Post by Ambassador SteelPlate on Aug 23, 2013 12:47:43 GMT -5
General Information
Character Name: Miranda Quinn
Nickname(s): Lady Miranda (By the Steelmen, Marco, and Krager)
Race:Human
Sex:Female
Age:32
Birthplace:Poseidon Oil Rig
Physical Appearance
Height:6ft
Weight:195 lbs
Eye Color:Hazel
Hair Color: Black
Hair Style: Long (shoulder length) and unrestrained.
Facial Hair:None
Skin Color:White, sort of pale
Build:Average build of a healthy female.
Distinguishing Features:None
(Here's a great reference for Miranda. Her hair is black, not brown, but other than that (and the fact that Miranda has a Brush Gun, and now whatever gun that is) it fits Miranda to a tee!)
Abilities and Equipment
Profession:Ex-thief
Attributes:
- Strength:5
- Perception:7
- Endurance:5
- Charisma:5
- Intelligence:9
- Agility:6
- Luck:4
Training:Was taught how to sneak and steal by a traveling band of thieves at a young age. Is decently agile and is quite adept at picking locks and getting the jump on people. She is also knowledgeable of how to maintain and repair guns, but is not as skilled as others, such as Neil Parker.
Other Abilities: Small medical knowledge from her reading the D.C Medical books. She can do basic first aid on wounds and other injuries.
Apparel: Armored Vault 23 jumpsuit. She stole this, she was never in a Vault.
Weaponry:Brush Gun, nicknamed "The Death DeClawer"".
Other Equipment: A ripper.
Personal Information
Affiliation:The SteelPlate Society. Second in Command under her big sister, Charmaine.
Religious Belief:Agnostic
Sexual Preference: Heterosexual
Relationship Status:She has a romantic relation with Neil Parker, but they're not officially anything
Personality: Miranda tends to be very quiet, usually letting Neil do most of the talking when it comes to strangers. Before meeting Neil, Miranda would hardly speak at all, and whenever she did, it was only a few fragmented sentences. She is, however, a very intelligent person, having spent many nights by the camp fire reading books that she had found and writing her own "survival" guides and recipe books for Wasteland Animals killed. She has a strong conscience; during her years of a thief, she would not assault anyone like a raider would, and would never rob a person blind, nor would she rob anyone in clear desperate need.
However, she has, in more recent times, given up her life as a thief and opened up more. Mostly thanks to Neil. She now speaks a lot more than she used to, and has begun developing a personal relationship with Parker. However, while usually soft spoken, Miranda does have the ability to lose her cool. She often goes into a rage at the mere sight of a Death Claw (more on this in the history) and she cannot stand Roger Parker, Neil's father. Despite this, she is very good natured, and tends to look out for people who are close to her and keeps an interest in the well being of those around her.
History
Miranda was born in Poseidon Oil Rig, as was her older sister Charmaine was. Their father, Danforth Quinn, was a Enclave Scientist who secretly detested what the American Government was doing and planning to do to the Wastelanders outside. He kept his daughter away from the other people, content to raise and educate his children on his own terms. He did not want them exposed to the propaganda and evil that was the Enclave. Instead, he endeavored into instilling into his two little girls that humanity was to be treated with respect, no matter how "impure" they may or may not be. He did not want his little girls to grow up with illusions of grandeur, brought on by images of patriotism and America.
While Charmaine was old enough to comprehend most of this, Miranda was still a baby when the Chosen One put an end to the Oil Rig, destroying the Enclave's plans. Danforth and his two daughters managed to escape the Oil Rig, but in the confusion, got separated from his older daughter, Charmaine, who he would later, sadly, assume dead and vice versa. However, the father still had Miranda, and he ventured into the Wasteland, hoping to be able to start a new life away from the Enclave.
However, starting a new life was fiendishly difficult. Danforth had no money, and nowhere to go. Using only weapons that he had nabbed from the Oil Rig, he managed to kill some Wasteland creatures to fed his daughter, or find some old food lying around. Becoming more and more desperate to keep his daughter alive, Danforth would eventually become part of a band of thieves that he came across during his travels. They had let him join after he fixed their portable water purifier, and had given their leader a Plasma Pistol he'd taken from the Oil Rig. These people were not raiders, they didn't run in and kill everyone they met and tortured them. Rather, they were just a wandering team of Wastelanders who snuck into settlements that wouldn't allow them in and picked off some of their supplies. Danforth became a part of this, stealing to feed his little girl, who, as she grew up, began to take part in the activity as well. Her father, however, still taught that his daughter should not go on living as a thief. He explained that they were doing what they were doing now out of desperation, but he did not want this to last forever. As he had for Charmaine, Danforth tried to instill a sense of morality into his daughter. He educated her during the nights, teaching her how to read and write himself, with the aid of some books that he would steal. He also taught her how to survive with guns and even paid one of the other thieves, who was an ex-mercenary, how to fight. The two of them had a very loving relationship. During her 17th birthday, Danforth gave her a picture. It was a picture of the day she was born. It had her, Danforth, and long lost Charmaine in it. With Miranda finally old enough to defend herself, she and her father finally left the band of thieves to go about on their own. They were able to find a small house that was intact enough from the war and, working together, began to renovate it. Father and daughter could finally live a quiet life.
But the Wasteland had other plans. A mere day before finishing renovations, Danforth Quinn met his end at the claws of a Deathclaw that wandered to the house. His daughter witnessed the entire thing. Raising her Brush Gun, which she had stolen years prior, Miranda went into her first monstrous rage, marking the beginning of her deep hatred for Death Claws. The Brush Gun stunned the Claw with a blow to the head, and then, Miranda took aim at a nearby old car from the Pre-War era and caused it to explode, taking out the other as it came for her, killing it with the explosion and bits of rusted "shrapnel". Now entirely alone, her father tragically ripped from her, Miranda buried her father behind the house. She stayed one night in the almost finished home, sobbing and trying to think that her father would want her to stay safe in the home. But the pain of grief was too much. The next morning, Miranda set the house ablaze and ventured off into the unforgiving Wasteland. She did not look back.
Miranda would spend several years as a lone wanderer of the Wastes, hardly speaking to anyone. She scavenged, hunted, and dug for anything she could find, but she strove to stay true to her father's teachings. She would not steal from anyone until she absolutely had to. There were many times where she felt she would have to, but the image of her father, and his gruesome demise stayed her hand.
Eventually, her wandering would take her to Flathead County, Montana. One faithful evening, after a few nights of no food due to lack of civilization, Miranda broke her conscience and attacked a young man returning to his home in Hill Valley. This was Neil Parker, and, before he lost consciousness, he saw a blurred image of a woman wearing a Vault Jumpsuit. Miranda, unaware that Neil lived in Hill Valley, made a camping spot next to the town. The next morning, Neil and Miranda saw each other, and a chase ensued. Neil, being fast, caught Miranda, being the first to do so, and he and his father, Roger, took her home. Roger Parker, secretly an ex-slaver, furious at Miranda's crimes, placed a bomb collar around her neck and, as retribution, forced her to escort his son safely to Central Haven to deliver a letter to an old friend of Roger's. If she got too far from Neil, or if he died, or if they did not return within a week, Miranda would die.
Stuck in this forced partnership, Miranda escorted Neil. Eventually, the two of them would get caught between a growing tension between the New California Republic and the newly formed SteelPlate Society, two factions that were aiming to take over Flathead County. Originally, Neil convinced her to aid the Republic, which made Roger remove the bomb collar to avoid it interfering with her mission. She and Neil were eventually got trying to assassinate the Queen of the SteelPlate Society. The Queen was about to have the two executed when Miranda recognized her. Using the picture her father had given her, Miranda proved that she was the Queen's long lost sister. The Queen, Charmaine, overjoyed to be reunited with her little sister, forgave her for her acts against the Society, and Miranda shortly became known as Lady Miranda among the Steelmen, for being the Queen's sister.
However, at the same time, Charmaine was furious that the NCR had hired people to assassinate her, and wished to declare war. However, Neil and Miranda, not wanting innocent people to die, immediately worked to convince her and and the NCR to settle their dispute peacefully. The result of this was the Flathead Treaty, which brought a truce between the two factions. Flathead County would belong to the SteelPlate Society, but the NCR would have a piece of the land to use as a camp and they were allowed to entry into Central Haven.
Now friends, after their long trials together, Miranda and Neil still can be found often working together. Their relationship has grown over the years, and the two have slowly become closer. While Miranda still likes to wander the Wasteland, she now considers Flathead County her home.