if she tried anyway, but her first murders were the kind of things that would resurface unbidden for years afterward. Death by Kepral's syndrome had long been a fear of Eri's, but it wasn't until Belik dropped her on a tropical planet, stalking a target for a month, that it really started to concern her. Medical visits afterward ensured that she was still symptom-free, but the experience was enough to remind her that Kepral's was a threat--and that it was entirely possible that Belik, despite its demeanor otherwise, viewed her as nothing more than expendable in the grand scheme of things. A long, slow, unpreventable death by asphyxiation was the last thing she wanted. Leaving Belik's service wasn't too terribly hard; other drell would surely be around to carry their species' weight and fulfill the Compact. Thanks for the hanar had been drilled into Eri at such a young age that she would likely never lose it, but she could at least consider her part of the bargain somewhat fulfilled. Dropping off the galactic map for a few months was even easier, disappearing into the crowds on Kahje. Of course, a sedentary life in a bubble was hardly enough for Eri, but it was a great opportunity to introspect and determine just what she wanted. She resurfaced as a true, blue, do-it-all mercenary not too long after the geth struck in 2183, just at the perfect time: a hair too early to be killed by the geth, just in time to help in clean-up and bring some order to the chaos for just a few thousand credits at a time. She's been busy ever since, and she likes it more that way.
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Post by aardvarklord on Apr 3, 2017 3:16:40 GMT -5
Name:Velira “Velly” K'Zhora Race: Asari Gender: asari Age: 123 Appearance: Click me. Stands 5'10", has a back tattoo, and a small vertical scar in the middle of her forehead. Equipment: For weapons, she has a Disciple Shotgun, an M7 Lancer with plenty of scratches on it, and an M77 Paladin. She wears some combat armor into battle (as seen in her picture). Her biotic amp is near-commando grade. She also has some medigel and stimulants that she keeps on hand for emergencies. Her omni-tool is pretty basic. Combat Style: Velira focuses heavily on her biotics, and while she is a very capable and hardy combatant, she mostly focuses on just raw biotic power with her guns as supplements. Typically uses powers like Warp, Charge, Flare, Throw, and Singularity, and she's been experimenting with Bubble Shields like some asari soldiers use to hold chokepoints, though she's still practicing. Personality: Off the field, Velira is generally chatty and friendly, she’s far from arrogant, but will happily boast about accomplishments if the other person feels like sharing their own experiences. She spends a lot of her down time reading strategy and philosophy books, though she’s weirdly quiet about it unless prodded on the matter. While her fuse is plenty long, she’s got a ferociously hot temper when riled and will eagerly get into a fist fight, particularly if someone won’t back off when she tells them to. She also loves beauty in functional engineering, particularly weapons and starships; something that is elegant in design but crude in appearance is far more appealing to her than a beautiful mess. On the battlefield, she’s precise, but excitable; she will recommend strategies and move with military precision, but if things start escalating or disintegrating she tends to get flustered. Background: Velira’s life was probably always going to be a bit hard-knock, though she couldn’t have guessed how much so. She was born on Illium to a couple of dock workers, and since her father was a Salarian, it was unlikely that he would be around very long. Not long later, her mother found love in the arms of a Krogan (of all people), by the name of Nakmor Bratek. Bratek was a strange father figure, he would gladly accompany young Velira to the park on peaceful days, but for every time he did so, he made sure to teach her how to fight and protect herself; he pounded into her the lesson that the world would take all you had if you let it, so it was best to be able to stop them. Unfortunately, not all foes were fightable, and when her mother died due to a rare disease that hit just after giving birth to twins, Velira and her stepfather were left to care for the baby girls alone. She never forgave Bratek for what he did next: he took ‘his’ family to Tuchanka. It. Was. Hell. Not for the twins, Etira and Zerena might not have had an easy time of it, but they were at least blood (sort of) to Clan Nakmor. But for a Salarian-fathered Asari? With the number of times Velira got into brawls with older krogan children and how often she found herself getting attacked by the crazy beasts of Tuchanka, she often wonders how she survived to adulthood. She needed to turn her biotic abilities into weapons just to survive the weekly attack Of course, when she came of age, the local Krogans expected her to leave—but to their surprise she didn’t. She needed to look after her sisters; she couldn’t leave them in the care of their idiot father, and she wound up beating one of her tormentors into a coma with biotics for the right to stay. Apparently, that earned some admiration from someone, because not long afterwards Velira started receiving love poems from a young Krogan, and while she didn’t really have a thing for the big reptiles, he was sweet enough that she gave him a chance. Of course, she hesitated a bit when he asked her to be his krantt when he went through the Rite of Passage, but she agreed to it anyways, figuring that it’d be a way to cement the place she’d struggled so long to keep. She fought like a madwoman in the Rite, and while her boyfriend was eaten by the thresher maw that appeared, she managed to dodge and bloody the thing enough that she miraculously survived (if a little worse for wear). She wasn’t considered clan (since she’d technically been krantt), but she had finally earned enough respect to raise her sisters in peace. Of course, the twins promptly took off the instant they were old enough (nobody wanted to live on Tuchanka), and Velira was right behind them. Now, the sisters all wanted to do different things; Etira wanted to get into xenobiology and anthropology, Zerena had a dream of being in a band, and Velira wanted nothing more than to become a commando. However, with how expensive it was to get off-world (and the price of Zerena’s tuition), Velira realized that their dreams would get crushed if the debt wasn’t taken care of; fortunately, mercenary work wasn’t too far removed from military work. Soon she started wandering the galaxy, taking whatever jobs she could find to scrounge enough money to stay afloat, while also trying to make sure that she didn’t lose her head in the process. She occasionally hit dark spaces—during a particularly brutal stay on Omega, she nearly joined Eclipse, just to have someone else to cover her. Thankfully, she managed. While rough, her travels also helped refine her, both her abilities and her mind, and as she juggled her finances, struggling to keep her debt stable, she found that she really enjoyed her work. She got to travel the galaxy freely, she got to interact with all kinds of cultures, she got to test her skills on a fairly regular basis, and if she was ever having a bad day all she needed to do was find a job involving big guns and explosions. Plus, since she was always on the move, she was able to quickly respond if her sisters needed help. Whether she liked it or not, that dumbass Bratek managed to leave his mark on her. Velira is still chipping away at her debt, mostly because she keeps buying things for her work that set her back, but her sisters are happy. The twins’ dreams are well in hand: Zerena has a doctorate in xenobiology and a masters in anthropology, while Etira is the drummer for a band called “4 Days Damned.” And now that she’s received a fresh offer for a particularly lucrative job, it’s sounding like Velira might finally get her chance to follow her own path at last. Things are looking up.
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ThreeDawg
Administrator
Voice of the Wastes
Posts: 1,219 Likes: 33
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Post by ThreeDawg on Apr 5, 2017 7:18:13 GMT -5
Name: Daniel (Dan) Roberts. Race: Human. Gender: Male. Age: 41. Appearance: Obviously starting to age, Dan has a fair few wrinkles and grey hairs break through his black hair. He has a decent number of scars across his body, but you won't be seeing those... Sometimes shields just fail, okay? Equipment: See pic for armour, but drop the N7 tag. He's not N7. He's well armoured and his omni-took usually throws up a kinetic armour when situations go south. His armour comes outfitted with heavy duty shielding and a thrust pack capable of closing short distances or achieving a height advantage. Although the strain of both shield and thrust makes the power cell prone to failure. Usually carries around an M-96 Mattock medium-range semi-automatic and an M-27 Scimitar. Unless authorities take it off him. Carries a couple of grenades, if the situation warrants it. A pack of medi-gel, naturally. You don't survive by not carry medi-gel. Combat Style: Dan is a run-and-gun-get-in-your-face-blow-a-new-hole-in-it kind of guy. Using heavy duty shielding and kinetic barriers, he prefers to get up close and personal with his Scimitar or omni-blade. That doesn't mean he's all about the guns, though. His tech knowledge extends well to operating heavy machinery, when it's lay about, or erecting deployable shielding (either handheld or stationary) from his omni-tool when putting a shotgun in someone's cheek isn't really an option. Yet. Personality: He's a bit of a dick, if I'm honest. Arrogant about humanity's position in space enough to get defensive if aliens call his species into question, but world-weary enough to not want to shoot every Turian on sight. Anymore. The Milky Way has made him hard, but not cold. He's seen the actions of people who don't care for life and doesn't like to repeat them. Is alright when relaxed, fed, drunk or paid. Whichever comes first. Top-notch guy if all four criteria are filled at the same time. Background: (Trying to avoid writing an essay, and also doing it in work on my phone, so bare with me here. Spelling, grammar and composition are likely to be atrocious). The youngest humans don't know the world before mass effect fields. Before humans had colonies outside the Sol system. When the edges of the system were the frontier that needed to be broken. Earth was recovering from two centuries of abuse, conflict was still rife in the less effluent part of the world. Civil strife at home had begun with the realisation there just wasn't enough food production to go around. Then spaceflight had kicked in and, to a 7 year old Daniel Roberts, Mars was the next frontier - a promise for humanity. The situation at home dramatically changed for the better when we discovered we weren't alone. The Prothean ruins and the Mass Effect theory invigorated the minds of the youngsters of the time. Everybody wanted to be an engineer, a colonist, a pilot. Too young to join the first colonies, 10 year old Daniel found himself trapped on Earth with a family that didn't look up. Demeter, Eden Prime, Terra Nova. Posters of these planets filled his childhood bedroom, he studied hard in school. He wanted a degree in engineering, or maybe even applied physics! Yet at several hurdles he just fell a little short, he didn't have the support at home, he didn't have the money for Mars Camp, he didn't have the connections for that scholarship. When school finished, he finished high but not space high. So he did what every American with a taste for adventure and half a brain did at the time, he signed up for the Systems Alliance. His first posting? The second fleet. Within months, intelligent life... War. Shanxi. Seeing the death and destruction of humans at the hands of aliens changed the optimistic young soldier. He was hardened. The galaxy was as brutal as life back home had been. Humanity would need to fight for its place. Peace came quick, however, and soon Daniel found himself serving on the Alliance mission to the Citadel. So many aliens, not all of them as stand-off-ish as the Turians but so many aliens. Where had they been all this time? Daniel settled down into the Citadel, it was nice here. It reignited his optimism, he even got lucky - striking a relationship with a young diplomatic apprentice named Michele on the station. They were wed and within a year, had a kid. Maria. Life was looking up. But the damn Turians. While on down-time Dan got into an altercation with some Turians that had served on Shanxi, just a bit of a brawl. Turns out one of them had died after from stab wounds. It wasn't Dan, the Alliance eventually proved, but C-Sec blew it out of proportion enough to make getting rid of him the diplomatic option. Discharged from the Alliance, Dan had to strike it out working warehouse work on the Citadel to support his young family. He took to drinking in dingy bars, the words Terra Firma whispered in his ears. His drinking became too much for Michele, who fell into the arms of an asari. She left him, took little Maria. Fucking aliens.Terra Firma became home. He'd booze, brawl, work (barely). His Alliance days far behind him, C-Sec wanted nothing more than to throw him off station. Terra Firma offered him friendly faces to chat to, laugh with, drink with. A close friend introduced him to some contacts and then Cerberus offered him an out from the Citadel and all it's aliens. A 22 year old Dan escaped the confines of Citadel space and joins the cause. For Earth and Humanity. Cerberus gave him a gun, a purpose. Money he could send back to Maria. His Alliance training no longer being wasted he goes on to become a guard rotating around a couple of their secret installations in the Styx Cluster. Cerberus aren't angels, far from it. He sees things, alien mutilations, gene experiments in the name to "perfect humanity". He watched coldly as Cerberus assassinates alien politicians across the galaxy, for humanity after all, but in 2170 when Cerberus begins purposefully poisoning colonies with Eezo - killing innocent Humans in he process - he had enough. He left, burning his way through the other guards on a Cerberus cargo freighter and taking it out to the Terminus Systems. He dumped it in Omega, the galaxy's junkyard. Where old things come and are reformed as something new. It'd be stripped down and so would he. He wasn't safe in Alliance space, Cerberus didn't take well to deserters. He wasn't wanted in Citadel Space, he didn't want to further disappoint Maria by showing up after so long. He fell in with the Blue Suns, or fell onto them. Started his life as a Merc, working across Terminus. Started to get over his mistrust of aliens, a little. The realisation that the average human was just as likely to shoot you as a turian helped, strangely. Fell out with the Blue Suns a few years ago, now works as a freelance Merc. Dan tries to stay clear of politicians - they reek of Cerberus - and he'll only go over to the Citadel if the contract pays high. Still sends creds every now and then to Michele for not-so-little Maria. Doesn't have much else to spend them on.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Apr 10, 2017 1:10:27 GMT -5
Name: Sirinithia 'Siri' M'doris Race: Asari Gender: Asari Age: 73, born in 2112 CE Appearance: Siri possesses a soft, rounded face with wide cheeks that sometimes gives her face the impression of a lingering smirk. Her dark blue eyes are evenly spaced above her pinched nose, deep set in her head that with her smirk gives her resting features a mischievous appearance. Covering her forehead and the sides of her face, curving down the back of her cheeks are a number of symmetrical white markings, similar to those sometimes seen on other Asari. Siri stands at 5'6", slightly shorter then other Asari, her body lean and athletic from her time spent as a mercenary. From her time as an Eclipse merc, Siri kept a set of her lighter armor, recoloring the yellow with a more reddish hue and making sure to remove any marks that might identify the origin of her gear. Combat Style and Equipment: In the way of weapons, Siri doesn't rely heavily on firepower, preferring to stay out of the line of fire when possible. Recognizing the need for at least something to shoot, she carries a suppressed (and like most of her gear, illegal) M-11 Pistol. Her main source of combat effectiveness come from her disc shaped, modified Assault Turret, which she controls with a Serrice Council Omni-Tool. Using Tech to augment her armor and shields, she also carries a few other toys - arc and homing grenades, trip mines, and a flamethrower modification on her Omni-tool. When pushed to it, Siri can fall back on her biotic abilities, not trusting enough to go anywhere without at least wearing a biotic amp, stolen from a Serrice Council shipment along with her Omni-tool. When possible, she prefers to stay out of combat completely, choosing instead to use her knowledge to do the less dangerous jobs of hacking subsystems, sneaking around, or opening locked doors. Personality: Siri is playful, teasing, and mischievous, preferring a good time to a tense situation and usually making poor jokes when presented with worse situations. Though still in the stage of her life where she yearns for adventure, there's barely a heroic bone in her body, and she's more likely to run to stand and fight if the odds aren't in her favor - a tactic that kept her alive during her time on Omega. Having lost of a fair number of friends throughout her life, she avoids forming any close relationships, choosing to play the social butterfly with no strings attached. Overall, Siri is rather irresponsible, regularly running late, procrastinating, and generally choosing not to take events too seriously. Background:Siri was born to Asari parents on Omega, which wasn't a particularly easy childhood. One of her parents was a mercenary, regularly off on different jobs, before eventually one day they never returned. Her other parent was an engineer on the station, struggling to make ends meet. Though raising an Asari child on her own wasn't unusual for her species, being on Omega didn't make things easy for Siri's mother, and her mother often recruited mercenaries who'd worked with her mate to watch Siri while she was busy working. In this way, Siri picked up a number of bad habits, learning to fight from the makeshift babysitters, until she was old enough to watch herself. Her mother began to teach the young Asari what she knew of tech, and in her curious nature Siri began learning to hack from some of Omega's less then reputable individuals. Her life moved on in this manner for many years as she grew into adulthood, eventually learning to siphon off a few credits here and there from local vendors, and developing an affinity for running away when she got caught. Eventually, as she grew into adulthood, she began working with her mother at repairing tech on commission. It was boring work, and as her mother continued saving to get the two of them off Omega, with dreams of moving to Thessia, Siri found herself spending more and more time with mercenaries around Omega. As her mother finished off saving to book them a flight off the 'heart of darkness', Siri both surprised and disappointed her by choosing to stay. The two didn't part on the best of terms, but with her mother gone Siri quickly found she needed a more reliable means to pay for food, housing, and 'protection fees'. Having had success before and thinking she'd have no problem joining with her abilities, Siri signed up with the Eclipse Mercenary Gang. What she'd not expected from the entry requirement was that she'd have to kill someone. It wasn't something she'd ever thought she'd have a problem with, having grown up on Omega and seeing her fair share of bodies, but her conscience didn't agree with the bloody act and her first kill. After a few years with the Eclipse, she managed to work her conscience out of the equation. Mostly using her talents to break into things and steal from others with the Eclipse, she did relatively well, making plenty of credits to keep herself happy, and stealing what she couldn't buy For a criminal at least, things were going well, with nearly thirty years of success. When the Geth attack came to the Citadel, it seemed a galaxy away, and she tried not to pay too much attention to it. Things were great for her. And then Archangel came. The feared, nameless Turian came with a vengeance. Omega and its gangs hadn't seen before, and strike after strike on the Eclipse had most of the crew she ran with scared to leave their apartments. Siri was no exception, and she'd always been one to run from trouble anyway. With things going so badly, it was only a matter of time until her crew had a run in with the vigilante. After getting shot in the side, Siri ran, managing to patch up her wound with some medi-gel. With everyone else she knew either dead or missing, Siri laid low for a few weeks, unable to bring herself to go back to the Eclipse. If they realized she hadn't died in the fighting, or even worse realized she'd run, it was possible they'd finish her off themselves. Using the majority of the credits she'd saved, she paid a few black market brokers to clear her records and find herself a way off Omega. She left most of her belongings behind, only taking her equipment and a few changes of clothes with her. Having a clean slate, she hopped planets, bribing her way past customs where necessary, exploring the galaxy, before eventually setting her sights on the Citadel once her credits started running low. She'd always heard the mercenary jobs there were safer and more lucrative anyway, and a part of her was already yearning for some proper excitement again.
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Jackie
Child
Professional lazy grump.
Posts: 248 Likes: 23
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Post by Jackie on Apr 14, 2017 15:22:23 GMT -5
Just a heads up guys, you may not see any activity from me for a few days, lost my grandfather last night and it's been pretty rough on us all. Funeral is on Monday or Tuesday and while I hope to have something done before then, I can't promise anything. Sorry! :c
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Post by aardvarklord on Apr 23, 2017 19:16:05 GMT -5
CODEX
I'll put any relevant codex-style information in this area. Check back as we advance, more information will appear as we go.
Planet: Proteus, Athens System, Artemis Tau Cluster
Like the hanar homeworld, Proteus has more than 90% oceanic cover. The incredible heat thrown off from Athens raises global humidity to 100%, creates constant cloud cover, and powers colossal typhoons that rage across the surface year-round.
Hot, humid, and storm-wracked, Proteus’s rare combination of oxygen-nitrogen atmosphere and carbon-based biosphere nevertheless recommend it for colonization. A pilot colony, Ithaka, has been established below the ocean surface, safe from the worst effects of the weather.
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