ShockHelix
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Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
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Post by ShockHelix on Mar 2, 2013 11:33:30 GMT -5
The Spartan V The basic concept for the SPARTAN program has been around since the late 22nd century when the first bioengineering protocols were developed for interplanetary war. Since the establishment of these protocols humans have been using performance enhancing equipment and augmentations to make them stronger and faster than previously thought possible. These super soldiers have been deployed numerous times throughout human conflict, leading up to and during the Human-Covenant war. The SPARTAN program first arose as a brilliant plan to enhance normal human soldiers into powerfully augmented special operations commandos. Initially the three separate programs were humanity's various attempts to create the perfect soldiers, in order to patrol the colonies, protect civilian and government populations, crush uprisings in their infancy and ensure others didn't rise up as a result. The SPARTAN soldiers of the UNSC are named after the ancient Spartans of Greece, specifically during the time of the Persian invasion led by Xerxes I. The wars between invading Persians and defending Greeks would be known as the Greco-Persian Wars, lasting from 499-448 B.C. During this war, the famous Battle of Thermopylae occurred. 300 Spartan soldiers leading 2,000 other Greeks, postponed a force of approximately 1 million Persian warriors. All of the Spartans were eventually killed, but they successfully slaughtered 20,000 Persians, allowing Greece precious time to prepare defenses. Catherine Halsey had three reasons to choose SPARTAN, rather than many other suggested code names. She believed the story of Thermopylae continued to be well-known and cherished throughout the 26th century. Coincidentally, the project was originally funded for 300 applicants. The Spartans' fierce reputation resulted from their legendary training, which began at the age of 6. Dr. Halsey planned to recreate a training system similar to the Spartans' in order to create the ultimate warrior. Spartan culture was based primarily off of warfare, destroying newborns unable to meet strength and fitness requirements. Although considered barbaric during the modern era, Dr. Halsey arranged similar demands.
Throughout the Human-Covenant War and the Promethean Wars, a total of four Spartan programs were enacted. The first, originally named the Orion Project, and later renamed as the first Spartan Program. Though the Spartans were effective; their abilities fell short of the scientists' hopes, and they cost far too much to develop and field - in 2506 the project was deactivated and the soldiers were reassigned to various special operation units. In the years following the deactivation of the ORION Project in 2506 the reduced effectiveness of small special forces combating the insurrectionists becomes a serious concern for the UNSC. As the Insurrectionist attacks become more effective and the military's responses heavier; the need for a large-scale military engagement becomes ever-more apparent. The SPARTAN-II project is conceived by Dr. Catherine Halsey of ONI's Section 3 as the successor to the original ORION project and the best possible solution to end the conflict with the Insurrectionists. In 2517 the project begins, although viewed as unethical and marred by controversy, the program produces excellent results - SPARTAN-II soldiers proved to be the most effective weapon in the battle against insurgents. At the outbreak of the Human-Covenant war in 2525 the SPARTAN-IIs are outfitted with the most advanced mechanized armor in human history to help better defend against the alien menace. While the war with the Covenant Empire continues to progress, leaving the insurrection effectively cut off, the SPARTAN-IIs continue to engage Insurrectionist factions who remain significant enough a threat to require SPARTAN-II activity. The SPARTAN-IIs continued to perform their missions effectively, successfully killing off Rebel leaders, and engaging Covenant forces - continuing a seemingly endless series of battles both in the ongoing war against the Covenant, and in the interests of the UNSC. As the Human-Covenant war progresses and casualties mount exponentially, ONI activates another program that is even more morally questionable than the SPARTAN-II program. Spearheaded by a prominent opposition to Halsey's SPARTAN-II program, Colonel James Ackerson, establishes the SPARTAN-III Program using the previous program as a proof of concept. Designed to be produced more quickly, at a lower cost, and with a lower life expectancy, the SPARTAN-III program is intended for extremely high risk operations conducted in the highest level of secrecy. The SPARTAN-III candidates are once again children, this time taken from orphanages as a result of the loss of their home and family from the Covenant invasion - the S-III candidates are taken to the planet Onyx and are under the leadership of Lieutenant Commander Kurt Ambrose. Throughout the Human-Covenant war three companies of SPARTAN-IIIs are trained, deployed and killed. The first company of S-IIIs Alpha Company is successful in destroying Covenant and Rebel forces during the battles of Mamore, New Constantinople and in the Bonanza Asteroid Belt - their last mission Operation: PROMETHEUS in 2537 is deemed a success, however all of the Spartans of Alpha Company are killed in action. Several teams of SPARTAN-IIIs survived the Battle of Onyx and were trapped in the Shield World with the other remaining SPARTAN-II survivors. With the advance of Covenant Forces, the SPARTAN-III Program ultimately was brought to a halt, with resources, training fields, and numbers too few to continue. The SPARTAN-IV Program was initiated by Admiral Margaret O. Parangosky after the Human-Covenant war. Instead of kidnapping young children to serve as SPARTANs, the IVs are volunteers from different branches of the military. Some are stationed near the UNSC Infinity in the Oort Cloud. Unlike other SPArTAN units, SPARTAN-IV's were their own branch within the UNSC. They served a pivotal role in the coming Promethean Wars, though ultimately their effectiveness was far less then hoped. Though some soldiers lived up to the name of a SPARTAN, they were as a whole deemed to be little better then glorified soldiers with fancy armor, lacking the training and discipline of the original SPARTAN-II's. While the SPARTAN-IV program was continued for many years, even during the peace time following the Promethean Wars, all SPARTAN-IV's were eventually retired as the culmination of hundreds years of work finally presented itself. The SPARTAN-V Program was a slow but steady response to the ineffectiveness of SPARTAN-IV's, especially with the obvious superiority of John-117, a SPARTAN-II, without whom the Promethean Wars would've no doubt ended in the extinction of the Human race. With the advancements in technology and biochemistry, SPARTAN-V's returned to the original practice of only recruiting children, though only on a volunteer basis, either by the child themselves, or their parent or guardian. While many frowned on this, the success and regard now in full sight of the public, many found induction into the new SPARTAN-V program to be a great honor for an individual and their family. With the proper augmentations, better armor, and the ability to create more and better AI's, the SPARTAN-V program was and is the most successful program since the SPARTAN-II's, without many of the original drawbacks presented by the original programs.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
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Post by ShockHelix on Aug 1, 2013 6:31:32 GMT -5
Spartan V Augmentations 1. Occipital Capillary Reversal - Enhanced visual perception increase. Small percent risk of retinal rejection and permanent blindness. 2.Muscular Enhancement Injections - Increases tissue density and decreases lactase recovery time. Rare chance of subjects experience fatal cardiac volume increase. 3. Carbide Ceramic Ossification - Advanced material grafting onto skeletal structure renders bones virtually unbreakable. Minute risk of subjects developing white cell necrosis in bone marrow, if material grafting exceeds 3% in thickness. 4. Catalytic Thyroid Implant - Human Growth Hormone catalysts boots muscle and skeletal tissues. Risk of developing Elephantiasis after procedure which can be reversed through further surgery. 5. Superconducting Fibrication of Neural Dendrites - Significantly heightens reflexes between 300% and 1000%. Small risk of subject developing Parkinson's Disease and/or Fletcher's Syndrome. 6. Adrenal Thermal Metabolase - Enhances adrenal response under physiological distress. creates highly toxic waste byproducts counteracted by Co-enzyme Adrenal Inhibitor. 7. Cyclo-Synthetic Neural Transmission Gene Sequences - Notable increase in both intelligence and cognitive markers. Low risk of development of psychotic and antisocial behaviors in subjects. Recommended monthly psych evaluations for all subjects. 8. Leucocytic Coprotein Complex and Microfibrin Spindlase - Wound suppression and near instant blood clotting of vascular breaches. Decimal Percentage risk of subjects developing fatal clotting. Recommended that injured subjects seek medical attention A.S.A.P. after any instances of vascular breaches. 9. Neuron Surface Viral Microphages - Site injection on neural tissues boosts selenium fiber bonding by three orders of magnitude in subjects. Cybernetic augmentation FAIL rates are minute, and subjects exhibit increased application in use of Spartan Neural Interface and other Neural transmitters. Long term risk of developing Personality Disorders, Schizophrenia, Paranoia, and Psychosis. Recommended yearly psych evaluations for all subjects. 10. Cardiovascular Thermal Conductor - Cybernetic conductor in aorta controls blood flow, electronically increasing or decreasing thermal levels in the vascular system, preventing hypo and hyperthermia, frostbite, and hypertension. Rare chance of failure resulting in fatal cardiac arrest. 11. Intracellular Viral Gene Therapy - Viral Gene Therapy attacks and replaces cells with desired gene sequences. Recommended application precursor to any other augmentations to achieve maximum effectiveness. 2% failure rate resulting in total cell necrosis. 12. Co-enzyme Adrenal Inhibitor - Adrenal Inhibitor introduces recyclable enzymes to counteract long term effects of hazardous waste produced by Adrenal Thermal Metabolase. Subjects show significantly reduced sexual impulses. Failure or removal of Inhibitor shown to result in cases of Obsessive-Compulsive Disorder, in addition to risks presented by the Adrenal Thermal Metabolase 13. Nociception Inhibitor - Cybernetic implant attached to the neural cortex inhibits flow of nociceptors to the cerebellum, decreasing feelings of discomfort while slowly distributing analgesics to the blood stream. Severe trauma to the Inhibitor in subjects is shown to cause Peripheral Neuropathy in rare cases. 14. Spartan Neural Interface - Enhanced version of standard UNSC grade Neural Interface, in tandem with Neuron Surface Viral Microphages, subjects show highly increased application of both computerized and A.I. interfaces. Prolonged use has shown to result high rates of fixation and dependance on singular A.I. in use by the subject. No current advisory status on addressing these issues
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Aug 1, 2013 6:33:08 GMT -5
MJOLNIR GEN3 Powered Assault Armor The MJOLNIR GEN3 Powered Assault Armor is the newest generation of the MJOLNIR Powered Assault Armor, specifically designed for the SPARTAN V Program, and introduced following during the peace time following the Promethean Wars. Unlike previous versions, this armor was created through the combined efforts of both Dr. Catherine Halsey, her personal research team, and the teams of the Materials Group. Unlike the previous installments of MJOLNIR armor, save GEN2, the ceramic-metallic alloy that composes the main armor plates are much more versatile, and can be attached to the metal-alloy under-suit within a matter of seconds (as opposed to the original MK. IV armor, which took SPARTAIN-IIs several hours and a team of technicians to don). One of the most drastic physical changes between GEN3 and GEN1 MJOLNIR armor is the under-suit. Similar to SPARTAN IV personnel, Active SPARTAN V's wear part of their under-suit at all times so they can be readied for battle more quickly. GEN3 armor boasts a more streamlined and form-fitting metal-alloy under-suit with the sheathing of the neck now extending until just under the jaw. The outermost layer of the under-suit has also been modified, now resembling a layer of scales, and provides it's own layer of protection against lower caliber projectiles. Unlike previous installments, the greatest added benefit of the armor itself is the ability to attach individual plates without the need of an automated machine. The armor system itself has received a number of upgrades itself, to further improve the effectiveness of its use in the field. - Helmet: The helmet is one of the most vital aspects of the MJOLNIR system. It is made of Titanium and contains key features like a Heads Up Display that links to the brain and hands, and can identify equipment and display information about it when it is picked up by the wearer. Another feature is the direct neural interface system which connects to a SPARTAN-Vs neural implants. Two core processor chips are implanted into the subjects skull in the rear of the head. This is essentially comparable to an on board computer using parts of the human brain for processing - when the connector at the rear of the subjects head and receptors in the brain link to the helmets on board sensors it creates the neural link needed to move the MJOLNIR suit. The helmet also contains other equipment to protect and aid the user in hostile conditions. This includes: filters to remove toxins from the atmosphere, a supply to provide air to the wearer during EVA, thermal and motion sensors, communications, solar-powered lighting, and imaging and video gear. The helmet also contains the A.I housing, where an A.I chip is inserted, located on the back of the helmet.
- Titanium Alloy Outer Shell: The outer shell of the MJOLNIR armor is comprised of a fairly thick titanium alloy. This plating covers the chest, arms, hip, legs, calves, feet and hands. This alloy is very resilient, can take significant punishment, and is nearly impervious to small arms fire. While enough shots from armor piercing rounds will breach the outer shell, the suit can take a few glancing blows from them without compromising the armor. The outer shell of the all MJOLNIR suits is covered with a refractive coating to help disperse the heat experienced from Covenant energy weapons, and with the assistance of Sangheili engineers, this coating can sustain several shots from plasma weaponry before it becomes severely damaged.
- Titanium Nanocomposite Bodysuit: Sandwiched between the external armor and the internal padding is a thick black armored bodysuit. This suit has numerous functions, small but vital to the safety and survival of the wearer. The bodysuit is made of a titanium-based material, making it very strong and yet very flexible. It also serves as another layer of protection against ballistics attacks and is coated with a heat resistant material to disperse heat from Plasma weapons. Designed in an overlay of scales, the destruction of one does not render the entire suit useless, and can continue to take unfocused fire for nearly as long as the armor itself, though with significant impact damage to the user.
- Hydrostatic Gel: Underneath the armored bodysuit is a gel-filled layer, this gel layer regulates the temperature of the suit and can reactively change its density to conform to the wearer's shape - the temperature inside the suit is controlled by the moisture absorbing cloth suit underneath the hydrostatic layer. The hydrostatic gel layer can also be pressurized to various levels to potentially save the wearers life should the wearer be subjected to high G forces or a high velocity impact; however, over pressurizing this layer can cause nitrogen embolisms.
- Reactive Metal Liquid Crystal Layer: Sandwiched between the external armor and the internal padding, the liquid crystal layer of the suit is split into two sections that forms the inner structure of the suit. The first layer contains the Reactive Metal Liquid Crystal this reactive metal increases the strength, reaction time, mobility, speed, and all around physical performance of the SPARTAN-V. The section layer supports suit's Artificial intelligence, knitted together at a molecular level and fitted in between the outer plates and the inner padding. This type of computer memory is usually outfitted on a warship and as such this layer accounts for over eighty percent of the MJOLNIR armor's cost of construction and materials.
- Magnetic Weapon Holder Strips: These are very small yet powerful magnets place on the legs, waist, and back of the suit and is used to hold any equipment with a magnetic property. The suit also contains a magnet system on the boots of the MJOLNIR suit that allow its wearer to stay attached to a metal surface in Zero G environments and can be toggled on or off by the wearer.
- Fusion/Plasma Hybrid Energy Reactor: The most essential part of the MJOLNIR system, as it provides power to all equipment on the MJOLNIR armor - the reactor is built into the suit and allows for nearly unlimited movement. Through the assistance of Sangheili engineers, this reactor is only a fourth of the size of the original fusion reactor, but outputs nearly ten times the original energy, allowing the prolonged use of armor abilities, as well as higher capacity shielding and the atmospheric insertion capabilities of the armor.
- Energy Shields: Through the assistance of Sangheili engineers and with the addition of the Fusion/Plasma Reactor, the new energy shields for the MJOLNIR GEN3 armor are designed directly on Promethean shielding capabilities combined with that of the Covenants, resulting in a far more powerful shield that can take nearly twice the amount of small arms fire then previous models, and is compared to the strength of the previous 'overshield' deployed by some users.
- Pressure Seal: The pressure seal is a vital component to the MJOLNIR system, it keeps the system airtight, underwater or in space. The seal is very strong and will only break under extreme pressure, such as in a high velocity impact or when the hydrostatic gel has been over pressurized.
- Automatic Biofoam Injectors: Introduced on the Mark VI, biofoam injectors are an integral part of the systems ability that keep a SPARTAN-V functioning in battle. Biofoam is a medical gel that is used to fill and seal a wound automatically, it is also used to treat any infection that could occur as a result of the wound. The process of injecting, or applying the gel to a wound is extremely painful and is only a temporary solution; medical attention must be sought soon after to ensure survivability.
- Force-Multiplying Circuits: Located throughout the armor, these systems boost the force applied by the user. They make hand-to-hand combat easier, but also make the armor difficult to adjust to; a slight motion can be translated into a potentially harmful one if not conducted correctly. For this reason it is only possible for Spartans to use this armor, as their strengthened bodies are able to withstand the increased power and speed of movement, which, in un-augmented human bodies, results in broken bones or death, due to spasms caused by the pain of broken bones.
- Reactive Circuits: Reactive Circuits are systems installed directly linked to the Spartan Neural Interface. They amplify the wearer's reaction time by connecting directly to the thoughts of the wearer, making it much easier to control and allowing for the soldier to be both more efficient and have a higher survival rate in combat.
- Atmospheric Re-Insertion Kit: Provides a high-heat dispersal shield and automated parachute that when deployed allows a SPARTAN to drift quickly to the ground. With the use of Armor Lock, allows a SPARTAN to safely be inserted from the atmosphere without the need of drop pods, though at a slightly slower rate.
- Armor Lock: A compact generator device on the back of the user generates a powerful shield that offers temporary near-invulnerability to all impacts, while 'locking' down the armor to prevent movement, and reduce the risk of broken bones or trauma. Combined with the use of an Atmospheric Re-Insertion Kit, allows a SPARTAN to make orbital drops without the need of drop pods, though at a highly slower rate.
- Active AI Transfer Protocols: Allows an A.I. to permanently link itself to the storage of an armor set, without the need of an A.I. Chip, though this can be dangerous and is only advisable in extreme situations.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Aug 1, 2013 6:36:37 GMT -5
Armor Abilities Armor Abilities represent customized attachments developed by the UNSC to enhance the performance of armor worn by Spartans. These armor modules can either upgrade a specific function of the armor or synchronize separate hardware with the armor to create new functionality, while others add entirely new physical components. With the new reactors added to the MJOLNIR armor, a Spartan can utilize two of these abilities at a time, and can further improve their capabilities with A.I. assistance. Note that all current armor abilities are pre-built into MJOLNIR armor, and cannot be 'switched' out in combat, due to their high reliance on current armor systems. Active Camo: The T-3 Refraction Dissonance Modifier/Camouflage or simply Active Camouflage, is an armor module created for MJOLNIR armor systems that places micro cameras all across the armor, as well as added holo projectors so as to take images from all angles, then place the SPARTAN in a form of shield that reflects all light and gives the appearance of invisibility. This dispersion of light has another added effect, which scrambles all radars in the vicinity of one who uses it. With A.I. assistance, this can be corrected and a SPARTAN's radar can be rendered 'immune' to this effect as long as the A.I. continues it's efforts. Hologram: The Type-27 Responsive Holographic Form Emulator, also known as Holographic Decoy, is an armor ability that allows a Spartan to create an identical holographic projection of themselves, that will 'walk' to a specified location. With the assistance of an A.I., this technology can be used not only to make the hologram seem 'alive,' but also to create holograms of other objects as well, such as enemy soldiers, animals, or simply floating objects. Thruster Module: The Thruster Module, previously known as a Jetpack or Thruster Pack, is a new technology developed specifically for the use of MJOLNIR armor. Most popular with EVA specialists, the Thruster Module adds armor plating to the palms of a Spartan, and creates 'thrusters' on the palms, arms, feet, back, and legs. This adds a more precise flight capability, as well as the ability to quickly dart around the battlefield. With the use of an A.I., complex flight patterns are made available, and a redirect of power this way can propel a SPARTAN to high speeds similar to that of aircraft. IFF Vision:The Spartam Short-Range Spectrum Augmenter/Vision IFF, or simply IFF Vision, is a long range full-spectrum enhancement package that enables users to detect shapes and movement through solid barriers, although it is difficult to see enemies in active camoflague and holograms. With the use of an A.I., the 'color' of appearing shapes can be changed to identify friends, foes, and unknowns. Originally developed from the similar Promethean Vision and the ODST IFF, this armor ability can switch between modes such as thermal, X-Ray, and UV. Autosentry: The X-2500 Automated Protection Drone, also known as Autosentry, allows the user to deploy a combat-capable UNSC drone unit as support during enemy engagements, which can maneuver the battlefield, provide statistical reports, and fires 5x23mm M443 Caseless Full Metal Jacket/.197 caliber rounds. With A.I. capabilities, a damaged Autosentry can be repaired through a redirect of armor power and nanobots, allowing it to be brought back into fighting shape fairly quickly if destroyed in the field. Regeneration Field: When activated, a green energy field fills the surrounding area for a short time. The field recharges the shields of any Spartan within its reach, as well as deploys healing nanites to mend the wounds of any injured soldiers in its vicinity. Through A.I. capabilities, it can also magnify a Spartans shield to the end of the range of regeneration field, protecting all within from enemy fire for a short period. Deployable Energy Shield: The ES-74 Energy Coalescence Emitter/Aegis or simply the Energy Shield, is an energy emitter that can be shaped into a Deployable energy shield similar to those used by Jackals, or riot shields. It has the capability of reflecting all projectiles, including rockets and plasma fire, by bending inwards in a slowing motion necessary to redirect the projectile. Through the use of an A.I., this shield can be maintained with one arm while the Spartan can fire around it's edge with their other, or it can be deployed on the ground similar to Deployable cover. The shield can only be consistently maintained for a few minutes while maintained by the spartan, and after deflecting enough fire will dissipate until it recharges. Bubble Shield: The Bubble Shield is an anti-artillery and personal defense device. The Bubble Shield projects a translucent, slightly white/gold, honey-combed, tinted protective sphere around the user. The shield itself is similar to a geodesic dome, made of tessellating hexagons. The shield protects against bullets, explosions, lasers, plasma, flames, Fragmentation grenades, and other projectiles. However, vehicles and infantry are still able to pass through it. Through the use of an A.I., the individual hexagons of the shield can be temporarily removed to allow a Spartans bullets to pass through while maintaining the shield on all other sides, and only retracting that particular section for a millisecond. Power Drain: The Mobile Electromagnetic Pulse, or Power drain, is an armor ability that disables all electronic equipment in an area. Through the use of an A.I., this pulse can be directed, to leave other Spartans unaffected, or to even take out the power of an entire building.
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ShockHelix
Administrator
Deity of Death
No mercy for the weak. No pity for the dying. No tears for the slain.
Posts: 666,666,949 Likes: 27
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Post by ShockHelix on Aug 1, 2013 6:38:18 GMT -5
Training Training for SPARTAN V's is very dissimilar to that of the IV's, and goes back to the original training used for the legendary SPARTAN II's. Unlike IV's, V's are 'recruited' as children at the age of 6, and are placed into groups accordingly. Each class has exactly 999 Spartans in it at the beginning of training, though depending on procedures, training outcomes, and other factors, the actual number of Spartans who survive this process usually averages out to about 950. The first day of their training mostly consists of them being told they need to follow orders, showing them their quarters with the other recruits, a layout of the facility they're in, and meeting the other recruits. After recruits are moved in, the training from this point on becomes quite intensive. Until the day of their augmentation, Spartans follow a very strict regime. Every day at 0530, the recruits are woken up, and are required to run a mile to the first portion of their daily training. The mile run leads them to a complex where they eat breakfast, then exercise and learn mathematics, English, history, electronics, medicine, and basic military training. During this time the Spartans receive lunch as well, and once this period of training is over, they then run two miles to the 'Playground.' The Playground is a versatile open area, with which Spartan Academy Personnel change the course of each day. Each day the Spartan recruits train on the playground, running through teamwork exercises, combat situations, and war games. The Spartans continue in this fashion until they are prime for augmentation at the age of fourteen. The Spartans are given time to recover from the augmentation process, then for the next four years are placed in combat situations across planets, with Installation 05 and Trevelyn being two of the most popular locations for this portion of a Spartans training. Most training missions the Spartans are sent on in this fashion are 'twisted' in some manner, forcing them both to excel on their own, and work together as a unit. Upon finishing this section of training, usually somewhere around a Spartans 18th birthday, Spartans then receive their personalized MJOLNIR GEN3 Powered Assault Armor, and can then choose to go to one of the officer training schools, or receive assignment to join an active Spartan group. With the number of active Spartan IV's and V's, they continue their training through War Games with other Spartan soldiers throughout the entirety of their career.
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