Post by ThreeDawg on Aug 18, 2019 12:42:39 GMT -5
I won't be the first to say that Fallout 76 received mixed reviews, but from the nuclear fires of hell have come a wave of new information in the Fallout universe. At first we planned to just implement the lore changes from this release into the site canon, but then should we allow people who enjoy Fallout 76 to play in Appalachia? Well, yes. But also no.
Restrictions:
The region of Appalachia is a complete unknown in the Fallout series when it comes to the 'present day' [2290] setting post-Fallout 4 we're used to here, and we believe Appalachia should remain that way for the forseeable future. However, we don't want to stop you from using this new area completey. So we're going to introduce the new [2102] tag to the forum. Used exclusively, for now, in the new West Virginia section of the Fallout board any roleplay or character tagged as [2102] will be bound exclusively to the timeframe of Fallout 76: beginning in the year 2102 and opening up subsequent years the site canon progresses for the region. Any character that you want to use in the West Virginia [2102] section of the site must be labelled with [2102] in the character submission's title.
As a player in the [2102] section, you must (for now) play as one of the roughly 750 Vault Dwellers of Vault 76. This means no Ghouls, Super Mutants or Robotic/Synth characters. Only Vault 76 Human Dwellers.
[2102] Setting:
Released into the world on Reclamation Day, you and those you have shared the last 25 years with (or your entire life, if you are younger than 25) have been equipped with C.A.M.P. units and supplies with which to begin resettling Appalachia. Expecting to find some sort of continuation of civilisation, you wander out in the world only to find that all who had survived the Great War perished to something called "the Scorched", a hive-mind force of mutated lifeforms that hunted the survivors to extinction before ending up as masses of irradiated spores themselves.
Through the efforts of the Vault's Overseer and a collection of Vault 76's finest working together, the Scorched threat was hampered by the detonation of a nuclear warhead at the Prime Fissure site and the death of the draconian Scorchbeast Queen. It is thought that with the death of so many Scorchbeasts, and their only known method of reproduction, the Scorched Plague can be managed with caution and repeated hunts on Scorchbeasts and their nests. Through gathering data from the ruins of the Responders, Free State and Brotherhood settlements the Vault 76 Science Division managed to create a vaccine for the Scorched Plague. If administered at least one week before contact with ultracite or Scorched Plague spores, the vaccine offers increased resistance. If administered within 24 hours of exposure, the vaccine can work as a cure. Any longer and results vary wildly.
With no ability to return to Vault 76, which was rendered inhospitable as per protocol after the last of the Dwellers resurfaced, you and the other Dwellers must secure your new homes. Many have chosen to venture out alone, perhaps to their old homes or childhood haunts or simply to explore this new world. The largest collection of Vault Dwellers has sprung up around the entrance to Vault 76, utilising the Gilman Lumber Mill and their C.A.M.Ps to construct a small town. With the disappearance of the Vault's Overseer, management of this site was handed over to a triumverate of heads of staff: Head of Security Charles Schell, Head of Science Kirsten Gates and Head of Engineering Miles Bossi.
From here Dwellers are sent on expeditions to explore Appalachia, bring back resources and attempt contact with any intelligent lifeforms or human settlements (or Dweller-origin or Survivor descent). Of paramount importance is the safe gathering of ultracite samples and any information or data that could be used to refine the Scorched Plague vaccine.
Restrictions:
The region of Appalachia is a complete unknown in the Fallout series when it comes to the 'present day' [2290] setting post-Fallout 4 we're used to here, and we believe Appalachia should remain that way for the forseeable future. However, we don't want to stop you from using this new area completey. So we're going to introduce the new [2102] tag to the forum. Used exclusively, for now, in the new West Virginia section of the Fallout board any roleplay or character tagged as [2102] will be bound exclusively to the timeframe of Fallout 76: beginning in the year 2102 and opening up subsequent years the site canon progresses for the region. Any character that you want to use in the West Virginia [2102] section of the site must be labelled with [2102] in the character submission's title.
As a player in the [2102] section, you must (for now) play as one of the roughly 750 Vault Dwellers of Vault 76. This means no Ghouls, Super Mutants or Robotic/Synth characters. Only Vault 76 Human Dwellers.
[2102] Setting:
Released into the world on Reclamation Day, you and those you have shared the last 25 years with (or your entire life, if you are younger than 25) have been equipped with C.A.M.P. units and supplies with which to begin resettling Appalachia. Expecting to find some sort of continuation of civilisation, you wander out in the world only to find that all who had survived the Great War perished to something called "the Scorched", a hive-mind force of mutated lifeforms that hunted the survivors to extinction before ending up as masses of irradiated spores themselves.
Through the efforts of the Vault's Overseer and a collection of Vault 76's finest working together, the Scorched threat was hampered by the detonation of a nuclear warhead at the Prime Fissure site and the death of the draconian Scorchbeast Queen. It is thought that with the death of so many Scorchbeasts, and their only known method of reproduction, the Scorched Plague can be managed with caution and repeated hunts on Scorchbeasts and their nests. Through gathering data from the ruins of the Responders, Free State and Brotherhood settlements the Vault 76 Science Division managed to create a vaccine for the Scorched Plague. If administered at least one week before contact with ultracite or Scorched Plague spores, the vaccine offers increased resistance. If administered within 24 hours of exposure, the vaccine can work as a cure. Any longer and results vary wildly.
With no ability to return to Vault 76, which was rendered inhospitable as per protocol after the last of the Dwellers resurfaced, you and the other Dwellers must secure your new homes. Many have chosen to venture out alone, perhaps to their old homes or childhood haunts or simply to explore this new world. The largest collection of Vault Dwellers has sprung up around the entrance to Vault 76, utilising the Gilman Lumber Mill and their C.A.M.Ps to construct a small town. With the disappearance of the Vault's Overseer, management of this site was handed over to a triumverate of heads of staff: Head of Security Charles Schell, Head of Science Kirsten Gates and Head of Engineering Miles Bossi.
From here Dwellers are sent on expeditions to explore Appalachia, bring back resources and attempt contact with any intelligent lifeforms or human settlements (or Dweller-origin or Survivor descent). Of paramount importance is the safe gathering of ultracite samples and any information or data that could be used to refine the Scorched Plague vaccine.