Post by legatelanius on Aug 22, 2013 21:10:23 GMT -5
Name: Adam Monroe. Formally: Dr. Vincent Price
Nickname(s): Anything relating to his mental state has probably been used as a nickname for him
Race: Human
Gender: Male
Age: 32
Birthplace: Navarro outpost.
Height: 5ft 10"
Weight: 155 lb
Eye Colour: Light green
Hair Colour: White
Hair Style: Slightly curly, bit shaggy. Reaches down slightly below eyebrows.
Facial Hair: Shaven
Skin Colour: Caucasian.
Build: Skinny, and not very muscular.
Profession: Assassin/Mercenary (pretty much any job that requires shooting) for hire. Formally: Enclave Scientist.
Skills: Energy Weaponry, Science, Craftsmanship. Strength 3, Perception 3, Endurance 5, Charisma 1, Intelligence 10, Agility 8, Luck 8.
Training: Power armour training. Repairing, modifying, developing energy weapons. Fast-paced out-of-cover combat.
Other Abilities: Inability to feel fear, or most negative emotions such as depression and loneliness. Great skill in duel-wielding pistols. Decent skill in gambling due to his luck. Noticeable ability in throwing knives.
Apparel: Dirty lab coat that he has attached combat armour plating onto, imagine combat armour only instead of the regular cloth on the torso it was a lab coat. Wears tinted glasses and a bandana that has been stained a yellow-brown colour from dirt and sweat.
Weaponry: Two .45 pistols. At least two grenades: One incendiary, one home-made smoke grenade. Specially modified Laser RCW (Laser RCW recycler). Throwing knives.
Other Equipment: Belt with specially designed holders for ammo to make reloads faster. Small backpack filled with emergency supplies (Food, water, extra ammo, few medical supplies).
Religious belief: Atheist.
Sexual preference: Asexual
Personality: Eccentric would be a weak word to describe him. He doesn't get scared, or sad and barely feels any other emotion of the sort, on the grounds that, in his words, "They're not any fun." Takes great joy in using his weapons, particularly when he gets to duel wield since he considers himself very skilled at it, a gun nut in a sense. He is always joking around and in a happy mood almost constantly, even when facing death in the face. It can be said that he has a big ego but normally he helps people when he can with almost any problem they have. Especially if it will involve shooting. Really all he wants to do is have fun, and his definition of fun is a dangerous adventure that will almost certainly involve having to use some form of firearm. There are only a few ways possible to make him serious and when he does become serious his personality completely changes. He loses any sign of emotion and becomes completely cold and logical and remains this way until whatever made him serious has been dealt with. One of these things that make him serious is when somebody messes with something or someone he likes, so expect his wrath if you steal one of his guns or kidnap one of his friends.
History: Was born in the Enclave at Navarro and spent much of his life in it. At a young age he became interested in weapons and how they work which led him to learning all about the engineering of guns, especially energy weapons. By the age of 10 he had already learned how to de-construct a laser pistol and a plasma pistol, mix up all the parts and put them both back together again. It was this skill that allowed him to receive all the education he wanted on how to use guns. At age 20 he had been granted the title of doctor and was even placed in charge of his own research team... of two close friends. Obviously if the Enclave wanted to take him seriously and let him work on the really interesting toys he would have to prove himself. He began to stop showing any signs of emotion and ran completely on logic from the age of 21 onwards in the hopes that this would prove he was sensible enough to go on these missions, since he was fairly certain the real reason he wasn't sent was because of how eccentric he was around guns.
By the age of 26 however he had proven to have amazing skill with weaponry of almost all kinds. But at this stage he was beginning to grow tired of always making and improving such fun weapons but never being able to use them in the field. The Enclave denied every request he made for access to field test his weapons on the grounds that he was too important an asset to just be lost on a field exercise in case something bad happened. But he was allowed to use the firing range to his leisure and luckily the firing range often had moving targets that would run and hide, the Enclave thought that shooting at these kind of targets was more realistic, but it wasn't enough. So he decided to create a training program for the simulation pods and uploaded data on all of his favourite weaponry. For the next 4 years he spent almost all of his free time practising over and over again in these simulations, always making them harder and harder. Eventually it got to the point where only he was able to complete the highest levels of it, yet despite this he still wasn't allowed to do field work in case something bad happened.
After a few more disappointing years not being able to play with all the 'toys' he had, the NCR finally showed up and began to run the Enclave out of Navarro. Everyone around him was leaving to find a new life out in the wastes and hope they are never found by the NCR, after of course destroying as many records and information as they could. It would have been a nightmare to escape the NCR when they had your personal file, and most of the members would be damned if they let their technology get into the hands of their enemy. Seeing the opportunity Monroe, as he would now call himself, fled into the wasteland looking for adventure and to have fun and for the first time in many years go back to how he used to act. Though after spending so much time showing no emotions it only made him seem even weirder to others.
Taking only a bag full of supplies, a heavily modified Laser RCW with little ammunition and two 45. Pistols, he had trouble at first in his new life. He didn't even have armour, he was still using his old lab coat. He justifies he was excited and in a rush to get away from being shot. He might like action but he knows a fight where he can't win. Luckily his first encounter with raiders wasn't one of these. The raiders were sloppy fighters and high on who knows how many chems, their aim was miles off. Probably because all of those chems were probably making them see triple. So Monroe just took out one his pistols and the shot the small group one by one until they died. Not as exciting a battle as he had hoped for but at least now he had plenty of supplies and by luck one of the raiders had combat armour on them. How a raider group so sloppy ever got their hands on a set of combat armour is as big as mystery to Monroe as to why someone wouldn't like energy weapons. After combining his lab coat with the combat armour and restocking on supplies courtesy of the corpses, he set off to find a more thrilling adventure.
Nickname(s): Anything relating to his mental state has probably been used as a nickname for him
Race: Human
Gender: Male
Age: 32
Birthplace: Navarro outpost.
Height: 5ft 10"
Weight: 155 lb
Eye Colour: Light green
Hair Colour: White
Hair Style: Slightly curly, bit shaggy. Reaches down slightly below eyebrows.
Facial Hair: Shaven
Skin Colour: Caucasian.
Build: Skinny, and not very muscular.
Profession: Assassin/Mercenary (pretty much any job that requires shooting) for hire. Formally: Enclave Scientist.
Skills: Energy Weaponry, Science, Craftsmanship. Strength 3, Perception 3, Endurance 5, Charisma 1, Intelligence 10, Agility 8, Luck 8.
Training: Power armour training. Repairing, modifying, developing energy weapons. Fast-paced out-of-cover combat.
Other Abilities: Inability to feel fear, or most negative emotions such as depression and loneliness. Great skill in duel-wielding pistols. Decent skill in gambling due to his luck. Noticeable ability in throwing knives.
Apparel: Dirty lab coat that he has attached combat armour plating onto, imagine combat armour only instead of the regular cloth on the torso it was a lab coat. Wears tinted glasses and a bandana that has been stained a yellow-brown colour from dirt and sweat.
Weaponry: Two .45 pistols. At least two grenades: One incendiary, one home-made smoke grenade. Specially modified Laser RCW (Laser RCW recycler). Throwing knives.
Other Equipment: Belt with specially designed holders for ammo to make reloads faster. Small backpack filled with emergency supplies (Food, water, extra ammo, few medical supplies).
Religious belief: Atheist.
Sexual preference: Asexual
Personality: Eccentric would be a weak word to describe him. He doesn't get scared, or sad and barely feels any other emotion of the sort, on the grounds that, in his words, "They're not any fun." Takes great joy in using his weapons, particularly when he gets to duel wield since he considers himself very skilled at it, a gun nut in a sense. He is always joking around and in a happy mood almost constantly, even when facing death in the face. It can be said that he has a big ego but normally he helps people when he can with almost any problem they have. Especially if it will involve shooting. Really all he wants to do is have fun, and his definition of fun is a dangerous adventure that will almost certainly involve having to use some form of firearm. There are only a few ways possible to make him serious and when he does become serious his personality completely changes. He loses any sign of emotion and becomes completely cold and logical and remains this way until whatever made him serious has been dealt with. One of these things that make him serious is when somebody messes with something or someone he likes, so expect his wrath if you steal one of his guns or kidnap one of his friends.
History: Was born in the Enclave at Navarro and spent much of his life in it. At a young age he became interested in weapons and how they work which led him to learning all about the engineering of guns, especially energy weapons. By the age of 10 he had already learned how to de-construct a laser pistol and a plasma pistol, mix up all the parts and put them both back together again. It was this skill that allowed him to receive all the education he wanted on how to use guns. At age 20 he had been granted the title of doctor and was even placed in charge of his own research team... of two close friends. Obviously if the Enclave wanted to take him seriously and let him work on the really interesting toys he would have to prove himself. He began to stop showing any signs of emotion and ran completely on logic from the age of 21 onwards in the hopes that this would prove he was sensible enough to go on these missions, since he was fairly certain the real reason he wasn't sent was because of how eccentric he was around guns.
By the age of 26 however he had proven to have amazing skill with weaponry of almost all kinds. But at this stage he was beginning to grow tired of always making and improving such fun weapons but never being able to use them in the field. The Enclave denied every request he made for access to field test his weapons on the grounds that he was too important an asset to just be lost on a field exercise in case something bad happened. But he was allowed to use the firing range to his leisure and luckily the firing range often had moving targets that would run and hide, the Enclave thought that shooting at these kind of targets was more realistic, but it wasn't enough. So he decided to create a training program for the simulation pods and uploaded data on all of his favourite weaponry. For the next 4 years he spent almost all of his free time practising over and over again in these simulations, always making them harder and harder. Eventually it got to the point where only he was able to complete the highest levels of it, yet despite this he still wasn't allowed to do field work in case something bad happened.
After a few more disappointing years not being able to play with all the 'toys' he had, the NCR finally showed up and began to run the Enclave out of Navarro. Everyone around him was leaving to find a new life out in the wastes and hope they are never found by the NCR, after of course destroying as many records and information as they could. It would have been a nightmare to escape the NCR when they had your personal file, and most of the members would be damned if they let their technology get into the hands of their enemy. Seeing the opportunity Monroe, as he would now call himself, fled into the wasteland looking for adventure and to have fun and for the first time in many years go back to how he used to act. Though after spending so much time showing no emotions it only made him seem even weirder to others.
Taking only a bag full of supplies, a heavily modified Laser RCW with little ammunition and two 45. Pistols, he had trouble at first in his new life. He didn't even have armour, he was still using his old lab coat. He justifies he was excited and in a rush to get away from being shot. He might like action but he knows a fight where he can't win. Luckily his first encounter with raiders wasn't one of these. The raiders were sloppy fighters and high on who knows how many chems, their aim was miles off. Probably because all of those chems were probably making them see triple. So Monroe just took out one his pistols and the shot the small group one by one until they died. Not as exciting a battle as he had hoped for but at least now he had plenty of supplies and by luck one of the raiders had combat armour on them. How a raider group so sloppy ever got their hands on a set of combat armour is as big as mystery to Monroe as to why someone wouldn't like energy weapons. After combining his lab coat with the combat armour and restocking on supplies courtesy of the corpses, he set off to find a more thrilling adventure.