Post by ShockHelix on Feb 17, 2013 0:35:56 GMT -5
What is Godmoding?
Godmoding is a term used in role-playing games to describe negative behaviors of players. The term originates from "God mode," found in many video games, which after entering a console command gives a player invincibility, unlimited lives, money, ammunition, or similar unlimited power. It is basically no more then a form of cheating.
Specific Types of Godmoding
1) Invincibility
Creating a character so powerful and invulnerable that it cannot take any damage, be incapacitated or hindered, lose a fight, feel pain etc.
2) Dictating other players' responses
Swinging a punch and telling the other player that they are down, that they are unconscious, cut, dead or whatever.
3) Impossibility
Drawing a knife when your hands are tied. Pulling a bow out of your rectum when you're on the ground and hogtied (I wish I were making this up). Drawing a bow out of your rectum at all, come to that. Being held by the hair and with a knife at your throat but whizzing round and slapping your captive and disarming them.
4) Plot Changing
Taking the plot to asinine turns purely to avoid your character having to suffer a misfortune too weak for your manly fictitious self. Being shot at and deflecting the arrow with a penny on a string so that it flies back towards the shooter. Again, I wish I were making this up.
5) Omnipotency
This is when a character knows things that he or she shouldn't know. Though not as bad as the other forms, this is sometimes done on accident, due to a character's creator having read the information, and mistakenly assuming that his or her character would know this. Knowing another character's name that you have never met, knowing where a trap is you have not yet discovered, or traveling to a secret hide out you've never heard of are all forms of Omnipotency.
6) Anything that is used to let one character force the plot and does not enable the story to be a properly collaborative effort with plausibility.
Passive Godmoding
Godmoding can occur when a player describes an event or a series of events his or her character has taken against another character or interactive object, most often with the purpose of rescinding negative effects previously encountered or granting some other effect inconsistent with an objective view of the narrative. For example, a character may be afflicted with a disease only curable by rare ingredients, yet another character is "lucky" enough to find these ingredients in ten minutes. Godmoding is thus often used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events.
It is also used to describe the act of creating or playing with an invincible character or using "perfect" equipment (such as unbreakable armor), or possessing limitless power, etc. Some players will create a brand new character, and that character is automatically gifted with skills, and nearly impossible to take on right from the start. In many cases, this happens when a newer character goes against an established one: the newer player may roleplay his or her character as if it were equal in power and rank to the more experienced one.
Active Godmoding
Godmoding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be godmoding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead."
Similarly, controlling characters that belong to someone else is also a form of godmoding.
Player A: Character A throws a punch at Character B.
Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back.
Powermoding And/Or Autoing
Godmoding can be sub-divided into two similar categories commonly found within different areas of Play-By-Post Role-playing Games, which usually revolve around areas of external roleplay as in such diverse sites that range from Myspace to Youtube and to IMVU and so on. Although godmoding is often used to describe unfair rules within the realm of role-play, there are proper names for such things.
Autoing: The act of making decisions and/or actions for the target of your roleplay. Example: U dye now *kils u an waches blod shot from ur arm*. Acts such as this are highly dishonorable and possibly the worst form of godmoding that can be acted upon.
Powermoding: The act of constant regeneration and/or dodging of attacks and actions. This is commonly found in battle-situation role-plays. Classifications such as these are usually only used by the more experienced roleplayers, usually to be only used after a certain level of experienced is reach. Acts such as this are not entirely dishonorable, for they are hard to notice, however this classification usually halts the storyline from advancing any further, making the story both unfair and simply 'not fun.' Example: After being struck by the blade aiming for his jugular 'name of preference' would immediately use his anti-matter shield to regenerate within a matter of seconds. This would repeat throughout the storyline halting it completely.
Just Say No
It's annoying, anti-social, counterproductive and makes you look stupid. Nobody thinks the godmoder is strong, hard, cool or intelligent. We think you have no consideration, no understanding of roleplay and no intelligence whatsoever. We understand that occasionally even the best role-player can make mistakes, but usually godmoding does nothing but hinder enjoyable roleplay. Don't do it.
Godmoding is a term used in role-playing games to describe negative behaviors of players. The term originates from "God mode," found in many video games, which after entering a console command gives a player invincibility, unlimited lives, money, ammunition, or similar unlimited power. It is basically no more then a form of cheating.
Specific Types of Godmoding
1) Invincibility
Creating a character so powerful and invulnerable that it cannot take any damage, be incapacitated or hindered, lose a fight, feel pain etc.
2) Dictating other players' responses
Swinging a punch and telling the other player that they are down, that they are unconscious, cut, dead or whatever.
3) Impossibility
Drawing a knife when your hands are tied. Pulling a bow out of your rectum when you're on the ground and hogtied (I wish I were making this up). Drawing a bow out of your rectum at all, come to that. Being held by the hair and with a knife at your throat but whizzing round and slapping your captive and disarming them.
4) Plot Changing
Taking the plot to asinine turns purely to avoid your character having to suffer a misfortune too weak for your manly fictitious self. Being shot at and deflecting the arrow with a penny on a string so that it flies back towards the shooter. Again, I wish I were making this up.
5) Omnipotency
This is when a character knows things that he or she shouldn't know. Though not as bad as the other forms, this is sometimes done on accident, due to a character's creator having read the information, and mistakenly assuming that his or her character would know this. Knowing another character's name that you have never met, knowing where a trap is you have not yet discovered, or traveling to a secret hide out you've never heard of are all forms of Omnipotency.
6) Anything that is used to let one character force the plot and does not enable the story to be a properly collaborative effort with plausibility.
Passive Godmoding
Godmoding can occur when a player describes an event or a series of events his or her character has taken against another character or interactive object, most often with the purpose of rescinding negative effects previously encountered or granting some other effect inconsistent with an objective view of the narrative. For example, a character may be afflicted with a disease only curable by rare ingredients, yet another character is "lucky" enough to find these ingredients in ten minutes. Godmoding is thus often used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events.
It is also used to describe the act of creating or playing with an invincible character or using "perfect" equipment (such as unbreakable armor), or possessing limitless power, etc. Some players will create a brand new character, and that character is automatically gifted with skills, and nearly impossible to take on right from the start. In many cases, this happens when a newer character goes against an established one: the newer player may roleplay his or her character as if it were equal in power and rank to the more experienced one.
Active Godmoding
Godmoding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be godmoding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead."
Similarly, controlling characters that belong to someone else is also a form of godmoding.
Player A: Character A throws a punch at Character B.
Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back.
Powermoding And/Or Autoing
Godmoding can be sub-divided into two similar categories commonly found within different areas of Play-By-Post Role-playing Games, which usually revolve around areas of external roleplay as in such diverse sites that range from Myspace to Youtube and to IMVU and so on. Although godmoding is often used to describe unfair rules within the realm of role-play, there are proper names for such things.
Autoing: The act of making decisions and/or actions for the target of your roleplay. Example: U dye now *kils u an waches blod shot from ur arm*. Acts such as this are highly dishonorable and possibly the worst form of godmoding that can be acted upon.
Powermoding: The act of constant regeneration and/or dodging of attacks and actions. This is commonly found in battle-situation role-plays. Classifications such as these are usually only used by the more experienced roleplayers, usually to be only used after a certain level of experienced is reach. Acts such as this are not entirely dishonorable, for they are hard to notice, however this classification usually halts the storyline from advancing any further, making the story both unfair and simply 'not fun.' Example: After being struck by the blade aiming for his jugular 'name of preference' would immediately use his anti-matter shield to regenerate within a matter of seconds. This would repeat throughout the storyline halting it completely.
Just Say No
It's annoying, anti-social, counterproductive and makes you look stupid. Nobody thinks the godmoder is strong, hard, cool or intelligent. We think you have no consideration, no understanding of roleplay and no intelligence whatsoever. We understand that occasionally even the best role-player can make mistakes, but usually godmoding does nothing but hinder enjoyable roleplay. Don't do it.