Post by Stelpher on Jun 19, 2016 0:05:34 GMT -5
Butters, please, all this wall text is making me feel intimidated. T~T
Alright, so let's go down the list and talk about these in order.
First of all, her status as a potential villain:
I do toy with the idea of her being an antagonist, however I created her to be open to possibility. She's not really suppose to enter a 'villainous' stage until she graduates to full huntress, but that's open to change. She could either develop into an antagonist, or through the power of friendship and all that other random anime bullshit she may one day overcome the shackles of her family. I leave that open to both how the RP plays out and your and Immortal's own plans. Feel free to PM me if you wish to discuss this further.
Second, her semblance: I can see why you don't like the idea of this ability, and honestly that's perfectly justified and I'm willing to change it if that's what you two desire. Having said that, I would like to say that my only intentions behind that ability were to A) Make it so that she wouldn't have to lug around a ton of dust magazines in addition to her already large load and So she'd have some small manner of blocking attacks that she wouldn't normally be able to avoid due to leaving herself open so much while fighting.
If you have any ideas for resolving these issues and replacing the semblance until I can think of something, I'm all ears.
Next the lack of counterpart: Yeah, I really just couldn't think of anything to fit her. She may be a criminal and a powerful warrior, but at the same time she's also essentially a slave without even being aware of it. I couldn't think of anything that would fit that part of her. Again, I'm open to suggestion about these things.
Also while we're looking at the paragraph, the team thing: I take it that means I'll probably be the 'fifth' then, taking on an antag role from a different team. I'm fine with that, I'm fairly use to communicating with just NPC's, although she is definitely not leader-like figure. If that's the plan then one of you guys would probably need to make a second character or an NPC simply so she'd have someone evil-like to boss her around.
The dust: Ja, pretty cool idea right?
Finally, the weapon: First of all, I will make no attempt at hiding the fact that this weapon is more or less a blatant copy of Insane BRS' Lancer Cannon. When I thought up the idea for the character the weapon just fit her so well that I had to include it. Even if I have to change the weapon it will probably end up as something similar, so if you'll allow it I would like to keep it.
And yes, I could give it some form of inert mode (most likely another gauntlet or attache case or something similar), but frankly I liked the idea of my character always carrying around a giant black case to carry in. Another reason I chose not to give it an inert mode was for balancing factors, as the weapon is already powerful as is, and removing the disadvantage its sheer size gives it would make it even better. Anyways, I can change this if you'd like.
Now, we seem to be in two different minds about the OPness of the weapon's ranged capabilities. I certainly designed it to be powerful, but broken was not the intention. The idea for the ranged capabilities was more of a kind of 'tank-buster' autocannon, that was much less effective against mobile opponents. Unlike most autocannons, this weapon has no belt to constantly feed it shells, that's why I went for the idea of the six-shot revolving system. This would allow it to get off all six shots within roughly 24 seconds, and then the ranged mode would be unusable until she was given a chance to reload (which would be a procedure that would leave her immobile and defenseless for a short amount of time). The weapon would be very effective against large and slow targets, however would be pretty easy to dodge for anyone of Hunter/Huntress capabilities. Another point of note is that you described it as a kind of Minigun. I can assure you that the weapon does not have the ammunition capacity nor the rate of fire of such a weapon, or even that of a proper autocannon. Basically, just think of it as anti-tank gun with a six shot clip capacity that can only fire HEAT shells (meaning it's not very effective against infantry or targets with an added layer of protection that will prevent the damaging explosive effect of the shot once it hits its target).
If, in light of these explanations you still wish for me to change it, then just say the word and tell me what you believe needs to be changed.
Also I understand that the character's weapon has very drawbacks. I have no defense for that, she's designed to be fully combat orientated, specifically in single combat.
I await your responses.
Edit: I'm currently looking through Knight figures at the moment for possible counterparts. I'm thinking probably Black Knight works, but first I'd like to have a look through the Knights of the Round Table to see if anything catches my eye.
Alright, so let's go down the list and talk about these in order.
First of all, her status as a potential villain:
I do toy with the idea of her being an antagonist, however I created her to be open to possibility. She's not really suppose to enter a 'villainous' stage until she graduates to full huntress, but that's open to change. She could either develop into an antagonist, or through the power of friendship and all that other random anime bullshit she may one day overcome the shackles of her family. I leave that open to both how the RP plays out and your and Immortal's own plans. Feel free to PM me if you wish to discuss this further.
Second, her semblance: I can see why you don't like the idea of this ability, and honestly that's perfectly justified and I'm willing to change it if that's what you two desire. Having said that, I would like to say that my only intentions behind that ability were to A) Make it so that she wouldn't have to lug around a ton of dust magazines in addition to her already large load and So she'd have some small manner of blocking attacks that she wouldn't normally be able to avoid due to leaving herself open so much while fighting.
If you have any ideas for resolving these issues and replacing the semblance until I can think of something, I'm all ears.
Next the lack of counterpart: Yeah, I really just couldn't think of anything to fit her. She may be a criminal and a powerful warrior, but at the same time she's also essentially a slave without even being aware of it. I couldn't think of anything that would fit that part of her. Again, I'm open to suggestion about these things.
Also while we're looking at the paragraph, the team thing: I take it that means I'll probably be the 'fifth' then, taking on an antag role from a different team. I'm fine with that, I'm fairly use to communicating with just NPC's, although she is definitely not leader-like figure. If that's the plan then one of you guys would probably need to make a second character or an NPC simply so she'd have someone evil-like to boss her around.
The dust: Ja, pretty cool idea right?
Finally, the weapon: First of all, I will make no attempt at hiding the fact that this weapon is more or less a blatant copy of Insane BRS' Lancer Cannon. When I thought up the idea for the character the weapon just fit her so well that I had to include it. Even if I have to change the weapon it will probably end up as something similar, so if you'll allow it I would like to keep it.
And yes, I could give it some form of inert mode (most likely another gauntlet or attache case or something similar), but frankly I liked the idea of my character always carrying around a giant black case to carry in. Another reason I chose not to give it an inert mode was for balancing factors, as the weapon is already powerful as is, and removing the disadvantage its sheer size gives it would make it even better. Anyways, I can change this if you'd like.
Now, we seem to be in two different minds about the OPness of the weapon's ranged capabilities. I certainly designed it to be powerful, but broken was not the intention. The idea for the ranged capabilities was more of a kind of 'tank-buster' autocannon, that was much less effective against mobile opponents. Unlike most autocannons, this weapon has no belt to constantly feed it shells, that's why I went for the idea of the six-shot revolving system. This would allow it to get off all six shots within roughly 24 seconds, and then the ranged mode would be unusable until she was given a chance to reload (which would be a procedure that would leave her immobile and defenseless for a short amount of time). The weapon would be very effective against large and slow targets, however would be pretty easy to dodge for anyone of Hunter/Huntress capabilities. Another point of note is that you described it as a kind of Minigun. I can assure you that the weapon does not have the ammunition capacity nor the rate of fire of such a weapon, or even that of a proper autocannon. Basically, just think of it as anti-tank gun with a six shot clip capacity that can only fire HEAT shells (meaning it's not very effective against infantry or targets with an added layer of protection that will prevent the damaging explosive effect of the shot once it hits its target).
If, in light of these explanations you still wish for me to change it, then just say the word and tell me what you believe needs to be changed.
Also I understand that the character's weapon has very drawbacks. I have no defense for that, she's designed to be fully combat orientated, specifically in single combat.
I await your responses.
Edit: I'm currently looking through Knight figures at the moment for possible counterparts. I'm thinking probably Black Knight works, but first I'd like to have a look through the Knights of the Round Table to see if anything catches my eye.