Post by ShockHelix on Feb 19, 2013 19:30:32 GMT -5
As I'm sure you all know, the Fallout universe is famous for its Vaul-Tec Vaults. As there is a limited number of these vaults, it's important that we don't re-use the names so as to keep site wide canon in tact and consistent.
Based on what we know for certain, there were 122 Vaults built for the Vault experiment that were announced to the public. In addition to these, there are a number of private vault tech vaults that were not publicly announced, bunkers that for all purposes served as vaults, and general military installations that worked as vaults as well.
Furthermore, it is important to note that of the 122 original vaults, only seventeen of them were control vaults. This means that these vaults were designed as vault tech advertised, with no experiments being conducted. Of all the vaults, these are the most likely to have survived until today.
Another important thing to note when considering vault use is the total number of vault's created. While there are mentions of vaults created in Canada, for purposes here we will assume that those do not include the original 122 Vaults. In the existing canon, we see that the coastal states appear to have a large number of vaults present. If vaults were placed by an average, then most states would only have two to three. As we've already seen that this isn't the case, it should be assumed that states had vaults established based on their total population. Since there doesn't seem to be a solid pattern to the vault numbering system aside from possibly the order they started construction, we find no help there.
Because of this, it's important to make sure we don't overpopulate a state with vaults. Because of this, we'll also need to keep a tally of what vaults exist in what states. As an example, most states will only have a single vault, such as Hawaii or Oklahoma, while Alaska likely had none due to America not reclaiming the state until 2077.
Note: Of the 17 Control vaults, 4 of them have been named so far.
Vault-Tec Vaults
Alabama - Total Vaults: 0 of 1 Other:?
Alaska - Total Vaults: 0 of 0 Other:?
Arizona - Total Vaults: 0 of 2 Other:?
Arkansas - Total Vaults: 0 of 1 Other:?
California - Total Vaults: 3 of 5 Other: 3
Colorado - Total Vaults: 1 of 2 Other:1
Connecticut - Total Vaults: 0 of 2 Other:?
Delaware - Total Vaults: 0 of 1 Other:?
Florida - Total Vaults: 0 of 5 Other:?
Georgia - Total Vaults: 0 of 3 Other:?
Hawaii - Total Vaults: 0 of 1 Other:?
Idaho - Total Vaults: 0 of 2 Other:?
Illinois - Total Vaults: 0 of 3 Other:?
Indiana - Total Vaults: 0 of 1 Other:?
Iowa - Total Vaults: 0 of 1 Other:?
Kansas - Total Vaults: 0 of 1 Other:?
Kentucky - Total Vaults: 0 of 1 Other:?
Louisiana - Total Vaults: 0 of 2 Other:?
Maine - Total Vaults: 0 of 3 Other:?
Maryland - Total Vaults: 7 of 7 Other:?
Massachusetts - Total Vaults: 5 of 5 Other:?
Michigan - Total Vaults: 0 of 2 Other:?
Minnesota - Total Vaults: 0 of 2 Other:?
Mississippi - Total Vaults: 0 of 2 Other:?
Missouri - Total Vaults: 0 of 2 Other:?
Montana - Total Vaults: 2 of 2 Other:?
Nebraska - Total Vaults: 0 of 1 Other:?
Nevada - Vaults: 7 of 7 Other:?
New Hampshire - Total Vaults: 0 of 2 Other:?
New Jersey - Total Vaults: 0 of 3 Other:?
New Mexico - Total Vaults: 0 of 1 Other:?
New York - Total Vaults: 3 of 7 Other:?
North Carolina - Total Vaults: 3 of 4 Other:?
North Dakota - Total Vaults: 0 of 1 Other:?
Ohio - Total Vaults: 0 of 1 Other:?
Oklahoma - Total Vaults: 0 of 1 Other:?
Oregon - Total Vaults: 0 of 3 Other:?
Pennsylvania - Total Vaults: 0 of 5 Other:?
Rhode Island - Total Vaults: 0 of 1 Other:?
South Carolina - Total Vaults: 0 of 2 Other:?
South Dakota - Total Vaults: 0 of 1 Other:?
Tennessee - Total Vaults: 0 of 1 Other:?
Texas - Total Vaults: 1 of 6 Other:?
Utah - Total Vaults: 1 of 2 Other:?
Vermont - Total Vaults: 0 of 1 Other:?
Virginia - Total Vaults: 0 of 3 Other:?
Washington - Total Vaults: 1 of 2 Other:?
West Virginia - Total Vaults: 0 of 2 Other:?
Wisconsin - Total Vaults: 0 of 1 Other:?
Wyoming - Total Vaults: 0 of 2 Other:?
Unknown Vaults-
Based on what we know for certain, there were 122 Vaults built for the Vault experiment that were announced to the public. In addition to these, there are a number of private vault tech vaults that were not publicly announced, bunkers that for all purposes served as vaults, and general military installations that worked as vaults as well.
Furthermore, it is important to note that of the 122 original vaults, only seventeen of them were control vaults. This means that these vaults were designed as vault tech advertised, with no experiments being conducted. Of all the vaults, these are the most likely to have survived until today.
Another important thing to note when considering vault use is the total number of vault's created. While there are mentions of vaults created in Canada, for purposes here we will assume that those do not include the original 122 Vaults. In the existing canon, we see that the coastal states appear to have a large number of vaults present. If vaults were placed by an average, then most states would only have two to three. As we've already seen that this isn't the case, it should be assumed that states had vaults established based on their total population. Since there doesn't seem to be a solid pattern to the vault numbering system aside from possibly the order they started construction, we find no help there.
Because of this, it's important to make sure we don't overpopulate a state with vaults. Because of this, we'll also need to keep a tally of what vaults exist in what states. As an example, most states will only have a single vault, such as Hawaii or Oklahoma, while Alaska likely had none due to America not reclaiming the state until 2077.
Note: Of the 17 Control vaults, 4 of them have been named so far.
Vault-Tec Vaults
Alabama - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Alaska - Total Vaults: 0 of 0 Other:?
- Due to the United States not retaking Alaska until 2077, Vault-Tec did not have time to build any vaults in Alaska.
Arizona - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Arkansas - Total Vaults: 0 of 1 Other:?
- Unknown Vault
California - Total Vaults: 3 of 5 Other: 3
- Vault 12: In order to study the effects of radiation on the selected population, the vault door was designed not to close properly. This is the Necropolis vault and a large population of ghouls was the result.
- Vault 13: Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced Overseer Jacoren to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.
- Vault 15: Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what Aradesh says in Fallout, he has quite a bit of multicultural flavoring to his speech. The birthplace of three raider groups and Shady Sands (later to become the NCR).
- Unknown Vault
- Unknown Vault
- Other - Vault 13 Original Location: Located in Northern California north of Vault 13 and 15, this was the construction site of Vault 13 until it the construction was relocated elsewhere.
- Other - Los Angeles Demonstration Vault: The Vault-Tec demonstration vault. It was not part of the experiment, and was the Master's vault under the Cathedral
- Other - Lost Hills Bunker: Located in Southern California, it was unoccupied during the Great War, and was later occupied by the Brotherhood of Steel, becoming their headquarters on the West Coast.
Colorado - Total Vaults: 1 of 2 Other:1
- Vault 29: No one in this vault was over the age of 15 when they entered. Parents were intentionally redirected to other vaults. Harold is believed to have come from this vault as are founders of The Sorrows tribe of Zion Valley. It is located in Colorado, and is currently abandoned.
- Unknown Vault
- Other - Vault 0: A special vault designed to "monitor and control" other vaults, maintain the geniuses of the pre-War United States in cryogenic stasis and improve the future Wasteland conditions with a robot army. Though a Vault Tech Vault, Vault 0 was not one of the 122 publicly announced vaults.
Connecticut - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Delaware - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Florida - Total Vaults: 0 of 5 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
Georgia - Total Vaults: 0 of 3 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
Hawaii - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Idaho - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Illinois - Total Vaults: 0 of 3 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
Indiana - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Iowa - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Kansas - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Kentucky - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Louisiana - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Maine - Total Vaults: 0 of 3 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
Maryland - Total Vaults: 7 of 7 Other:?
- Vault 76: This vault was designed as a control group for the vault experiment. Like Vault 3 and Vault 8, it was intended to open and re-colonize the surface after 20 years. Vault 76 was unveiled by Vault-Tec in 2076 in celebration of the United States' tercentenary.
- Vault 87: A Forced Evolutionary Virus research and testing facility. It is the source of Super Mutants in the Capital Wasteland, where it is located.
- Vault 92: Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions.
- Vault 101: Evaluation of performance of an omnipotent, dictatorial overseer in a closed community. This vault was intended to never open. It is located in the Capital Wasteland, and is currently occupied by its original inhabitants, who are led by Amata Almodovor as their overseer.
- Vault 106: Psychoactive drugs were released into the air filtration system 10 days after the door was sealed. It is located in the Capital Wasteland, and is currently inhabited by several insane residents. Anyone entering the vault will immediately begin to suffer hallucinogenic effects from the drug, in addition to their vision appearing as if tinted with purple.
- Vault 108: The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary. It is located in the Capital Wasteland.
- Vault 112: Home of the Tranquility Lane virtual reality simulator. It is located in the Capital Wasteland, and is currently abandoned, though the Robobrains keep it well maintained despite its total lack of inhabitants.
- Other - Raven Rock: This bunker was meant to house the highest ranking military personnel, and was outfitted with a ZAX unit. Unoccupied during the war, it later became the headquarters for Enclave actions in the Capital Wasteland when the ZAX unit became self aware and contacted the Enclave. It was destroyed by the Lone Wanderer after convincing President Eden to self-destruct the base.
Massachusetts - Total Vaults: 5 of 5 Other:?
- Vault 75: Excluding vault staff, all residents were under the age of 18 at the time of vault activation; parents were quietly separated from their children and later executed by vault security. The experiment was to cultivate genetic samples from the strongest and brightest of the children when they turned eighteen. The experiment went well for several generations, but the archives were destroyed and most if not all of the progress made was lost when some of the children learned of the experiment and used their extensive training to take over the vault and escape into the wasteland.
- Vault 81: Intended to develop a single cure for all human diseases through testing on unaware human subjects. The vault had two sections: the residents lived in one section, while Vault-Tec scientists secretly observed them and worked in the other. Unexpectedly, the original overseer disabled the equipment the scientists were to use to expose the residents to diseases. As of 2287, the vault's residents are alive and well, and regularly trade with the outside world.
- Vault 95: Populated solely with drug addicts, with the exception of a single vault-tec employee under cover. The vault residents would elect an overseer regularly and hold therapy sessions as part of a rehab program. Five years after the vault was sealed, a hidden stash of drugs was unlocked. Within a few days, all of the vault residents but one fell back into addiction or killed each other.
- Vault 111: Tested the long-term effects of cryogenic suspension on unaware individuals. The vault's staff were assigned to observe the residents and protect the vault for 180 days. Dwindling supplies drove the security personnel to mutiny against the scientists and leave. 210 years after activation, the vault's deteriorating cryogenic systems malfunctioned, killing all but one of the residents.
- Vault 115: Intended to test the stress of living in impoverished, disenfranchised conditions by those previously accustomed to extreme wealth and power. Residents were to be exclusively politicians and Boston's wealthy elite, with the exception of the overseer. Construction was never completed.
Michigan - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Minnesota - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Mississippi - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Missouri - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Montana - Total Vaults: 2 of 2 Other:?
- Vault 23: One of the Vault-Tec vaults in Montana, it has opened at some point, and articles from the vault have went into circulation amongst traders. Its current leadership and status are unknown.
- Vault 35: Vault 35 is a control Vault that had no experiment. Its residents are cowards afraid of the outside world, and the Overseer is Valerie Fawkes. It is located in Flathead Country, Montana.
Nebraska - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Nevada - Vaults: 7 of 7 Other:?
- Vault 3: A control vault designed to open after 20 years, but kept closed longer due to the wishes of the vault inhabitants. However, an unplanned water leak forced the occupants to open in hopes of trading with the outside. Unfortunately, all of the vault's residents were massacred by a group of raiders known as the Fiends shortly after they opened the vault door.
- Vault 8: A control vault, intended to open and recolonize the surface after 10 years and is equipped with a GECK. Vault City is the result.
- Vault 11: This vault was a social experiment testing human nature - most specifically the ability to sacrifice oneself for others, and the ability to place ideals above one's own life.
- Vault 19: The vault was segregated into two groups, Red and Blue. The groups lived in separate sections of the vault and the inhabitants may have been chosen due to pre-existing paranoia.The vault was raided in 2154 and its inhabitants taken prisoner by the Master's Army. They were subsequently turned into super mutants. It is currently overrun by fire geckos.
- Vault 21: This vault's purpose was gambling, reinforced by having only compulsive gamblers admitted as vault residents, and with all conflicts within the vault to be resolved through gambling. It is one of the few non-control vaults that didn't end in failure. When opened, its residents successfully integrated into the societies around them, and the lower levels of the vault were collapsed by Robert House.
- Vault 22: Apparently a vault designed to develop advanced agricultural technologies. Successful experiments were executed, creating strains of plants that could grow under artificial light. However, an experiment on pest control involving a genetically-manufactured spore annihilated or transformed the vault's inhabitants.
- Vault 34: The armory was overstocked with weapons and ammunition and not provided with a lock. The Boomers, the weapon-crazy inhabitants of Nellis Air Force Base, descend from the inhabitants of this vault. It is located in the Mojave Wasteland, and is infested with Ghouls, the lower levels containing the weapons cache flooded without anyone to activate the pump to remove the water.
- Other - Hidden Valley Bunker: Unoccupied during the war, with most of the military forces away fighting the Chinese. It was taken up by the Brotherhood of Steel, its functions restored and made as the headquarters for the Mojave Chapter.
New Hampshire - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
New Jersey - Total Vaults: 0 of 3 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
New Mexico - Total Vaults: 0 of 1 Other:?
- Unknown Vault
New York - Total Vaults: 3 of 7 Other:?
- Vault 44: A vault intended for use by the workers and bosses of the Nuka-Cola Corporation, it's secret purpose was to see how the inhabitants would react to having nothing to drink but Nuka Cola (and heavily treated, absolutely disgusting tasting water, if one sneaks the odd drink from say a shower, sink, or toilet.) Sick of the Nuka Cola, the vault opened to begin trading with outsiders for other things to drink. It is currently occupied by the original inhabitants, and is located in New York.
- Vault 54: Located in New York, Vault 54 was filled with only the best and brightest of modern society. The Vault was however designed to open earlier then most other vaults, to see if the adage 'Brain over Brawn' was viable. Feral Ghouls swarmed the vault when it opened, forcing out the residents, and is currently occupied by a large presence of feral ghouls.
- Vault 66: Built underneath the St. Luke Episcopal Church in East Hampton, NY. The entrance to the Vault was in the basement of the Home Sweet Home Museum just across the street on 18 James Lane. The original purpose of the vault was to gather together people that claimed to have supernatural abilities, and study them to see if there was any validity to such claims. Now, the vault house a dark secret, and is home to the Lost Ones, a group of insane, cult like worshipers of what they call the 'Lost Traveler.'
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
North Carolina - Total Vaults: 3 of 4 Other:?
- Vault 118: Located in the southern portion of North Carolina, it was inhabited by 'Ideal American Families,' as a part of the Vault Experiment. It was also equipped with a special radio broadcaster, as well as a portion meant to resemble an outdoor park. The current overseer is Franklin Bout, who broadcasts T.A.R. radio under the pseudonym John Hancock.
- Vault 119:Located somewhere in North Carolina, not much is known about this vault.
- Vault 121:Located somewhere in North Carolina, not much is known about this vault.
North Dakota - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Ohio - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Oklahoma - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Oregon - Total Vaults: 0 of 3 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
Pennsylvania - Total Vaults: 0 of 5 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Other - Gettysburg Bunker: A military bunker that decided to remain closed until contacted by the American Government, it was attacked by Super Mutants from the West Tek facilities in Pennsylvania. It is currently abandoned, its supplies ransacked, with heavy damage to its interior.
Rhode Island - Total Vaults: 0 of 1 Other:?
- Unknown Vault
South Carolina - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
South Dakota - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Tennessee - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Texas - Total Vaults: 1 of 6 Other:?
- Vault 39: The Vault's original purpose in the Vault experiment is unknown. Due to Reese's experiments with the G.E.C.K., it now basically houses a jungle, with huge mutated plants and plant walls, hostile to all other life forms.
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
- Unknown Vault
Utah - Total Vaults: 1 of 2 Other:?
- Vault 70 - All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons. The city of New Canaan was founded by the vault dwellers after they left the vault. It is located in Salt Lake City, Utah, and is the location of the city New Jerusalem.
- Unknown Vault
Vermont - Total Vaults: 0 of 1 Other:?
- Unknown Vault
Virginia - Total Vaults: 0 of 3 Other:?
- Unknown Vault
- Unknown Vault
- Unknown Vault
Washington - Total Vaults: 1 of 2 Other:?
- Vault 6: The vault's original purpose in the Vault Experiment was that it allowed small doses of radiation to leak into the vault once a day, resulting in the population turning into an aggressive pack of extremely irradiated feral ghouls.
- Unknown Vault
West Virginia - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Wisconsin - Total Vaults: 0 of 1 Other:?
- Unknown Vault
- Unknown Vault
Wyoming - Total Vaults: 0 of 2 Other:?
- Unknown Vault
- Unknown Vault
Unknown Vaults-
- Vault 1 - An unnamed vault that a US Army soldier named Corporal Armstrong escorts the player character to, with Frank the Underseer running the facility until the overseer arrives. This vault is located in either Michigan, Minnesota, Illinois, Indiana, or Wisconsin.
- Vault 2 - Unknown
- Vault 4 - Unknown
- Vault 5 - Unknown
- Vault 7 - Unknown
- Vault 9 - Unknown
- Vault 10 - Unknown
- Vault 14 - Unknown
- Vault 16 - Unknown
- Vault 17 - The vault was raided in 2154 and its inhabitants taken prisoner by the Master's Army. They were subsequently turned into super mutants. It is unknown what this vault's experiment was, or if it was one of the seventeen control vaults. It is expected this vault is somewhere in the west coast or mid-regions, since it is mentioned in Fallout: New Vegas.
- Vault 18 - Unknown
- Vault 20 - Unknown
- Vault 24 - Unknown
- Vault 25 - Unknown
- Vault 26 - Unknown
- Vault 27 - Its location unknown, as part of the Vault experiment, this vault would be deliberately overcrowded. 2000 people would be assigned to enter, double the total sustainable amount.
- Vault 28 - Unknown
- Vault 30 - Unknown
- Vault 31 - Unknown
- Vault 32 - Unknown
- Vault 33 - Unknown
- Vault 36 - The food extruders were designed to produce only a thin, watery gruel. Its location is unknown.
- Vault 37 - Unknown
- Vault 38 - Unknown
- Vault 40 - Unknown
- Vault 41 - Unknown
- Vault 42 - As part of the Vault experiment, no light bulbs of more than 40 watts were provided. The location of this vault is unknown, as is its current state.
- Vault 43 - Only 20 men, 10 women and one panther entered this vault. Any other vault defects are unknown. Its location is unknown, as is its current state.
- Vault 45 - Unknown
- Vault 46 - Unknown
- Vault 47 - Unknown
- Vault 48 - Unknown
- Vault 49 - Unknown
- Vault 50 - Unknown
- Vault 51 - Unknown
- Vault 52 - Unknown
- Vault 53 - Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.
- Vault 55 - As part of the Vault experiment, all entertainment tapes were removed. Sociologists predicted it would last longer than Vault 56. It is likely that the inhabitants would eventually go mad being stuck in the vault with no entertainment. The location of this vault is unknown.
- Vault 56 - As part of the Vault experiment, all entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55. The location of this vault is unknown.
- Vault 57 - Unknown
- Vault 58 - Unknown
- Vault 59 - Unknown
- Vault 60 - Unknown
- Vault 61 - Unknown
- Vault 62 - Unknown
- Vault 63 - Unknown
- Vault 64 - Unknown
- Vault 65 - Unknown
- Vault 67 - Unknown
- Vault 68 - As part of the Vault experiment, of the one thousand people who entered, one was a woman and the rest were men. The location and status of this vault are unknown.
- Vault 69 - Vault 69 is one of the vaults created by Vault-Tec and part of the Vault experiment. It is populated by 1 man and 999 women.
- Vault 71 - Unknown
- Vault 72 - Unknown
- Vault 73 - Unknown
- Vault 74 - Unknown
- Vault 77 - Populated by one man and a crate full of puppets. When the bombs fell, only one resident was permitted entrance before the bombs fell, besides the scientists performing the study, whose presence was kept hidden from the man. It is unknown what precisely took place, though eventually the vault was opened and the man escaped into the wasteland with a holodisk of his time there. As for the fate of the vault, it is unknown what happened after, though the vault is located somewhere near the Capital Wasteland or the Pitt.
- Vault 78 - Unknown
- Vault 79 - Unknown
- Vault 80 - Unknown
- Vault 82 - Unknown
- Vault 83 - Unknown
- Vault 84 - Unknown
- Vault 85 - Unknown
- Vault 86 - Unknown
- Vault 88 - Unknown
- Vault 89 - Unknown
- Vault 90 - Unknown
- Vault 91 - Unknown
- Vault 93 - Unknown
- Vault 94 - Unknown
- Vault 96 - Unknown
- Vault 97 - Unknown
- Vault 98 - Unknown
- Vault 99 - Unknown
- Vault 100 - Unknown
- Vault 102 - Unknown
- Vault 103 - Unknown
- Vault 104 - Unknown
- Vault 105 - Unknown
- Vault 107 - Unknown
- Vault 109 - Unknown
- Vault 110 - Unknown
- Vault 113 - Unknown
- Vault 115 - Unknown
- Vault 116 - Unknown
- Vault 117 - Unknown
- Vault 120 - Unknown
- Vault 122 - Unknown